public override void Init(PreviewEngine engine)
        {
            base.Init(engine);
            PreviewEntity = EngineRef.ECSWorld.CreateEntityWith <Transform, Renderer>("TestTextureEntity");

            PreviewEntity.GetComponent <Transform>().SetTransformations(Vector3.Zero, Quaternion.Identity, new Vector3(1, 1, 0.1f));
            RendererComponent = PreviewEntity.GetComponent <Renderer>();

            EngineRef.ECSWorld.Refresh();

            TestMaterial = new Material(new EngineCore.ShaderGraph.MetaMaterial()
            {
                shadingMode = EngineCore.ShaderGraph.MetaMaterial.ShadingMode.Unlit,
            })
            {
                Name           = "M_TextureTest",
                AlbedoMapAsset = "",
                PropetyBlock   = new MaterialPropetyBlock()
                {
                    MetallicValue  = 0.5f,
                    RoughnessValue = 0.75f,
                    Tile           = Vector2.One,
                },
            };
            RendererComponent.SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
                                                 AssetsLoader.LoadMaterialInfo(TestMaterial));

            /*PreviewGO = EngineRef.AddGameObject("TestQuad");
             * PreviewGO.transform.Position = Vector3.Zero;
             * PreviewGO.transform.Rotation = Quaternion.Identity;
             * PreviewGO.transform.Scale = (Vector3.Right + Vector3.Up) * 3.85f + Vector3.ForwardLH * 0.1f;
             * PreviewGO.GetComponent<DeprecatedRenderer>().SpecificType = DeprecatedRenderer.SpecificTypeEnum.Unlit;
             * PreviewGO.GetComponent<DeprecatedRenderer>().SetMeshAndMaterial(Primitives.PlaneWithUV, TestMaterial);
             * PreviewGO.SelfActive = false;*/
        }
        public override void Show(string assetName)
        {
            base.Show(assetName);
            EngineRef.SetViewsControlsEnabled(true, true, true, false, true);

            EngineRef.CameraEntity.GetComponent <Transform>().SetTransformations(new Vector3(0f, 0, -1.5f),
                                                                                 Quaternion.RotationYawPitchRoll(MathUtil.Pi, 0, 0));
            RendererComponent.SetMaterial(AssetsLoader.LoadMaterialInfo(assetName));

            PreviewEntity.SetActive(true);
            EngineRef.ECSWorld.Refresh();
        }
        public override void Init(PreviewEngine engine)
        {
            base.Init(engine);
            SphereMeshInfo = AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Sphere);
            CubeMeshInfo   = AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube);

            PreviewEntity = EngineRef.ECSWorld.CreateEntityWith <Transform, Renderer>("TestMaterialEntity");
            PreviewEntity.GetComponent <Transform>().SetTransformations(Vector3.Zero, Quaternion.Identity, Vector3.One);
            RendererComponent = PreviewEntity.GetComponent <Renderer>();
            RendererComponent.SetMeshAndMaterial(SphereMeshInfo,
                                                 AssetsLoader.LoadMaterialInfo(Material.DefaultMaterial));

            previewBehaviour = PreviewEntity.AddComponent <PreviewBehaviourComponent>();
            EngineRef.ECSWorld.Refresh();
        }
        public override void Update(BaseAsset asset)
        {
            MaterialAsset materialAsset = (asset as MaterialAsset);
            var           matInfo       = AssetsLoader.LoadMaterialInfo(asset.Name);
            var           mat           = AssetsLoader.LoadMaterial(asset.Name);

            mat.PropetyBlock = new MaterialPropetyBlock()
            {
                AlbedoColor    = materialAsset.AlbedoColor,
                AlphaValue     = materialAsset.AlphaValue,
                MetallicValue  = materialAsset.MetallicValue,
                RoughnessValue = materialAsset.RoughnessValue,
                Shift          = materialAsset.Shift,
                Tile           = materialAsset.Tile,
            };
            mat.AlbedoMapAsset    = TrimEmptyTexture(materialAsset.AlbedoMapAsset);
            mat.MetallicMapAsset  = TrimEmptyTexture(materialAsset.MetallicMapAsset);
            mat.NormalMapAsset    = TrimEmptyTexture(materialAsset.NormalMapAsset);
            mat.OcclusionMapAsset = TrimEmptyTexture(materialAsset.OcclusionMapAsset);
            mat.RoughnessMapAsset = TrimEmptyTexture(materialAsset.RoughnessMapAsset);

            RendererComponent.SetMaterial(matInfo);
        }
Ejemplo n.º 5
0
        protected override void OnStart()
        {
            testSystem = ECSWorld.AddSystem <TestSystem>();

            Entity    entity;
            Transform transform;
            Renderer  renderer;
            Light     light;
            Random    rnd = new Random();

            entity = ECSWorld.CreateEntityWith <Transform, Camera>("MainCamera");
            entity.GetComponent <Transform>().Position = -Vector3.ForwardLH * 2f;
            entity.SetActive(true);

            entity = ECSWorld.CreateEntityWith <Transform, Light>("DirLight");
            entity.GetComponent <Transform>().SetTransformations(Vector3.Up * 200 - Vector3.Right * 183,
                                                                 Quaternion.RotationYawPitchRoll(MathUtil.PiOverTwo, MathUtil.PiOverFour, 0));
            light               = entity.GetComponent <Light>();
            light.Type          = Light.LightType.Directional;
            light.Intensity     = 0.5f;
            light.IsCastShadows = true;
            entity.AddComponent <TestComponent>();
            entity.SetActive(true);

            /*entity = ECSWorld.CreateEntityWith<Transform, Light>("PointLight");
             * entity.GetComponent<Transform>().Position = Vector3.Right * 8 - Vector3.Up;
             * light = entity.GetComponent<Light>();
             * light.Type = Light.LightType.Point;
             * light.Radius = 3f;
             * light.Intensity = 1.0f;
             * entity.SetActive(true);
             *
             * entity = ECSWorld.CreateEntityWith<Transform, Light>("CapsuleLight");
             * entity.GetComponent<Transform>().Position = Vector3.Zero - Vector3.Up;
             * light = entity.GetComponent<Light>();
             * light.Type = Light.LightType.Capsule;
             * light.Radius = 3f;
             * light.Intensity = 1.0f;
             * entity.AddComponent<TestComponent>();
             * entity.SetActive(true);
             *
             * entity = ECSWorld.CreateEntityWith<Transform, Light>("SpotLight");
             * entity.GetComponent<Transform>().Position = -Vector3.Right * 8 - Vector3.Up;
             * light = entity.GetComponent<Light>();
             * light.Type = Light.LightType.Spot;
             * light.Radius = 3f;
             * light.Intensity = 1.0f;
             * entity.AddComponent<TestComponent>();
             * entity.SetActive(true);*/

            /*Vector3 tmp = new Vector3(40, 0, 40);
             * for (int i = 0; i < 500; i++)
             * {
             *  entity = ECSWorld.CreateEntityWith<Transform, Light>($"PointLight_{i}");
             *
             *  transform = entity.GetComponent<Transform>();
             *  transform.Position = Vector3.Up * 3f + RandomUtil.NextVector3(rnd, -tmp, tmp + Vector3.Up * 20f);
             *  transform.Rotation = Quaternion.RotationYawPitchRoll(0, MathUtil.PiOverTwo, 0);
             *
             *  light = entity.GetComponent<Light>();
             *  light.Radius = RandomUtil.NextFloat(rnd, 2f, 8f);
             *  light.Color = RandomUtil.NextVector3(rnd, Vector3.One * 0.2f, Vector3.One);
             *  light.Type = Light.LightType.Point;
             *
             *  entity.AddComponent<TestComponent>();
             *  entity.SetActive(true);
             * }*/

            Quaternion rot = Quaternion.RotationYawPitchRoll(0, -MathUtil.PiOverTwo, 0);

            for (int i = 0; i < 382; i++)//382
            {
                entity = ECSWorld.CreateEntityWith <Transform, Renderer>($"SponzaMesh_{i}");
                entity.GetComponent <Transform>().Rotation = rot;

                renderer = entity.GetComponent <Renderer>();
                renderer.SetMesh(AssetsLoader.LoadMeshInfo(i == 0 ? "SponzaMesh" : "SponzaMesh_" + i));

                //RETARD STYLE BINDING
                if (i == 3)
                {
                    renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaFabricRedMaterial"));
                }
                else if (i >= 8 && i <= 15)
                {
                    renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaColumnCMaterial"));
                }
                else if (i == 16)
                {
                    renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaArchMaterial"));
                }
                else if (i == 380)
                {
                    renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaRoofMaterial"));
                }
                else if (i == 116)
                {
                    renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaFloorMaterial"));
                }
                else if (i >= 117 && i <= 120)
                {
                    renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaColumnAMaterial"));
                }
                else if (i >= 281 && i <= 288)
                {
                    if (i == 281 || i == 288)
                    {
                        renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaFabricRedMaterial"));
                    }
                    else if ((i >= 282 && i < 284) || i == 286 || i == 287)
                    {
                        renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaFabricBlueMaterial"));
                    }
                    else
                    {
                        renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaFabricGreenMaterial"));
                    }
                }
                else if (i >= 376 && i <= 377)
                {
                    renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("LionMaterial"));
                }
                else if (i >= 319 && i <= 329)
                {
                    if (i == 319 || i == 326)
                    {
                        renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaCurtainBlueMaterial"));
                    }
                    else if ((i >= 321 && i < 324) || i == 327)
                    {
                        renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaCurtainRedMaterial"));
                    }
                    else
                    {
                        renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaCurtainGreenMaterial"));
                    }
                }
                else
                {
                    renderer.SetMaterial(AssetsLoader.LoadMaterialInfo("SponzaFloorMaterial"));
                }

                entity.SetActive(true);
            }

            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("Cow");
            entity.GetComponent <Transform>().Position = Vector3.Zero + Vector3.One * 2f;
            entity.GetComponent <Renderer>().SetMeshAndMaterial(AssetsLoader.LoadMeshInfo("CowMesh"),
                                                                AssetsLoader.LoadMaterialInfo("CopperMaterial"));
            entity.AddComponent <TestComponent>();
            entity.SetActive(true);

            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("Cube");
            entity.GetComponent <Transform>().SetTransformations(Vector3.Right * 5f + Vector3.Up * 50f, RandomQuat(rnd));
            entity.GetComponent <Renderer>().SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
                                                                AssetsLoader.LoadMaterialInfo("CopperMaterial"));
            entity.AddComponent <TestComponent>();
            entity.SetActive(true);

            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("Cow1");
            entity.GetComponent <Transform>().SetTransformations(Vector3.ForwardLH * 5f + Vector3.One * 2f, RandomQuat(rnd));
            entity.GetComponent <Renderer>().SetMeshAndMaterial(AssetsLoader.LoadMeshInfo("CowMesh"),
                                                                AssetsLoader.LoadMaterialInfo("CopperMaterial"));
            entity.AddComponent <TestComponent>();
            entity.SetActive(true);

            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("Cube1");
            entity.GetComponent <Transform>().SetTransformations(-Vector3.Right * 5f + Vector3.One * 2f, RandomQuat(rnd));
            entity.GetComponent <Renderer>().SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
                                                                AssetsLoader.LoadMaterialInfo("CopperMaterial"));
            entity.AddComponent <TestComponent>();
            entity.SetActive(true);


            Material mat = new Material(new EngineCore.ShaderGraph.MetaMaterial()
            {
                blendMode = EngineCore.ShaderGraph.MetaMaterial.BlendMode.Translucent,
                cullMode  = EngineCore.ShaderGraph.MetaMaterial.CullMode.Back,
                //Wireframe = true,
            })
            {
                Name           = "M_Test",
                AlbedoMapAsset = "CowAlbedoMap",
                PropetyBlock   = new MaterialPropetyBlock()
                {
                    AlphaValue     = 0.49f,
                    MetallicValue  = 0.0f,
                    RoughnessValue = 0.75f,
                    Tile           = Vector2.One * 3.5f,
                },
            };

            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("Sphere");
            entity.GetComponent <Transform>().Position = Vector3.Up * 2f;
            entity.GetComponent <Renderer>().SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Sphere),
                                                                AssetsLoader.LoadMaterialInfo(mat));
            entity.AddComponent <TestComponent>();
            entity.SetActive(true);

            mat = new Material(new EngineCore.ShaderGraph.MetaMaterial()
            {
                blendMode = EngineCore.ShaderGraph.MetaMaterial.BlendMode.Masked,
                cullMode  = EngineCore.ShaderGraph.MetaMaterial.CullMode.None,
                //Wireframe = true,
            })
            {
                Name           = "M_TestAlpha",
                AlbedoMapAsset = "WoodenLatticeMap",
                PropetyBlock   = new MaterialPropetyBlock()
                {
                    MetallicValue  = 0.0f,
                    RoughnessValue = 0.75f,
                },
            };
            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("Cube2");
            entity.GetComponent <Transform>().Position = Vector3.Up;
            entity.GetComponent <Renderer>().SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
                                                                AssetsLoader.LoadMaterialInfo(mat));
            entity.AddComponent <TestComponent>();
            entity.SetActive(true);

            ECSWorld.Refresh();
        }
Ejemplo n.º 6
0
        protected override void OnStart()
        {
            testSystem = ECSWorld.AddSystem <TestSystem>();

            Entity entity;
            Light  light;

            entity = ECSWorld.CreateEntityWith <Transform, Camera>("MainCamera");
            entity.GetComponent <Transform>().Position = -Vector3.ForwardLH * 10f + Vector3.Up * 3.5f;
            entity.SetActive(true);

            entity = ECSWorld.CreateEntityWith <Transform, Light>("DirLight");
            entity.GetComponent <Transform>().SetTransformations(Vector3.Up * 20 - Vector3.Right * 18,
                                                                 Quaternion.RotationYawPitchRoll(0, -MathUtil.PiOverTwo, 0));
            light               = entity.GetComponent <Light>();
            light.Type          = Light.LightType.Directional;
            light.Intensity     = 5f;
            light.IsCastShadows = true;
            entity.AddComponent <TestComponent>();
            entity.AddComponent <Renderer>().SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
                                                                AssetsLoader.LoadMaterialInfo(Material.DefaultMaterial));
            //entity.SetActive(true);

            entity = ECSWorld.CreateEntityWith <Transform, Light>("PointLight");
            entity.GetComponent <Transform>().SetTransformations(-Vector3.ForwardLH * 2 + Vector3.Up * 2,
                                                                 Quaternion.Identity, Vector3.One * 0.25f);
            light           = entity.GetComponent <Light>();
            light.Type      = Light.LightType.Capsule;
            light.Type      = Light.LightType.Spot;
            light.Type      = Light.LightType.Point;
            light.Intensity = 20f;
            light.Radius    = 5f;
            entity.AddComponent <Renderer>().SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
                                                                AssetsLoader.LoadMaterialInfo("DefaultMaterial"));
            entity.AddComponent <TestComponent>();
            //entity.SetActive(true);

            EngineCore.ShaderGraph.MetaMaterial opaqueMeta = new EngineCore.ShaderGraph.MetaMaterial()
            {
                blendMode = EngineCore.ShaderGraph.MetaMaterial.BlendMode.Opaque,
                cullMode  = EngineCore.ShaderGraph.MetaMaterial.CullMode.Back,
            };

            Material   mat;
            Quaternion rot = Quaternion.RotationYawPitchRoll(MathUtil.Pi, 0, 0);

            AssetsLoader.MeshInfo meshInfo = AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Sphere);
            switch (CurrenMesh)
            {
            case MeshTypeEnum.Cow:
                meshInfo = AssetsLoader.LoadMeshInfo("CowMesh");
                break;
            }

            float[] roughs = new float[6] {
                0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f
            };
            float[] metalnes = new float[6] {
                0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f
            };
            for (int i = 0; i < 6; i++)
            {
                for (int j = 0; j < 6; j++)
                {
                    mat = new Material(opaqueMeta)
                    {
                        Name         = "M_Test" + i + "_" + j,
                        PropetyBlock = new MaterialPropetyBlock()
                        {
                            AlbedoColor    = Vector3.One * 1.0f,
                            MetallicValue  = metalnes[i],
                            RoughnessValue = roughs[j],
                        },
                    };
                    entity = ECSWorld.CreateEntityWith <Transform, Renderer>("TestMesh" + i);
                    entity.GetComponent <Transform>().SetTransformations(Vector3.Right * (i - 3) * 1.75f + Vector3.ForwardLH * 1.75f * (j - 3) + Vector3.Up * 0.8f * j, rot);
                    entity.GetComponent <Renderer>().SetMeshAndMaterial(meshInfo, AssetsLoader.LoadMaterialInfo(mat));
                    entity.SetActive(true);
                }
            }

            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("TestMeshWithMat1");
            entity.GetComponent <Transform>().SetTransformations(Vector3.Right * 1.75f * (-4) + Vector3.ForwardLH * 1.75f * (-3), rot);
            entity.GetComponent <Renderer>().SetMeshAndMaterial(meshInfo, AssetsLoader.LoadMaterialInfo("CopperMaterial"));
            entity.SetActive(true);

            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("TestMeshWithMat2");
            entity.GetComponent <Transform>().SetTransformations(Vector3.Right * 1.75f * (-4) + Vector3.ForwardLH * 1.75f * (-2) + Vector3.Up * 0.8f * 1, rot);
            entity.GetComponent <Renderer>().SetMeshAndMaterial(meshInfo, AssetsLoader.LoadMaterialInfo("MetalSplotchyMaterial"));
            entity.SetActive(true);

            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("TestMeshWithMat3");
            entity.GetComponent <Transform>().SetTransformations(Vector3.Right * 1.75f * (-4) + Vector3.ForwardLH * 1.75f * (-1) + Vector3.Up * 0.8f * 2, rot);
            entity.GetComponent <Renderer>().SetMeshAndMaterial(meshInfo, AssetsLoader.LoadMaterialInfo("SnowRockMaterial"));
            entity.SetActive(true);

            mat = new Material(new EngineCore.ShaderGraph.MetaMaterial()
            {
                blendMode = EngineCore.ShaderGraph.MetaMaterial.BlendMode.Translucent,
                cullMode  = EngineCore.ShaderGraph.MetaMaterial.CullMode.Back,
                //Wireframe = true,
            })
            {
                Name           = "M_Test",
                AlbedoMapAsset = "CowAlbedoMap",
                PropetyBlock   = new MaterialPropetyBlock()
                {
                    AlphaValue     = 0.49f,
                    MetallicValue  = 0.0f,
                    RoughnessValue = 0.75f,
                    Tile           = Vector2.One * 3.5f,
                },
            };
            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("TestMeshWithMat4");
            entity.GetComponent <Transform>().SetTransformations(Vector3.Right * 1.75f * (-4) + Vector3.ForwardLH * 1.75f * (0) + Vector3.Up * 0.8f * 3, rot);
            entity.GetComponent <Renderer>().SetMeshAndMaterial(meshInfo, AssetsLoader.LoadMaterialInfo(mat));
            entity.SetActive(true);

            entity = ECSWorld.CreateEntityWith <Transform, Renderer>("TestMeshWithMat5");
            entity.GetComponent <Transform>().SetTransformations(Vector3.Up * 1.25f + Vector3.ForwardLH * 1.25f + Vector3.Left * 1.5f,
                                                                 Quaternion.RotationYawPitchRoll(0, -MathUtil.PiOverFour * 0.5f, 0), new Vector3(15, 0.5f, 15));
            entity.GetComponent <Renderer>().SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
                                                                AssetsLoader.LoadMaterialInfo("SnowRockMaterial"));
            entity.SetActive(true);

            /*entity = ECSWorld.CreateEntityWith<Transform, Renderer>("Cube");
             * entity.GetComponent<Transform>().SetTransformations(Vector3.Zero, Quaternion.Identity, Vector3.One * 10);
             * entity.GetComponent<Renderer>().SetMeshAndMaterial(
             *  AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
             *  AssetsLoader.LoadMaterialInfo("CopperMaterial"));
             * entity.AddComponent<TestComponent>();
             * entity.SetActive(true);
             *
             * entity = ECSWorld.CreateEntityWith<Transform, Renderer>("Cube1");
             * entity.GetComponent<Transform>().SetTransformations(Vector3.Up * 10, Quaternion.Identity, Vector3.One);
             * entity.GetComponent<Renderer>().SetMeshAndMaterial(
             *  AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
             *  AssetsLoader.LoadMaterialInfo("CopperMaterial"));
             * entity.AddComponent<TestComponent>();
             * entity.SetActive(true);
             *
             * entity = ECSWorld.CreateEntityWith<Transform, Renderer>("Cube2");
             * entity.GetComponent<Transform>().SetTransformations(Vector3.Right * 10, Quaternion.Identity, Vector3.One);
             * entity.GetComponent<Renderer>().SetMeshAndMaterial(
             *  AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
             *  AssetsLoader.LoadMaterialInfo("CopperMaterial"));
             * entity.AddComponent<TestComponent>();
             * entity.SetActive(true);
             *
             * entity = ECSWorld.CreateEntityWith<Transform, Renderer>("Cube3");
             * entity.GetComponent<Transform>().SetTransformations(Vector3.ForwardLH * 10, Quaternion.Identity, Vector3.One);
             * entity.GetComponent<Renderer>().SetMeshAndMaterial(
             *  AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube),
             *  AssetsLoader.LoadMaterialInfo("CopperMaterial"));
             * entity.AddComponent<TestComponent>();
             * entity.SetActive(true);*/

            ECSWorld.Refresh();
        }