private bool GetAudioClip(string soundName, out AudioClipController audio, float volumePercent = 1) { for (int index = 0; index < MusicAudioClip.Length; index++) { var audioInfo = MusicAudioClip[index]; if (audioInfo.ClipName == soundName) { audio = InstanceAudioClip(audioInfo); audio.AudioSource.volume = MusicVolume*volumePercent; musicList.Add(audio); return true; } } for (int index = 0; index < EffectsAudioClip.Length; index++) { var audioInfo = EffectsAudioClip[index]; if (audioInfo.ClipName == soundName) { audio = InstanceAudioClip(audioInfo); audio.AudioSource.volume = EffectVolume*volumePercent; effectList.Add(audio); return true; } } audio = null; return false; }
private void OnClipEnded(AudioClipController obj) { if (effectList.Remove(obj)) { obj.OnAudioEnded -= OnClipEnded; Destroy(obj.gameObject); } }
public void PlaySound(string soundName, float volumePercent = 1)// todo refact { AudioClipController sound = null; if (GetAudioClip(soundName, out sound, volumePercent)) { sound.Play(); } }
public void PlaySound(string soundName, int count)// todo refact { AudioClipController sound = null; if (GetAudioClip(soundName, out sound)) { sound.Play(count); } }
public override async void Init(GameObject gameObject) { base.Init(gameObject); audioSource.loop = false; audioSource.volume = 0.2f; clipController = new AudioClipController(); await clipController.LoadAudioClipWithWebRequest(audioClipPath, AudioType.WAV); }
public AudioManager(GameObject gameObject, int audioNum = 1) { for (int i = 0; i < audioNum; i++) { AudioSource audioSource = gameObject.AddComponent <AudioSource>(); audioSources.Add(audioSource); } clipController = new AudioClipController(); }
void Start() { audioSource = GetComponent <AudioSource>(); if (instance != null) { Destroy(this.gameObject); } else { instance = this; } }
// Start is called before the first frame update async void Start() { AudioSource audioSource = gameObject.AddComponent <AudioSource>(); AudioClipController controller = new AudioClipController(); await controller.LoadAudioClipWithWebRequest(TEST_EFFECT_PATH, AudioType.WAV); controller.SetFadeOutCurve(); audioSource.clip = controller.GetAudioClip(); audioSource.Play(); }
public async void AdjustPitchForCutEffect() { return; Logger.log.Error("AdjustPitchForCutEffect"); player.SetPitch(1f); //must initialize IDifficultyBeatmap diffBeatmap = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData.difficultyBeatmap; CustomPreviewBeatmapLevel customPreviewBeatmapLevel = diffBeatmap.level as CustomPreviewBeatmapLevel; if (customPreviewBeatmapLevel != null) { string customLevelPath = customPreviewBeatmapLevel.customLevelPath; string songFileName = customPreviewBeatmapLevel.standardLevelInfoSaveData.songFilename; string filepath = customLevelPath + "\\" + songFileName; Logger.log.Error("custom level path = " + filepath); AudioClipController customSong = new AudioClipController(); await customSong.LoadAudioClipWithWebRequest(filepath, AudioType.OGGVORBIS); } }
public virtual void SetAudioClip(AudioClipController controller) { audioSource.clip = controller.GetAudioClip(); }