Ejemplo n.º 1
0
    void OnTileBreak(DrillAttackInfo info)
    {
        GameObject  onBreakObject = Instantiate(onBreakSoundPrefab, transform.position, Quaternion.identity);
        AudioSource source        = onBreakObject.GetComponent <AudioSource>();
        AudioClip   clip          = onBreakSounds.GetRandom();

        source.PlayOneShot(clip);
        Destroy(onBreakObject, clip.length);
    }
Ejemplo n.º 2
0
    void OnDrillAttack(DrillAttackInfo info)
    {
        if (invulnerable)
        {
            return;
        }

        health -= info.damage;

        /*Color colour = spriteRenderer.color;
         * colour.a = Mathf.InverseLerp(0, startHealth, health);
         * spriteRenderer.color = colour;*/

        p.position = new Vector3(0, 0, -1) + (Vector3)(info.position + info.normal * 0.01f);
        p.velocity = info.normal + Random.insideUnitCircle * 1.5f;
        OnDrillParticleSystem.Emit(p, Random.Range(1, 2));
        audioSource.PlayOneShot(onHitSounds.GetRandom());

        if (health <= 0)
        {
            SendMessage("OnTileBreak", info);
            Destroy(gameObject);
        }
    }