protected virtual void CreateBuffers() { BufferDescription bufferDescription = new BufferDescription() { Usage = ResourceUsage.Default, BindFlags = BindFlags.ConstantBuffer, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None, StructureByteStride = 0, }; bufferDescription.SizeInBytes = Utilities.SizeOf <CommonStructs.ConstBufferPerObjectStruct>(); ToDispose(PerObjConstantBuffer = new Buffer(GetDevice, bufferDescription)); bufferDescription.SizeInBytes = Utilities.SizeOf <CommonStructs.ConstBufferPerFrameStruct>(); ToDispose(PerFrameConstantBuffer = new Buffer(GetDevice, bufferDescription)); bufferDescription.SizeInBytes = Utilities.SizeOf <CommonStructs.ConstBufferShadowDepthStruct>(); ToDispose(PerObjectShadowPassConstBuffer = new Buffer(GetDevice, bufferDescription)); m_ShadowLightsDataBuffer = new CommonStructs.ConstBufferShadowMapLightStruct[3]; bufferDescription.SizeInBytes = Utilities.SizeOf <CommonStructs.ConstBufferDirLightStruct>() * 3; ToDispose(ShadowLightsDataBuffer = new Buffer(GetDevice, bufferDescription)); AssetsLoader.GetShader <VertexShader>("ScreenQuadVS", out ShaderSignature vsSignature); ToDispose(QuadLayoyt = new InputLayout(GetDevice, vsSignature, new InputElement[] { new InputElement("SV_VertexID", 0, Format.R32G32B32_Float, 0, 0), })); }
/// <summary> /// release unnecessary references once we have finished from this map /// </summary> public void ReleaseReferences() { _isLoaded = false; _callback = null; _map = null; _loader = null; }
private void Awake() { if (instance == null) { instance = this; } }
/// <summary> /// 更新资源补丁 /// </summary> /// <param name="resUpdate"></param> private void StartLoadPatchRes(ref List <ResVersion> resUpdate) { if (mRemoteResLoader != default) { mRemoteResLoader.Dispose(); } else { } int max = resUpdate.Count; if (max > 0) { mRemoteResLoader = new AssetsLoader(); mRemoteResLoader.RemoteAssetUpdated.AddListener(OnResItemUpdated); ResVersion item; string url, resName; for (int i = 0; i < max; i++) { item = resUpdate[i]; url = item.Url; resName = item.name; mRemoteResLoader.AddRemote(url, resName, true); } mRemoteResLoader.Load(out _); } else { UpdateHandler?.Invoke(true, 1f); } }
public ScorePage( AssetsLoader assets, ISettingsRepository settingsRepository, IScreenTransformationMatrixProvider matrixScaleProvider, ILocalizedStringsRepository localizedStringsRepository) { _font = assets.Font; _background = assets.OtherSprites["scoreBackground"]; _matrixScaleProvider = matrixScaleProvider; _titleText = localizedStringsRepository.Get(GameStringsLoader.ScorePageTitleString); _titleScalingObject = new ScalingObject(1f, 1.2f, 1.0f); _titleDrawingInfos = new DrawingInfos() { Position = new Vector2(matrixScaleProvider.VirtualWidth / 2f, 100f), Origin = _font.GetTextCenter(_titleText) }; float textsScale = 0.4f; var bestFarts = settingsRepository.GetOrSetInt(GameScores.BestFartsScoreKey, default); var bestNumberOfMeters = settingsRepository.GetOrSetInt(GameScores.BestNumberOfMetersScoreKey, default); var bestVegetablesEaten = settingsRepository.GetOrSetInt(GameScores.BestVegetablesEatenScoreKey, default); _scoreInfos = new List <ScoreRecordText>() { new ScoreRecordText( $"{localizedStringsRepository.Get(GameStringsLoader.BestNumberOfMetersScoreKey)}{bestNumberOfMeters}", new DrawingInfos() { Position = new Vector2(_titleDrawingInfos.Position.X / 2, _titleDrawingInfos.Position.Y + 100f), OverlayColor = Color.White.WithAlpha(0), Scale = textsScale }), new ScoreRecordText( $"{localizedStringsRepository.Get(GameStringsLoader.BestVegetablesEatenScoreKey)}{bestVegetablesEaten}", new DrawingInfos() { Position = new Vector2(_titleDrawingInfos.Position.X / 2, _titleDrawingInfos.Position.Y + 140f), OverlayColor = Color.White.WithAlpha(0), Scale = textsScale }), new ScoreRecordText( $"{localizedStringsRepository.Get(GameStringsLoader.BestFartsScoreKey)}{bestFarts}", new DrawingInfos() { Position = new Vector2(_titleDrawingInfos.Position.X / 2, _titleDrawingInfos.Position.Y + 180f), OverlayColor = Color.White.WithAlpha(0), Scale = textsScale }), }; _nTexts = _scoreInfos.Count; _currentTextId = 0; _fadeObject = new FadeObject(TimeSpan.FromMilliseconds(500), Color.White); _fadeObject.FadeInCompleted += _textFadeObject_FadeInCompleted; _fadeObject.FadeIn(); }
public StatusBar( Vector2 position, AssetsLoader assetsLoader, SoundManager soundManagerReference) { _textureReference = assetsLoader.Textures; _soundManagerReference = soundManagerReference; _statusBurgers = new StatusBarSprite[4]; Vector2 tmpPos = new Vector2(position.X, position.Y + 20); int hamWidth = assetsLoader.TexturesRectangles["Burger"].Width; Vector2 hamScale = new Vector2(0.9f); _sfondoMorteSourceRect = assetsLoader.TexturesRectangles["death_screen"]; for (int i = 0; i < 4; ++i) { _statusBurgers[i] = new StatusBarSprite( assetsLoader.Textures, assetsLoader.TexturesRectangles["Burger"], tmpPos, _emptyColor, hamScale); tmpPos.X += hamWidth; } }
private async void MI_LoadAllPAKs_Click(object sender, RoutedEventArgs e) { FWindow.FCurrentPAK = string.Empty; //LOAD ALL if (!MI_DifferenceMode.IsChecked && !MI_UpdateMode.IsChecked) { await PAKsLoader.LoadAllPAKs(); } //LOAD DIFF if (MI_DifferenceMode.IsChecked && !MI_UpdateMode.IsChecked) { await PAKsLoader.LoadDifference(); } //LOAD AND EXTRACT DIFF if (MI_DifferenceMode.IsChecked && MI_UpdateMode.IsChecked) { await PAKsLoader.LoadDifference(true); if (PAKsLoader.umIsOk) { await AssetsLoader.ExtractUpdateMode(); } } }
public GameOrchestrator( Func <InfartGame> gameFactory, Func <MainMenuPage> menuFactory, Func <ScorePage> scoreFactory, GraphicsDevice graphicsDevice, AssetsLoader assets, ISettingsRepository settingsRepository, IScreenTransformationMatrixProvider matrixScaleProvider, IWebPageOpener webPageOpener, ILocalizedStringsRepository localizedStringsRepository) { _gameFactory = gameFactory ?? throw new ArgumentNullException(nameof(gameFactory)); _menuFactory = menuFactory ?? throw new ArgumentNullException(nameof(menuFactory)); _scoreFactory = scoreFactory ?? throw new ArgumentNullException(nameof(scoreFactory)); _webPageOpener = webPageOpener ?? throw new ArgumentNullException(nameof(webPageOpener)); _graphicsDevice = graphicsDevice ?? throw new ArgumentNullException(nameof(graphicsDevice)); _assets = assets ?? throw new ArgumentNullException(nameof(assets)); _settingsRepository = settingsRepository ?? throw new ArgumentNullException(nameof(settingsRepository)); _localizedStringsRepository = localizedStringsRepository ?? throw new ArgumentNullException(nameof(localizedStringsRepository)); _matrixScaleProvider = matrixScaleProvider ?? throw new ArgumentNullException(nameof(matrixScaleProvider)); if (_matrixScaleProvider is DynamicScalingMatrixProvider) { (_matrixScaleProvider as DynamicScalingMatrixProvider).ScaleMatrixChanged += GameOrchestrator_ScaleMatrixChanged; } RegenerateRenderTarget(); ShouldEndApplication = false; _stateTransition = new FadeObject(_fadeDuration, Color.White); _stateTransition.FadeOutCompleted += _stateTransition_FadeOutCompleted; }
public override void Init(PreviewEngine engine) { base.Init(engine); PreviewEntity = EngineRef.ECSWorld.CreateEntityWith <Transform, Renderer>("TestTextureEntity"); PreviewEntity.GetComponent <Transform>().SetTransformations(Vector3.Zero, Quaternion.Identity, new Vector3(1, 1, 0.1f)); RendererComponent = PreviewEntity.GetComponent <Renderer>(); EngineRef.ECSWorld.Refresh(); TestMaterial = new Material(new EngineCore.ShaderGraph.MetaMaterial() { shadingMode = EngineCore.ShaderGraph.MetaMaterial.ShadingMode.Unlit, }) { Name = "M_TextureTest", AlbedoMapAsset = "", PropetyBlock = new MaterialPropetyBlock() { MetallicValue = 0.5f, RoughnessValue = 0.75f, Tile = Vector2.One, }, }; RendererComponent.SetMeshAndMaterial(AssetsLoader.LoadMeshInfo(AssetsLoader.PrimitivesMesh.Cube), AssetsLoader.LoadMaterialInfo(TestMaterial)); /*PreviewGO = EngineRef.AddGameObject("TestQuad"); * PreviewGO.transform.Position = Vector3.Zero; * PreviewGO.transform.Rotation = Quaternion.Identity; * PreviewGO.transform.Scale = (Vector3.Right + Vector3.Up) * 3.85f + Vector3.ForwardLH * 0.1f; * PreviewGO.GetComponent<DeprecatedRenderer>().SpecificType = DeprecatedRenderer.SpecificTypeEnum.Unlit; * PreviewGO.GetComponent<DeprecatedRenderer>().SetMeshAndMaterial(Primitives.PlaneWithUV, TestMaterial); * PreviewGO.SelfActive = false;*/ }
public InfartExplosion(AssetsLoader assetsLoader) { _particelle = new List <ParticleExplosion>(); AddNewScritta(assetsLoader.Textures, assetsLoader.TexturesRectangles["Bang"]); AddRandomParticles(assetsLoader.Textures, assetsLoader.TexturesRectangles["Burger"], assetsLoader.TexturesRectangles["Merda"]); }
public Player( Vector2 startingPos, AssetsLoader assetsLoader, InfartGame gameManagerReference) : base(1.0f, startingPos, gameManagerReference.GroundObjects()) { _fillColor = _overlayColor; Position = startingPos; HorizontalMoveSpeed = 300f; _origin = Vector2.Zero; _gameManagerReference = gameManagerReference; _scoreggiaSystem = new ScoreggiaParticleSystem(10, assetsLoader.Textures, assetsLoader.TexturesRectangles["ScoreggiaParticle"]); _jalapenoSystem = new JalapenoParticleSystem(10, assetsLoader); _broccoloSystem = new BroccoloParticleSystem(8, assetsLoader); _beanSystem = new BeanParticleSystem(10, assetsLoader); LoadAnimation("idle", assetsLoader.PlayerIdleRects, true, 0.1f, assetsLoader.Textures); LoadAnimation("run", assetsLoader.PlayerRunRects, true, 0.05f, assetsLoader.Textures); LoadAnimation("fall", assetsLoader.PlayerFallRects, true, 0.01f, assetsLoader.Textures); LoadAnimation("fart_sustain_up", assetsLoader.PlayerFartRects, true, 0.05f, assetsLoader.Textures); LoadAnimation("truck", assetsLoader.PlayerMerdaRects, true, 0.01f, assetsLoader.Textures); PlayAnimation("fall"); }
void InitTest() { TextAsset EnemyJsonData = Resources.Load <TextAsset>("TextAssets/ShipDataSample"); ShipData EnemyData = ShipDataHelper.JsonToData(EnemyJsonData.text); string EnemyModelPath = "Ships/" + EnemyData.ModelName; GameObject EnemyShipModel = GameObject.Instantiate(AssetsLoader.LoadPrefab(EnemyModelPath), this.transform); Ship EnemyShip = EnemyShipModel.AddComponent <Ship>(); EnemyShip.Init(EnemyData); EnemyShip.ShipData.cannonNum = 1000; EnemyShipModel.AddComponent <EnemyShipController>(); //set tag EnemyShipModel.tag = "Enemy"; SetCollider(EnemyShipModel); Distance1 = DistanceToClose; Distance2 = DistanceToFlee; //ShowShipStats(EnemyShip); }
private async void RC_Extract_Click(object sender, RoutedEventArgs e) { if (ListBox_Main.SelectedIndex >= 0) { await AssetsLoader.LoadSelectedAsset(); } }
private async void ListBox_Main_MouseDoubleClick(object sender, System.Windows.Input.MouseButtonEventArgs e) { if (!AssetsLoader.isRunning && ListBox_Main.SelectedIndex >= 0) { await AssetsLoader.LoadSelectedAsset(); } }
public override void Hide() { base.Hide(); PreviewEntity.SetActive(false); EngineRef.ECSWorld.Refresh(); AssetsLoader.DropCachedTexture(TestMaterial.AlbedoMapAsset); }
public RellowGame( IScreenTransformationMatrixProvider matrixScaleProvider, AssetsLoader assetsLoader, GameOrchestrator gameOrchestrator, SoundManager soundManager, ISettingsRepository settingsRepository, ILocalizedStringsRepository localizedStringsRepository) { _localizedStringsRepository = localizedStringsRepository; _matrixScaleProvider = matrixScaleProvider ?? throw new ArgumentNullException(nameof(matrixScaleProvider)); _gameButtonsManager = new GameButtonsManager( assetsLoader, localizedStringsRepository, new Vector2(60f, 800f)); _scoreDifferentialPopups = new List <PopupText>(); _soundManager = soundManager ?? throw new ArgumentNullException(nameof(soundManager)); _gameOrchestrator = gameOrchestrator ?? throw new ArgumentNullException(nameof(gameOrchestrator)); _settingsRepository = settingsRepository ?? throw new ArgumentNullException(nameof(settingsRepository)); _currentGameState = GameStates.PlayingWaitingForInput; _gameColors = new UIColors(_gameButtonsManager.SpawnableColors.Select(c => c.ColorGraphic).ToArray()); _choiceTime = TimeSpan.FromSeconds(2.5); _backgroundRectangle = new Rectangle(0, 0, matrixScaleProvider.VirtualWidth, matrixScaleProvider.VirtualHeight); _scoreTextTitle = localizedStringsRepository.Get(GameStringsLoader.ScoreStringKey); _gameButtonsManager = new GameButtonsManager( assetsLoader, localizedStringsRepository, new Vector2(60f, 720f)); _gameButtonsManager.OnLost += _gameButtonsManager_OnLost; _gameButtonsManager.OnWon += _gameButtonsManager_OnWon; _writingFont = assetsLoader.WritingFont; _colorTextBackgroundRectangle = new Rectangle( 0, 500, matrixScaleProvider.VirtualWidth, 120); _numberOfVictories = 0; _score = 0; _timeProgressBar = new ProgressBar( new Rectangle( 0, 0, matrixScaleProvider.VirtualWidth, matrixScaleProvider.VirtualHeight), _gameColors.TimerBarColor, (int)_choiceTime.TotalMilliseconds); UpdateScoreString(); NewRound(); }
private async void ListBox_Main_MouseDoubleClick(object sender, System.Windows.Input.MouseButtonEventArgs e) { if (!AssetsLoader.isRunning && ListBox_Main.SelectedIndex >= 0) { //FWindow.FCurrentAsset = ListBox_Main.SelectedItem.ToString(); <-- already in the 'Load' loop await AssetsLoader.LoadSelectedAsset(); } }
private async void RC_ExtractFolders_Click(object sender, RoutedEventArgs e) { if (TreeView_Main.SelectedItem != null) { string path = TreeViewUtility.GetFullPath(FWindow.TVItem); await AssetsLoader.ExtractFoldersAndSub(path); } }
private async void RC_Extract_Click(object sender, RoutedEventArgs e) { if (ListBox_Main.SelectedIndex >= 0) { //FWindow.FCurrentAsset = ListBox_Main.SelectedItem.ToString(); <-- already in the 'Load' loop await AssetsLoader.LoadSelectedAsset(); } }
/// <summary> /// Non redundant set Vertex shader. /// </summary> /// <param name="name">Shader name.</param> protected void SetVertexShader(string name) { if (CurrentVS == name) { return; } GetContext.VertexShader.Set(AssetsLoader.GetShader <VertexShader>(name)); CurrentVS = name; }
/// <summary> /// 加载UI资源并打开热更界面 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="stackName">界面名</param> /// <param name="onUIOpen">打开热更界面后的回调函数</param> /// <param name="UIABNames">需要加载的资源列表</param> public static void LoadAndOpenHotFixUI <T>(this string stackName, Action <T> onUIOpen, params string[] UIABNames) where T : UIModularHotFixer, new() { int max = UIABNames.Length; if (max > 0) { Framework framework = Framework.Instance; UIManager uis = framework.GetUnit <UIManager>(Framework.UNIT_UI); AssetBundles abs = framework.GetUnit <AssetBundles>(Framework.UNIT_AB); if (abs != default) { AssetsLoader loader = new AssetsLoader(); loader.CompleteEvent.AddListener((suc, ld) => { if (suc) { ld?.Dispose(); uis.OnLoadingAlert?.Invoke(false); T result = OpenHotFixUI <T>(stackName); onUIOpen?.Invoke(result); } else { } }); string abName; for (int i = 0; i < max; i++) { abName = UIABNames[i]; if (!abs.HasBundel(abName)) { loader.Add(abName, true, true); } else { } } if (loader.ResList.Count > 0) { uis.OnLoadingAlert?.Invoke(true); } else { } loader.Load(out _); } else { } } else { T result = OpenHotFixUI <T>(stackName); onUIOpen?.Invoke(result); } }
/// <summary> /// Non redundant set Compute shader. /// </summary> /// <param name="name">Shader name.</param> /// <returns><c>True</c> if change shader.</returns> protected bool SetComputeShader(string name) { if (CurrentCS == name) { return(false); } GetContext.ComputeShader.Set(AssetsLoader.GetShader <ComputeShader>(name)); CurrentCS = name; return(true); }
/// <summary> /// Non redundant set Domain shader. /// </summary> /// <param name="name">Shader name.</param> /// <returns><c>True</c> if change shader.</returns> protected bool SetDomainShader(string name) { if (CurrentDS == name) { return(false); } GetContext.DomainShader.Set(AssetsLoader.GetShader <DomainShader>(name)); CurrentDS = name; return(true); }
/// <summary> /// Non redundant set Hull shader. /// </summary> /// <param name="name">Shader name.</param> /// <returns><c>True</c> if change shader.</returns> protected bool SetHullShader(string name) { if (CurrentHS == name) { return(false); } GetContext.HullShader.Set(AssetsLoader.GetShader <HullShader>(name)); CurrentHS = name; return(true); }
private void LoadIcon(string url, LoadCompleteCallback onSuccess, LoadErrorCallback onFail) { AssetsLoader loader = new AssetsLoader("icon/" + url, url, new ArrayList { onSuccess, onFail }); loader.Load(this.OnLoadComplete, null, this.OnLoadError); }
private void OnLoadComplete(object sender, AssetsProxy assetsproxy, object data) { AssetsLoader loader = ( AssetsLoader )sender; ArrayList al = ( ArrayList )loader.data; LoadCompleteCallback onSuccess = ( LoadCompleteCallback )al[0]; Texture2D texture = assetsproxy.LoadAsset <Texture2D>(loader.assetName); onSuccess?.Invoke(texture); }
public override void Show(string assetName) { base.Show(assetName); EngineRef.SetViewsControlsEnabled(true, true, true, false, true); EngineRef.CameraEntity.GetComponent <Transform>().SetTransformations(new Vector3(0f, 0, -1.5f), Quaternion.RotationYawPitchRoll(MathUtil.Pi, 0, 0)); RendererComponent.SetMaterial(AssetsLoader.LoadMaterialInfo(assetName)); PreviewEntity.SetActive(true); EngineRef.ECSWorld.Refresh(); }
private void ApplyShader(Material material) { if (material.shader.name != "Custom/DistrictBuilding") { material.shader = AssetsLoader.GetAsset("DistrictBuilding") as Shader; material.SetFloat("_MinHeight", float.MinValue); material.SetFloat("_MaxHeight", float.MaxValue); material.SetFloat("_WallProgress", 1f); material.SetTexture("_MainTex", AssetsLoader.GetAsset("largehousetex_default") as Texture2D); material.SetTexture("_MaskTex", AssetsLoader.GetAsset("largehousetex_mask") as Texture2D); material.color = Color.white; } }
void Start() { _myShip = this.gameObject.GetComponent <Ship>(); GameObject pressFX = GameObject.Instantiate(AssetsLoader.LoadPrefab("PressEffect")); _pressEffect = pressFX.GetComponent <ParticleSystem>(); SetHPBar(); maxArmour = _myShip.OnGetArmour(); Debug.Log("!!!!!!!!!!!!!maxArmour =====" + maxArmour); }
private void InitializeCompute() { if (renderTexture == null) { renderTexture = new RenderTexture(textureWidth, textureHeight, 0, RenderTextureFormat.RGB111110Float); renderTexture.enableRandomWrite = true; renderTexture.Create(); } compute = AssetsLoader.GetAsset("GenerateSVTexture") as ComputeShader; kernelID = compute.FindKernel("CSMain"); image.texture = renderTexture; }