Ejemplo n.º 1
0
    public IEnumerator ReceiveFirstList()
    {
        var done = false;

        Autoya.Debug_AssetBundle_DownloadAssetBundleListFromUrl(
            abListPath + "main_assets/" + AssetBundlesSettings.PLATFORM_STR + "/1.0.0/main_assets.json",
            status =>
        {
            done = true;
        },
            (code, reason, autoyaStatus) =>
        {
            // do nothing.
        }
            );

        yield return(WaitUntil(
                         () => done,
                         () => { throw new TimeoutException("faild to get assetBundleList."); }
                         ));

        // リスト1.0.0が保持されている。
        True(Autoya.Debug_AssetBundle_FeatureState() == Autoya.AssetBundlesFeatureState.Ready);
        True(Autoya.AssetBundle_AssetBundleLists()[0].version == "1.0.0");
    }
Ejemplo n.º 2
0
    public IEnumerator ReceiveUpdatedListThenIgnoreAndIgnoredListIsCached()
    {
        var done = false;
        Autoya.AssetBundle_DownloadAssetBundleListFromUrlManually(
            abListPath + "main_assets/" + AssetBundlesSettings.PLATFORM_STR + "/1.0.0/main_assets.json",
            status =>
            {
                done = true;
            },
            (code, reason, autoyaStatus) =>
            {
                // do nothing.
            }
        );

        yield return WaitUntil(
            () => done,
            () => { throw new TimeoutException("faild to get assetBundleList."); }
        );

        // リスト1.0.0が保持されている。
        // 通信のレスポンスヘッダーに特定の値が含まれていることで、listの更新リクエストを送り出す機構を着火する。


        // 新しいリストの取得判断の関数をセット(レスポンスを捕まえられるはず)
        Autoya.Debug_SetOverridePoint_ShouldRequestNewAssetBundleList(
            (identity, newVersion) =>
            {
                True(newVersion == "1.0.1");
                return RequestYes(identity, newVersion);
            }
        );

        // リストの更新判断の関数をセット、ここでは更新を無視する。
        // 無視されたリストはpostponedなリストとしてメモリ上に保持される。これによって無駄な取得リクエストを省く。
        var listWillBeIgnored = false;
        Autoya.Debug_SetOverridePoint_ShouldUpdateToNewAssetBundleList(
            (condition, proceed, cancel) =>
            {
                listWillBeIgnored = true;
                cancel();
            }
        );


        Autoya.Http_Get(
            "https://httpbin.org/response-headers?" + resversionDesc + "=main_assets:1.0.1",
            (conId, data) =>
            {
                // pass.
            },
            (conId, code, reason, status) =>
            {
                Fail();
            }
        );

        yield return WaitUntil(
            () => listWillBeIgnored,
            () => { throw new TimeoutException("too late."); }
        );

        // list is not updated yet.
        True(Autoya.AssetBundle_AssetBundleLists()[0].version == "1.0.0");

        True(Autoya.Debug_AssetBundle_FeatureState() == Autoya.AssetBundlesFeatureState.Ready);

        // set to the new list to be updated.
        var listWillBeUpdated = false;
        Autoya.Debug_SetOverridePoint_ShouldUpdateToNewAssetBundleList(
            (condition, proceed, cancel) =>
            {
                listWillBeUpdated = true;
                proceed();
            }
        );

        // get list again.
        Autoya.Http_Get(
            "https://httpbin.org/response-headers?" + resversionDesc + "=main_assets:1.0.1",
            (conId, data) =>
            {
                // pass.
            },
            (conId, code, reason, status) =>
            {
                Fail();
            }
        );

        yield return WaitUntil(
            () => listWillBeUpdated,
            () => { throw new TimeoutException("too late."); }
        );

        True(Autoya.AssetBundle_AssetBundleLists()[0].version == "1.0.1");
    }
Ejemplo n.º 3
0
    public IEnumerator ReceiveUpdatedListThenOnAssetBundleListUpdatedFired()
    {
        var done = false;
        Autoya.AssetBundle_DownloadAssetBundleListFromUrlManually(
            abListPath + "main_assets/" + AssetBundlesSettings.PLATFORM_STR + "/1.0.0/main_assets.json",
            status =>
            {
                done = true;
            },
            (code, reason, autoyaStatus) =>
            {
                // do nothing.
            }
        );

        yield return WaitUntil(
            () => done,
            () => { throw new TimeoutException("faild to get assetBundleList."); }
        );

        // リスト1.0.0が保持されている。
        // 通信のレスポンスヘッダーに特定の値が含まれていることで、listの更新リクエストを送り出す機構を着火する。


        // 新しいリストの取得判断の関数をセット(レスポンスを捕まえられるはず)
        Autoya.Debug_SetOverridePoint_ShouldRequestNewAssetBundleList(
            (identity, newVersion) =>
            {
                True(newVersion == "1.0.1");
                return RequestYes(identity, newVersion);
            }
        );

        // リストの更新判断の関数をセット
        var isListUpdated = false;
        Autoya.Debug_SetOverridePoint_ShouldUpdateToNewAssetBundleList(
            (condition, proceed, cancel) =>
            {
                proceed();
            }
        );

        Autoya.Debug_SetOnOverridePoint_OnAssetBundleListUpdated(
            (newVersion, ready) =>
            {
                ready();
                isListUpdated = true;
            }
        );


        Autoya.Http_Get(
            "https://httpbin.org/response-headers?" + resversionDesc + "=main_assets:1.0.1",
            (conId, data) =>
            {
                // pass.
            },
            (conId, code, reason, status) =>
            {
                Fail();
            }
        );

        yield return WaitUntil(
            () => isListUpdated,
            () => { throw new TimeoutException("too late."); }
        );

        // list is updated.
        True(Autoya.AssetBundle_AssetBundleLists()[0].version == "1.0.1");

        True(Autoya.Debug_AssetBundle_FeatureState() == Autoya.AssetBundlesFeatureState.Ready);
    }
Ejemplo n.º 4
0
    public IEnumerator ReceiveUpdatedListThenIgnore()
    {
        var done = false;

        Autoya.Debug_AssetBundle_DownloadAssetBundleListFromUrl(
            abListPath + "main_assets/" + AssetBundlesSettings.PLATFORM_STR + "/1.0.0/main_assets.json",
            status =>
        {
            done = true;
        },
            (code, reason, autoyaStatus) =>
        {
            // do nothing.
        }
            );

        yield return(WaitUntil(
                         () => done,
                         () => { throw new TimeoutException("faild to get assetBundleList."); }
                         ));

        // リスト1.0.0が保持されている。
        // 通信のレスポンスヘッダーに特定の値が含まれていることで、listの更新リクエストを送り出す機構を着火する。


        // 新しいリストの取得判断の関数をセット(レスポンスを捕まえられるはず)
        var listWillBeDownloaded = false;

        Autoya.Debug_SetOverridePoint_ShouldRequestNewAssetBundleList(
            (basePath, identity, newVersion) =>
        {
            listWillBeDownloaded = true;
            True(newVersion == "1.0.1");
            return(RequestYes(basePath, identity, newVersion));
        }
            );

        // リストの更新判断の関数をセット、ここでは更新を無視する。
        var listWillBeIgnored = false;

        Autoya.Debug_SetOverridePoint_ShouldUpdateToNewAssetBundleList(
            condition =>
        {
            listWillBeIgnored = true;
            return(false);
        }
            );


        Autoya.Http_Get(
            "https://httpbin.org/response-headers?" + resversionDesc + "=main_assets:1.0.1",
            (conId, data) =>
        {
            // pass.
        },
            (conId, code, reason, status) =>
        {
            Fail();
        }
            );

        yield return(WaitUntil(
                         () => listWillBeDownloaded,
                         () => { throw new TimeoutException("too late."); }
                         ));

        yield return(WaitUntil(
                         () => listWillBeIgnored,
                         () => { throw new TimeoutException("too late."); }
                         ));

        // list is not updated yet.
        True(Autoya.AssetBundle_AssetBundleLists()[0].version == "1.0.0");

        True(Autoya.Debug_AssetBundle_FeatureState() == Autoya.AssetBundlesFeatureState.Ready);
    }