Ejemplo n.º 1
0
        public void CalculateSamplesTest()
        {
            AudioProperties audioProperties = new AudioProperties(2, 44100, 32, AudioFormat.IEEE);
            double          sampleTicks     = AudioUtil.CalculateSampleTicks(audioProperties);

            for (int x = 0; x < audioProperties.SampleRate * 60; x++)
            {
                TimeSpan timeSpan = new TimeSpan((long)Math.Ceiling(x * sampleTicks));
                int      expected = x;
                int      actual;
                actual = AudioUtil.CalculateSamples(audioProperties, timeSpan);
                Assert.AreEqual(expected, actual);
            }
        }
Ejemplo n.º 2
0
        protected override void OnRender(DrawingContext drawingContext)
        {
            base.OnRender(drawingContext);
            bool debug = DebugOutput;

            // draw background
            drawingContext.DrawRectangle(Background, null, new Rect(0, 0, ActualWidth, ActualHeight));

            if (audioStream != null)
            {
                Interval audioInterval    = new Interval(TrackOffset, TrackOffset + audioStream.TimeLength.Ticks);
                Interval viewportInterval = VirtualViewportInterval;

                if (!audioInterval.Intersects(viewportInterval))
                {
                    // audio track is outside the viewport
                    return;
                }

                Interval visibleAudioInterval = audioInterval.Intersect(viewportInterval);
                Interval audioToLoadInterval  = visibleAudioInterval - TrackOffset;

                // align interval to samples
                Interval audioToLoadIntervalAligned = AudioUtil.AlignToSamples(audioToLoadInterval, audioStream.Properties);
                int      samplesToLoad = AudioUtil.CalculateSamples(audioStream.Properties, new TimeSpan(audioToLoadIntervalAligned.Length)) + 1;
                double   sampleLength  = AudioUtil.CalculateSampleTicks(audioStream.Properties);

                // calculate drawing measures
                double viewportToDrawingScaleFactor = ActualWidth / VirtualViewportWidth;
                int    drawingOffsetAligned         = (int)((-(audioToLoadInterval.From - audioToLoadIntervalAligned.From)
                                                             + (visibleAudioInterval.From - viewportInterval.From)) * viewportToDrawingScaleFactor);
                int drawingWidthAligned = (int)((samplesToLoad - 1) * sampleLength * viewportToDrawingScaleFactor);
                int drawingOffset       = (int)((visibleAudioInterval.From - viewportInterval.From) * viewportToDrawingScaleFactor);

                if (visibleAudioInterval.Length < sampleLength)
                {
                    drawingContext.DrawText(DebugText("VISIBLE INTERVAL WARNING: " + visibleAudioInterval.Length + " < SAMPLE LENGTH " + sampleLength), new Point(0, 0));
                    return;
                }

                if (drawingWidthAligned <= 1)
                {
                    // the visible width of the track is too narrow to be drawn/visible, so draw a line to visually indicate the presence of a waveform
                    drawingContext.DrawRectangle(_lineBrush, null, new Rect(drawingOffsetAligned, 0, 1, ActualHeight));
                    return;
                }

                // load audio samples
                DateTime  beforeLoading = DateTime.Now;
                float[][] samples       = null;
                int       sampleCount   = 0;
                if (RenderMode != WaveViewRenderMode.None)
                {
                    bool peaks = samplesToLoad > drawingWidthAligned;
                    // TODO don't recreate the array every time -> resize on demand
                    samples = AudioUtil.CreateArray <float>(audioStream.Properties.Channels, drawingWidthAligned * 2);
                    audioStream.TimePosition = new TimeSpan(audioToLoadIntervalAligned.From);

                    if (peaks)
                    {
                        sampleCount = audioStream.ReadPeaks(samples, samplesToLoad, drawingWidthAligned);
                    }
                    else
                    {
                        sampleCount = audioStream.ReadSamples(samples, samplesToLoad);
                    }

                    if (sampleCount <= 1)
                    {
                        drawingContext.DrawText(DebugText("SAMPLE WARNING: " + sampleCount), new Point(0, 0));
                        return;
                    }
                }
                DateTime afterLoading = DateTime.Now;

                DateTime beforeDrawing = DateTime.Now;

                // draw background
                drawingContext.DrawRectangle(_backgroundBrush, null, new Rect(drawingOffsetAligned, 0, drawingWidthAligned, ActualHeight));
                if (debug)
                {
                    drawingContext.DrawRectangle(null, new Pen(Brushes.Brown, 4), new Rect(drawingOffsetAligned, 0, drawingWidthAligned, ActualHeight));
                }

                // draw waveform guides & create drawing guidelines
                GuidelineSet guidelineSet = new GuidelineSet();
                drawingContext.PushGuidelineSet(guidelineSet);
                int    channels          = audioStream.Properties.Channels;
                double channelHeight     = ActualHeight / channels;
                double channelHalfHeight = channelHeight / 2;
                for (int channel = 0; channel < channels; channel++)
                {
                    // waveform zero-line
                    guidelineSet.GuidelinesY.Add((channelHeight * channel + channelHalfHeight) + 0.5);
                    drawingContext.DrawLine(new Pen(Brushes.LightGray, 1),
                                            new Point(drawingOffsetAligned, channelHeight * channel + channelHalfHeight),
                                            new Point(drawingOffsetAligned + drawingWidthAligned, channelHeight * channel + channelHalfHeight));
                    // waveform spacers
                    if (channel > 0)
                    {
                        guidelineSet.GuidelinesY.Add((channelHeight * channel) + 0.5);
                        drawingContext.DrawLine(new Pen(Brushes.DarkGray, 1),
                                                new Point(drawingOffsetAligned, channelHeight * channel),
                                                new Point(drawingOffsetAligned + drawingWidthAligned, channelHeight * channel));
                    }
                }
                drawingContext.Pop();

                // draw waveforms
                if (channelHeight >= 1)
                {
                    IWaveformRenderer[] renderers = null;
                    switch (RenderMode)
                    {
                    case WaveViewRenderMode.None:
                        renderers = null;
                        break;

                    case WaveViewRenderMode.Bitmap:
                        renderers = waveformBitmapRenderers;
                        break;

                    case WaveViewRenderMode.Geometry:
                        renderers = waveformGeometryRenderers;
                        break;

                    case WaveViewRenderMode.Auto:
                        // Automatically select the waveform renderer:
                        //  - when zoom to sample level, draw a nice geometry
                        //  - when zoomed out and single samples are not visible, draw bitmap because geometry is too slow
                        if (sampleCount >= drawingWidthAligned)
                        {
                            renderers = waveformBitmapRenderers;
                        }
                        else
                        {
                            renderers = waveformGeometryRenderers;
                        }
                        break;
                    }
                    if (renderers != null)
                    {
                        for (int channel = 0; channel < channels; channel++)
                        {
                            // calculate the balance factor for the first two channels only (balance only applies to stereo)
                            // TODO extend for multichannel (needs implementation of a multichannel balance adjustment control)
                            float balanceFactor = 1;
                            if (channels == 2)
                            {
                                if (channel == 0)
                                {
                                    balanceFactor = AudioTrack.Balance < 0 ? 1 : 1 - AudioTrack.Balance;
                                }
                                else if (channel == 1)
                                {
                                    balanceFactor = AudioTrack.Balance > 0 ? 1 : 1 + AudioTrack.Balance;
                                }
                            }

                            Drawing      waveform = renderers[channel].Render(samples[channel], sampleCount, drawingWidthAligned, (int)channelHeight, AudioTrack.Volume * balanceFactor);
                            DrawingGroup drawing  = new DrawingGroup();
                            drawing.Children.Add(waveform);
                            drawing.Transform = new TranslateTransform((int)drawingOffsetAligned, (int)(channelHeight * channel));
                            drawingContext.DrawDrawing(drawing);
                        }
                    }
                }

                DateTime afterDrawing = DateTime.Now;

                // draw track name
                if (DrawTrackName)
                {
                    FormattedText formattedTrackName = new FormattedText(AudioTrack.FileInfo.Name, CultureInfo.CurrentCulture, FlowDirection.LeftToRight, new Typeface("Segoe UI"), 10f, Brushes.White);
                    drawingContext.DrawRectangle(Brushes.Black, null, new Rect(4 + drawingOffset, 5, formattedTrackName.Width + 4, formattedTrackName.Height + 2));
                    drawingContext.DrawText(formattedTrackName, new Point(6 + drawingOffset, 6));
                }

                if (debug)
                {
                    // DEBUG OUTPUT
                    drawingContext.DrawText(DebugText(String.Format("source:" + "n/a" + " load:{0}ms render:{1}ms", (afterLoading - beforeLoading).TotalMilliseconds, (afterDrawing - beforeDrawing).TotalMilliseconds)),
                                            new Point(0, 20));
                    drawingContext.DrawText(DebugText("visibleAudioInterval: " + visibleAudioInterval + ", audioToLoadInterval: " + audioToLoadInterval + ", audioToLoadIntervalAligned: " + audioToLoadIntervalAligned),
                                            new Point(0, ActualHeight) + new Vector(0, -50));
                    drawingContext.DrawText(DebugText("Drawing Offset: " + drawingOffsetAligned + ", Width: " + drawingWidthAligned + ", ScalingFactor: " + viewportToDrawingScaleFactor + ", Samples: " + sampleCount + ", Peakratio 1:" + Math.Round(VirtualViewportWidth / sampleLength / ActualWidth, 2)),
                                            new Point(0, ActualHeight) + new Vector(0, -40));
                }
            }

            if (debug)
            {
                // DEBUG OUTPUT
                drawingContext.DrawText(DebugText("ActualWidth: " + ActualWidth + ", ActualHeight: " + ActualHeight),
                                        new Point(0, ActualHeight) + new Vector(0, -30));
                drawingContext.DrawText(DebugText("TrackLength: " + TrackLength + ", TrackOffset: " + TrackOffset),
                                        new Point(0, ActualHeight) + new Vector(0, -20));
                drawingContext.DrawText(DebugText("ViewportOffset: " + VirtualViewportOffset + ", ViewportWidth: " + VirtualViewportWidth),
                                        new Point(0, ActualHeight) + new Vector(0, -10));
            }
        }