Ejemplo n.º 1
0
        public void handle_armor_buffs(Scroll.Status_Type fx_type, ref Attack atk)
        {
            int slash_resist = 0;
            int crush_resist = 0;
            int pierce_resist = 0;
            int fire_resist = 0;
            int acid_resist = 0;
            int frost_resist = 0;
            int elec_resist = 0;

            switch (fx_type)
            {
                case Scroll.Status_Type.LesserMageArmor:
                    slash_resist = 3;
                    crush_resist = 2;
                    pierce_resist = 3;
                    fire_resist = 1;
                    frost_resist = 1;
                    acid_resist = 1;
                    elec_resist = 2;
                    break;
                case Scroll.Status_Type.LesserSOF:
                    slash_resist = 1;
                    crush_resist = 1;
                    pierce_resist = 2;
                    fire_resist = 1;
                    frost_resist = 2;
                    acid_resist = 1;
                    elec_resist = 1;
                    break;
            }

            int atk_dmg = atk.get_damage_amt();
            switch (atk.get_dmg_type())
            {
                case Attack.Damage.Acid:
                    atk.reset_dmg(atk_dmg - acid_resist);
                    break;
                case Attack.Damage.Crushing:
                    atk.reset_dmg(atk_dmg - crush_resist);
                    break;
                case Attack.Damage.Electric:
                    atk.reset_dmg(atk_dmg - elec_resist);
                    break;
                case Attack.Damage.Fire:
                    atk.reset_dmg(atk_dmg - fire_resist);
                    break;
                case Attack.Damage.Frost:
                    atk.reset_dmg(atk_dmg - frost_resist);
                    break;
                case Attack.Damage.Piercing:
                    atk.reset_dmg(atk_dmg - pierce_resist);
                    break;
                case Attack.Damage.Slashing:
                    atk.reset_dmg(atk_dmg - slash_resist);
                    break;
            }
        }