Ejemplo n.º 1
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            public void RunStructFldScenario(SimpleUnaryOpTest__CeilingDouble testClass)
            {
                var result = Avx.Ceiling(_fld);

                Unsafe.Write(testClass._dataTable.outArrayPtr, result);
                testClass.ValidateResult(_fld, testClass._dataTable.outArrayPtr);
            }
Ejemplo n.º 2
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        public void RunClassFldScenario()
        {
            var result = Avx.Ceiling(_fld);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_fld, _dataTable.outArrayPtr);
        }
Ejemplo n.º 3
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        public void RunStructLclFldScenario()
        {
            var test   = TestStruct.Create();
            var result = Avx.Ceiling(test._fld);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld, _dataTable.outArrayPtr);
        }
Ejemplo n.º 4
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        public void RunLclVarScenario_LoadAligned()
        {
            var firstOp = Avx.LoadAlignedVector256((Double *)(_dataTable.inArrayPtr));
            var result  = Avx.Ceiling(firstOp);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(firstOp, _dataTable.outArrayPtr);
        }
Ejemplo n.º 5
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        public void RunClassLclFldScenario()
        {
            var test   = new SimpleUnaryOpTest__CeilingDouble();
            var result = Avx.Ceiling(test._fld);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld, _dataTable.outArrayPtr);
        }
Ejemplo n.º 6
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        public void RunLclVarScenario_UnsafeRead()
        {
            var firstOp = Unsafe.Read <Vector256 <Double> >(_dataTable.inArrayPtr);
            var result  = Avx.Ceiling(firstOp);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(firstOp, _dataTable.outArrayPtr);
        }
Ejemplo n.º 7
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        public void RunBasicScenario_UnsafeRead()
        {
            var result = Avx.Ceiling(
                Unsafe.Read <Vector256 <Double> >(_dataTable.inArrayPtr)
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArrayPtr, _dataTable.outArrayPtr);
        }
Ejemplo n.º 8
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        public void RunClsVarScenario()
        {
            var result = Avx.Ceiling(
                _clsVar
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_clsVar, _dataTable.outArrayPtr);
        }
Ejemplo n.º 9
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        public void RunBasicScenario_LoadAligned()
        {
            var result = Avx.Ceiling(
                Avx.LoadAlignedVector256((Double *)(_dataTable.inArrayPtr))
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArrayPtr, _dataTable.outArrayPtr);
        }
Ejemplo n.º 10
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        public void RunClassFldScenario()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassFldScenario));

            var result = Avx.Ceiling(_fld);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_fld, _dataTable.outArrayPtr);
        }
Ejemplo n.º 11
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        public void RunLclVarScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_Load));

            var op1    = Avx.LoadVector256((Single *)(_dataTable.inArray1Ptr));
            var result = Avx.Ceiling(op1);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(op1, _dataTable.outArrayPtr);
        }
Ejemplo n.º 12
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        public void RunClassLclFldScenario()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassLclFldScenario));

            var test   = new SimpleUnaryOpTest__CeilingDouble();
            var result = Avx.Ceiling(test._fld);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld, _dataTable.outArrayPtr);
        }
Ejemplo n.º 13
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        public void RunLclVarScenario_LoadAligned()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_LoadAligned));

            var firstOp = Avx.LoadAlignedVector256((Double *)(_dataTable.inArrayPtr));
            var result  = Avx.Ceiling(firstOp);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(firstOp, _dataTable.outArrayPtr);
        }
Ejemplo n.º 14
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        public void RunStructLclFldScenario()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunStructLclFldScenario));

            var test   = TestStruct.Create();
            var result = Avx.Ceiling(test._fld);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld, _dataTable.outArrayPtr);
        }
Ejemplo n.º 15
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        public void RunLclVarScenario_UnsafeRead()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_UnsafeRead));

            var firstOp = Unsafe.Read <Vector256 <Double> >(_dataTable.inArrayPtr);
            var result  = Avx.Ceiling(firstOp);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(firstOp, _dataTable.outArrayPtr);
        }
Ejemplo n.º 16
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        public void RunBasicScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunBasicScenario_Load));

            var result = Avx.Ceiling(
                Avx.LoadVector256((Double *)(_dataTable.inArrayPtr))
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArrayPtr, _dataTable.outArrayPtr);
        }
Ejemplo n.º 17
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        public void RunBasicScenario_UnsafeRead()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunBasicScenario_UnsafeRead));

            var result = Avx.Ceiling(
                Unsafe.Read <Vector256 <Single> >(_dataTable.inArray1Ptr)
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArray1Ptr, _dataTable.outArrayPtr);
        }
Ejemplo n.º 18
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            public void RunStructFldScenario_Load(SimpleUnaryOpTest__CeilingDouble testClass)
            {
                fixed(Vector256 <Double> *pFld1 = &_fld1)
                {
                    var result = Avx.Ceiling(
                        Avx.LoadVector256((Double *)(pFld1))
                        );

                    Unsafe.Write(testClass._dataTable.outArrayPtr, result);
                    testClass.ValidateResult(_fld1, testClass._dataTable.outArrayPtr);
                }
            }
Ejemplo n.º 19
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        public void RunStructLclFldScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunStructLclFldScenario_Load));

            var test   = TestStruct.Create();
            var result = Avx.Ceiling(
                Avx.LoadVector256((Double *)(&test._fld1))
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld1, _dataTable.outArrayPtr);
        }
Ejemplo n.º 20
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        public void RunClsVarScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClsVarScenario_Load));

            fixed(Vector256 <Single> *pClsVar1 = &_clsVar1)
            {
                var result = Avx.Ceiling(
                    Avx.LoadVector256((Single *)(pClsVar1))
                    );

                Unsafe.Write(_dataTable.outArrayPtr, result);
                ValidateResult(_clsVar1, _dataTable.outArrayPtr);
            }
        }
Ejemplo n.º 21
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        public void RunClassFldScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassFldScenario_Load));

            fixed(Vector256 <Double> *pFld1 = &_fld1)
            {
                var result = Avx.Ceiling(
                    Avx.LoadVector256((Double *)(pFld1))
                    );

                Unsafe.Write(_dataTable.outArrayPtr, result);
                ValidateResult(_fld1, _dataTable.outArrayPtr);
            }
        }
Ejemplo n.º 22
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        public void RunClassLclFldScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassLclFldScenario_Load));

            var test = new SimpleUnaryOpTest__CeilingSingle();

            fixed(Vector256 <Single> *pFld1 = &test._fld1)
            {
                var result = Avx.Ceiling(
                    Avx.LoadVector256((Single *)(pFld1))
                    );

                Unsafe.Write(_dataTable.outArrayPtr, result);
                ValidateResult(test._fld1, _dataTable.outArrayPtr);
            }
        }
Ejemplo n.º 23
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        private void ProcessVolumeAvx(Span <float> outputBuffer, ReadOnlySpan <float> inputBuffer)
        {
            Vector256 <float> volumeVec = Vector256.Create(Volume);

            ReadOnlySpan <Vector256 <float> > inputVec  = MemoryMarshal.Cast <float, Vector256 <float> >(inputBuffer);
            Span <Vector256 <float> >         outputVec = MemoryMarshal.Cast <float, Vector256 <float> >(outputBuffer);

            int sisdStart = inputVec.Length * 8;

            for (int i = 0; i < inputVec.Length; i++)
            {
                outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec));
            }

            for (int i = sisdStart; i < inputBuffer.Length; i++)
            {
                outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
            }
        }
Ejemplo n.º 24
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        public Intro()
        {
            var middleVector = Vector128.Create(1.0f);                      // middleVector = <1,1,1,1>

            middleVector = Vector128.CreateScalar(-1.0f);                   // middleVector = <-1,0,0,0>
            var floatBytes = Vector64.AsByte(Vector64.Create(1.0f, -1.0f)); // floatBytes = <0, 0, 128, 63, 0, 0, 128, 191>

            if (Avx.IsSupported)
            {
                var left  = Vector256.Create(-2.5f);                     // <-2.5, -2.5, -2.5, -2.5, -2.5, -2.5, -2.5, -2.5>
                var right = Vector256.Create(5.0f);                      // <5, 5, 5, 5, 5, 5, 5, 5>
                Vector256 <float> result = Avx.AddSubtract(left, right); // result = <-7.5, 2.5, -7.5, 2.5, -7.5, 2.5, -7.5, 2.5>xit
                left   = Vector256.Create(-1.0f, -2.0f, -3.0f, -4.0f, -50.0f, -60.0f, -70.0f, -80.0f);
                right  = Vector256.Create(0.0f, 2.0f, 3.0f, 4.0f, 50.0f, 60.0f, 70.0f, 80.0f);
                result = Avx.UnpackHigh(left, right);              // result = <-3, 3, -4, 4, -70, 70, -80, 80>
                result = Avx.UnpackLow(left, right);               // result = <-1, 1, -2, 2, -50, 50, -60, 60>
                result = Avx.DotProduct(left, right, 0b1111_0001); // result = <-30, 0, 0, 0, -17400, 0, 0, 0>
                bool testResult = Avx.TestC(left, right);          // testResult = true
                testResult = Avx.TestC(right, left);               // testResult = false
                Vector256 <float> result1 = Avx.Divide(left, right);
                var plusOne = Vector256.Create(1.0f);
                result = Avx.Compare(right, result1, FloatComparisonMode.OrderedGreaterThanNonSignaling);
                result = Avx.Compare(right, result1, FloatComparisonMode.UnorderedNotLessThanNonSignaling);
                left   = Vector256.Create(0.0f, 3.0f, -3.0f, 4.0f, -50.0f, 60.0f, -70.0f, 80.0f);
                right  = Vector256.Create(0.0f, 2.0f, 3.0f, 2.0f, 50.0f, -60.0f, 70.0f, -80.0f);
                Vector256 <float> nanInFirstPosition = Avx.Divide(left, right);
                left = Vector256.Create(1.1f, 3.3333333f, -3.0f, 4.22f, -50.0f, 60.0f, -70.0f, 80.0f);
                Vector256 <float> InfInFirstPosition = Avx.Divide(left, right);

                left  = Vector256.Create(-1.1f, 3.0f, 1.0f / 3.0f, MathF.PI, -50.0f, 60.0f, -70.0f, 80.0f);
                right = Vector256.Create(0.0f, 2.0f, 3.1f, 2.0f, 50.0f, -60.0f, 70.0f, -80.0f);
                Vector256 <float> compareResult = Avx.Compare(left, right, FloatComparisonMode.OrderedGreaterThanNonSignaling); // compareResult = <0, NaN, 0, NaN, 0, NaN, 0, NaN>
                Vector256 <float> mixed         = Avx.BlendVariable(left, right, compareResult);                                //  mixed = <-1, 2, -3, 2, -50, -60, -70, -80>

                //left = Vector256.Create(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
                //right = Vector256.Create(1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f);
                Vector256 <float> other = right = Vector256.Create(0.0f, 2.0f, 3.0f, 2.0f, 50.0f, -60.0f, 70.0f, -80.0f);
                bool bRes    = Avx.TestZ(plusOne, compareResult);
                bool bRes2   = Avx.TestC(plusOne, compareResult);
                bool allTrue = !Avx.TestZ(compareResult, compareResult);
                compareResult = Avx.Compare(nanInFirstPosition, right, FloatComparisonMode.OrderedEqualNonSignaling); // compareResult = <0, NaN, 0, NaN, 0, NaN, 0, NaN>
                compareResult = Avx.Compare(nanInFirstPosition, right, FloatComparisonMode.UnorderedEqualNonSignaling);
                compareResult = Avx.Compare(InfInFirstPosition, right, FloatComparisonMode.UnorderedNotLessThanOrEqualNonSignaling);
                compareResult = Avx.Compare(InfInFirstPosition, right, FloatComparisonMode.OrderedGreaterThanNonSignaling);
                var left128  = Vector128.Create(1.0f, 2.0f, 3.0f, 4.0f);
                var right128 = Vector128.Create(2.0f, 3.0f, 4.0f, 5.0f);
                Vector128 <float> compResult128 = Sse.CompareGreaterThan(left128, right128); // compResult128 = <0, 0, 0, 0>

                int res = Avx.MoveMask(compareResult);
                if (Fma.IsSupported)
                {
                    Vector256 <float> resultFma = Fma.MultiplyAdd(left, right, other); // = left * right + other for each element
                    resultFma = Fma.MultiplyAddNegated(left, right, other);            // = -(left * right + other) for each element
                    resultFma = Fma.MultiplySubtract(left, right, other);              // = left * right - other for each element
                    Fma.MultiplyAddSubtract(left, right, other);                       // even elements (0, 2, ...) like MultiplyAdd, odd elements like MultiplySubtract
                }
                result = Avx.DotProduct(left, right, 0b1010_0001);                     // result = <-20, 0, 0, 0, -10000, 0, 0, 0>
                result = Avx.Floor(left);                                              // result = <-3, -3, -3, -3, -3, -3, -3, -3>
                result = Avx.Add(left, right);                                         // result = <2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5>
                result = Avx.Ceiling(left);                                            // result = <-2, -2, -2, -2, -2, -2, -2, -2>
                result = Avx.Multiply(left, right);                                    // result = <-12.5, -12.5, -12.5, -12.5, -12.5, -12.5, -12.5, -12.5>
                result = Avx.HorizontalAdd(left, right);                               // result = <-5, -5, 10, 10, -5, -5, 10, 10>
                result = Avx.HorizontalSubtract(left, right);                          // result = <0, 0, 0, 0, 0, 0, 0, 0>
                double[] someDoubles      = new double[] { 1.0, 3.0, -2.5, 7.5, 10.8, 0.33333 };
                double[] someOtherDoubles = new double[] { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 };
                double[] someResult       = new double[someDoubles.Length];
                float[]  someFloats       = new float[] { 1, 2, 3, 4, 10, 20, 30, 40, 0 };
                float[]  someOtherFloats  = new float[] { 1, 1, 1, 1, 1, 1, 1, 1 };
                unsafe
                {
                    fixed(double *ptr = &someDoubles[1])
                    {
                        fixed(double *ptr2 = &someResult[0])
                        {
                            Vector256 <double> res2 = Avx.LoadVector256(ptr); // res2 = <3, -2.5, 7.5, 10.8>

                            Avx.Store(ptr2, res2);
                        }
                    }

                    fixed(float *ptr = &someFloats[0])
                    {
                        fixed(float *ptr2 = &someOtherFloats[0])
                        {
                            Vector256 <float> res2 = Avx.DotProduct(Avx.LoadVector256(ptr), Avx.LoadVector256(ptr2), 0b0001_0001);
                            //Avx.Store(ptr2, res2);
                        }
                    }
                }
            }
        }