private static void _forward_mono_SetChunkComponent(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, void *componentData, int componentTypeIndex)
 {
     Managed._bfp_SetChunkComponent((IntPtr)entityComponentStore, (IntPtr)chunks, chunkCount, (IntPtr)componentData, componentTypeIndex);
 }
Ejemplo n.º 2
0
 private static void _forward_mono_AddComponentChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, int typeIndex)
 {
     _bfp_AddComponentChunks(entityComponentStore, chunks, chunkCount, typeIndex);
 }
 private static void _forward_mono_AddSharedComponentChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, int componentTypeIndex, int sharedComponentIndex)
 {
     Managed._bfp_AddSharedComponentChunks((IntPtr)entityComponentStore, (IntPtr)chunks, chunkCount, componentTypeIndex, sharedComponentIndex);
 }
        public static void SetChunkComponent(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, void *componentData, int componentTypeIndex)
        {
#if !UNITY_IOS
            if (UseDelegate())
            {
                _forward_mono_SetChunkComponent(entityComponentStore, chunks, chunkCount, componentData, componentTypeIndex);
                return;
            }
#endif

            _SetChunkComponent(entityComponentStore, chunks, chunkCount, componentData, componentTypeIndex);
        }
 private static void _forward_mono_RemoveComponentsChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, ref ComponentTypes types)
 {
     Managed._bfp_RemoveComponentsChunks((IntPtr)entityComponentStore, (IntPtr)chunks, chunkCount, ref types);
 }
        public static void AddSharedComponentChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, int componentTypeIndex, int sharedComponentIndex)
        {
#if !UNITY_IOS
            if (UseDelegate())
            {
                _forward_mono_AddSharedComponentChunks(entityComponentStore, chunks, chunkCount, componentTypeIndex, sharedComponentIndex);
                return;
            }
#endif

            _AddSharedComponentChunks(entityComponentStore, chunks, chunkCount, componentTypeIndex, sharedComponentIndex);
        }
 private static void _forward_mono_RemoveComponentChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, int typeIndex)
 {
     Managed._bfp_RemoveComponentChunks((IntPtr)entityComponentStore, (IntPtr)chunks, chunkCount, typeIndex);
 }
        public static void RemoveComponentChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, int typeIndex)
        {
#if !(NET_DOTS || (UNITY_2020_1_OR_NEWER && UNITY_IOS))
            if (IsMono())
            {
                _forward_mono_RemoveComponentChunks(entityComponentStore, chunks, chunkCount, typeIndex);
                return;
            }
#endif

            _RemoveComponentChunks(entityComponentStore, chunks, chunkCount, typeIndex);
        }
        public static void SetChunkComponent(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, void *componentData, int componentTypeIndex)
        {
#if !(NET_DOTS || (UNITY_2020_1_OR_NEWER && UNITY_IOS))
            if (IsMono())
            {
                _forward_mono_SetChunkComponent(entityComponentStore, chunks, chunkCount, componentData, componentTypeIndex);
                return;
            }
#endif

            _SetChunkComponent(entityComponentStore, chunks, chunkCount, componentData, componentTypeIndex);
        }
 private static void _forward_mono_SetChunkComponent(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, void *componentData, int componentTypeIndex)
 {
     _bfp_SetChunkComponent(entityComponentStore, chunks, chunkCount, componentData, componentTypeIndex);
 }
 private static void _mono_to_burst_AddSharedComponentChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, int componentTypeIndex, int sharedComponentIndex)
 {
     _AddSharedComponentChunks(entityComponentStore, chunks, chunkCount, componentTypeIndex, sharedComponentIndex);
 }
        public static void AddSharedComponentChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, int componentTypeIndex, int sharedComponentIndex)
        {
#if !(NET_DOTS || (UNITY_2020_1_OR_NEWER && UNITY_IOS))
            if (IsMono())
            {
                _forward_mono_AddSharedComponentChunks(entityComponentStore, chunks, chunkCount, componentTypeIndex, sharedComponentIndex);
                return;
            }
#endif

            _AddSharedComponentChunks(entityComponentStore, chunks, chunkCount, componentTypeIndex, sharedComponentIndex);
        }
 private static void _mono_to_burst_RemoveComponentChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, int typeIndex)
 {
     _RemoveComponentChunks(entityComponentStore, chunks, chunkCount, typeIndex);
 }
Ejemplo n.º 14
0
        public static void AddComponentsChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, ref ComponentTypes types)
        {
#if !(UNITY_DOTSRUNTIME || (UNITY_2020_1_OR_NEWER && UNITY_IOS))
            if (UseDelegate())
            {
                _forward_mono_AddComponentsChunks(entityComponentStore, chunks, chunkCount, ref types);
                return;
            }
#endif

            _AddComponentsChunks(entityComponentStore, chunks, chunkCount, ref types);
        }
        public static void RemoveComponentsChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, ref ComponentTypes types)
        {
#if !UNITY_IOS
            if (UseDelegate())
            {
                _forward_mono_RemoveComponentsChunks(entityComponentStore, chunks, chunkCount, ref types);
                return;
            }
#endif

            _RemoveComponentsChunks(entityComponentStore, chunks, chunkCount, ref types);
        }
Ejemplo n.º 16
0
 private static void _forward_mono_AddComponentsChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, ref ComponentTypes types)
 {
     _bfp_AddComponentsChunks(entityComponentStore, chunks, chunkCount, ref types);
 }
        public static void AddComponentChunks(EntityComponentStore *entityComponentStore, ArchetypeChunk *chunks, int chunkCount, int typeIndex)
        {
#if !(UNITY_2020_1_OR_NEWER && UNITY_IOS)
            if (UseDelegate())
            {
                _forward_mono_AddComponentChunks(entityComponentStore, chunks, chunkCount, typeIndex);
                return;
            }
#endif

            _AddComponentChunks(entityComponentStore, chunks, chunkCount, typeIndex);
        }