public override void Reset() { m_AnimateTriggerTick = 0; m_AnimateProgress = 0; isPlaying = false; m_DragAnima = false; AudioUtil.Cleanup(); EffectUtil.Cleanup(); base.Reset(); }
public override void Reset() { m_AnimateTriggerTick = 0; m_AnimateProgress = 0; isPlaying = false; m_DragAnima = false; AudioUtil.Cleanup(); EffectUtil.Cleanup(); base.Reset(); }