static void Main(string[] args)
        {
            /*
             * This is just a quick test of the implemetned A* in the Pathfinding project.
             * This test will create a 6 row x 10 column grid, as represented by the
             * drawing below. After creating the grid, we will use the AStarSearch class
             * to find the shorest path from the start to the goal.  Finally we'll draw
             * a representation of the grid with the shortest path to a console window.
             */


            /*
             *  The following is a representation of the grid that will be implemented
             *  S = Starting Point
             *  W = Wall
             *  G = Goal/Ending Point.
             *
             *         0     1     2     3     4     5     6     7     8     9
             *      |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
             *      |     |     |     |     |     |     |     |     |     |     |
             *  0   |  S  |     |     |     |     |     |     |     |     |  W  |
             *      |     |     |     |     |     |     |     |     |     |     |
             *      |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
             *      |     |     |     |     |     |     |     |     |     |     |
             *  1   |     |  W  |  W  |  W  |  W  |  W  |  W  |  W  |     |  W  |
             *      |     |     |     |     |     |     |     |     |     |     |
             *      |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
             *      |     |     |     |     |     |     |     |     |     |     |
             *  2   |     |  W  |     |     |     |     |  W  |     |     |  W  |
             *      |     |     |     |     |     |     |     |     |     |     |
             *      |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
             *      |     |     |     |     |     |     |     |     |     |     |
             *  3   |     |     |     |  W  |  W  |     |  W  |     |     |     |
             *      |     |     |     |     |     |     |     |     |     |     |
             *      |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
             *      |     |     |     |     |     |     |     |     |     |     |
             *  4   |  W  |  W  |  W  |  W  |  W  |     |  W  |  W  |  W  |     |
             *      |     |     |     |     |     |     |     |     |     |     |
             *      |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
             *      |     |     |     |     |     |     |     |     |     |     |
             *  5   |  W  |  W  |  W  |  W  |  W  |     |     |     |     |  G  |
             *      |     |     |     |     |     |     |     |     |     |     |
             *      |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
             *
             */

            SquareGrid grid = new SquareGrid(6, 10);

            //  Row 1
            grid.walls.Add(new Location(10 - 1, 1 - 1));

            //  Row 2 walls
            grid.walls.Add(new Location(2 - 1, 2 - 1));
            grid.walls.Add(new Location(3 - 1, 2 - 1));
            grid.walls.Add(new Location(4 - 1, 2 - 1));
            grid.walls.Add(new Location(5 - 1, 2 - 1));
            grid.walls.Add(new Location(6 - 1, 2 - 1));
            grid.walls.Add(new Location(7 - 1, 2 - 1));
            grid.walls.Add(new Location(8 - 1, 2 - 1));
            grid.walls.Add(new Location(10 - 1, 2 - 1));

            //  Row 3 walls
            grid.walls.Add(new Location(2 - 1, 3 - 1));
            grid.walls.Add(new Location(7 - 1, 3 - 1));
            grid.walls.Add(new Location(10 - 1, 3 - 1));

            //  Row 4 walls
            grid.walls.Add(new Location(4 - 1, 4 - 1));
            grid.walls.Add(new Location(5 - 1, 4 - 1));
            grid.walls.Add(new Location(7 - 1, 4 - 1));

            //  Row 5 walls
            grid.walls.Add(new Location(1 - 1, 5 - 1));
            grid.walls.Add(new Location(2 - 1, 5 - 1));
            grid.walls.Add(new Location(3 - 1, 5 - 1));
            grid.walls.Add(new Location(4 - 1, 5 - 1));
            grid.walls.Add(new Location(5 - 1, 5 - 1));
            grid.walls.Add(new Location(7 - 1, 5 - 1));
            grid.walls.Add(new Location(8 - 1, 5 - 1));
            grid.walls.Add(new Location(9 - 1, 5 - 1));

            //  Row 6 walls
            grid.walls.Add(new Location(1 - 1, 6 - 1));
            grid.walls.Add(new Location(2 - 1, 6 - 1));
            grid.walls.Add(new Location(3 - 1, 6 - 1));
            grid.walls.Add(new Location(4 - 1, 6 - 1));
            grid.walls.Add(new Location(5 - 1, 6 - 1));

            //  Start at (1, 1)
            Location startingLocation = new Location(0, 0);

            //  End at (10, 6)
            Location endingLocation = new Location(9, 5);

            //  Calculate the path
            AstarSearch aStar = new AstarSearch(grid);

            aStar.CalculatePath(startingLocation, endingLocation);

            //  Draw the grid to the screen so we can visually see it.
            DrawGride(grid, aStar);

            Console.ReadLine();
        }