Ejemplo n.º 1
0
 public override void DealEffects(Unit target, Unit source)
 {
     if (target != null)
     {
         Vector2Int origin = target.GetMapPosition();
         target.ChangeHealth((GetDamage() * (-1)), source, this);
         foreach (Vector2Int tile in MapMath.GetNeighbors(origin).Keys)
         {
             Unit searchResult = source.globalPositionalData.SearchLocation(tile);
             if (searchResult != null)
             {
                 Vector2Int diff = tile - origin;
                 AttackHelper.DisplaceUnit(searchResult, source, this, 1, MapMath.LocToDirection(diff));
             }
         }
     }
 }
Ejemplo n.º 2
0
    public override void DealEffects(Unit target, Unit source)
    {
        int pushback = 5;

        if (target != null)
        {
            target.ChangeHealth((GetDamage() * (-1)), source, this);

            Vector2Int diff    = target.GetMapPosition() - source.GetMapPosition();
            Vector2Int absDiff = new Vector2Int(Mathf.Abs(diff.x), Mathf.Abs(diff.y));
            Debug.Assert(source.GetDirection() != Direction.NO_DIR);
            Vector2Int newLocation = source.GetMapPosition();
            //Debug.Log(newLocation);
            switch (source.GetDirection())
            {
            case Direction.N:
                newLocation = new Vector2Int(source.GetMapPosition().x, source.GetMapPosition().y + (absDiff.y - 1));
                break;

            case Direction.S:
                newLocation = new Vector2Int(source.GetMapPosition().x, source.GetMapPosition().y - (absDiff.y - 1));
                break;

            case Direction.W:
                newLocation = new Vector2Int(source.GetMapPosition().x - (absDiff.x - 1), source.GetMapPosition().y);
                break;

            case Direction.E:
                newLocation = new Vector2Int(source.GetMapPosition().x + (absDiff.x - 1), source.GetMapPosition().y);
                break;
            }
            //Debug.Log(newLocation);
            //check new location for issues, if so, stay at current loc
            // ********************************** source.Move(newLocation.x, newLocation.y, MovementType.DASH);
            AttackHelper.DisplaceUnit(target, source, this, pushback, source.GetDirection());
        }
        else
        {
            Vector2Int newLocation = source.GetMapPosition() + (MapMath.DirToRelativeLoc(source.GetDirection()) * pushback);
            // ********************************** source.Move(newLocation.x, newLocation.y, MovementType.DASH);
        }
    }