public StateMachineModifier <TInstance> AfterLeave(State state, Func <EventActivityBinder <TInstance, State>, EventActivityBinder <TInstance, State> > activityCallback) { _machine.AfterLeave(state, activityCallback); return(this); }
public StateMachineModifier <TInstance> AfterLeave(State state, Func <EventActivityBinder <TInstance, State>, EventActivityBinder <TInstance, State> > activityCallback) { _machine.AfterLeave(state, activityCallback); return(this); }