public bool ApplyEffect(Skill skill)
    {
        //Weapon
        if (normalAttack.ApplyEffects(skill))
        {
            return(true);
        }


        //Drone
        if (drone.ApplyEffect(skill))
        {
            return(true);
        }

        //Character
        CharacterSkill cSkill = skill as CharacterSkill;

        if (cSkill == null)
        {
            return(false);
        }
        switch (cSkill.applyTo)
        {
        case CharacterSkill.ApplyTo.Health:
            health.ApplyEffect(cSkill.value);
            return(true);

        case CharacterSkill.ApplyTo.Speed:
            movement.ApplyEffect(cSkill.value);
            return(true);

        default:
            break;
        }
        return(false);
    }