Ejemplo n.º 1
0
        SpeedPellet CreateSpeedPellet()
        {
            speedPellet = new SpeedPellet();
            speedPellet.graphics = graphics;
            speedPellet.textures.Add("normal", Content.Load<Texture2D>("speedPellet"));
            speedPellet.currentTexture = speedPellet.textures["normal"];
            speedPellet.setBoundaries();

            do
            {
                speedPellet.SetStartPosition();
            } while (!SpeedPelletIsOnField(speedPellet.position, speedPellet.currentTexture, textureCollisionMap));

            return (SpeedPellet)speedPellet;
        }