protected IEnumerator TearDown() { AssetCatalogBridge.ClearCatalog(); BIWCatalogManager.ClearCatalog(); BIWCatalogManager.Dispose(); if (gameObjectToUse != null) { GameObject.Destroy(gameObjectToUse); } yield return(null); }
public void TearDown() { AssetCatalogBridge.i.ClearCatalog(); BIWCatalogManager.ClearCatalog(); BIWCatalogManager.Dispose(); sceneCatalogController.Dispose(); if (gameObjectToUse != null) { GameObject.Destroy(gameObjectToUse); } }