private IEnumerator Play() { yield return(AppUtil.Wait(1f)); yield return(this.op.PlayOP()); this.chara.Landing(this.charaLandPos.y); yield return(this.bg.LandEff(this.charaLandPos)); yield return(AppUtil.Wait(0.3f)); yield return(this.chara.SlideOut()); yield return(AppUtil.Wait(0.15f)); StartCoroutine(bg.RemainLine(0.1f)); yield return(AppUtil.Wait(0.1f)); StartCoroutine(title.ShowTitle()); yield return(AppUtil.Wait(1.4f)); bg.BlackOut(); yield return(AppUtil.Wait(0.25f)); title.Whiten(); yield return(AppUtil.Wait(2f)); // title.Blacken(); yield return(title.HideTitle()); yield return(AppUtil.Wait(2f)); bg.WhiteOut(); }