Ejemplo n.º 1
0
 //Collision detection between bullets and diffrent objects
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "Planet")
     {
         GameObject         planet = col.gameObject;
         AsteroidController ac     = planet.GetComponent <AsteroidController>();
         ac.HandleAsteroidExplosion();
         GameController gc = GameController.instance;
         gc.IncrementScore();
         gc.PlayAsteroidExplosionSound();
         Instantiate(explosionPrefab, this.transform.position, this.transform.rotation);
         Destroy(col.gameObject);
         Destroy(gameObject);
     }
     if (col.gameObject.tag == "Enemy")
     {
         GameController gc     = GameController.instance;
         AIController   enemyC = GameObject.FindGameObjectWithTag("Enemy").GetComponent <AIController>();
         gc.IncrementScore();
         if (enemyC != null)
         {
             if (enemyC.getAIHP() > 0)
             {
                 enemyC.decrementHP();
             }
             else
             {
                 Instantiate(explosionPrefab, this.transform.position, this.transform.rotation);
                 gc.PlayExplosionSound();
                 Destroy(col.gameObject);
             }
             Destroy(gameObject);
         }
         else
         {
             BOSSController bc = GameObject.FindGameObjectWithTag("Enemy").GetComponent <BOSSController>();
             if (bc.getAIHP() > 0)
             {
                 bc.decrementHP();
             }
             else
             {
                 Instantiate(explosionPrefab, this.transform.position, this.transform.rotation);
                 gc.PlayExplosionSound();
                 Destroy(col.gameObject);
             }
             Destroy(gameObject);
         }
     }
 }