Ejemplo n.º 1
0
        private void AddArcs()
        {
            foreach (Arc obj in dxf.Arcs)
            {
                float startAngle = ConvertToGdiAngle(obj.StartAngle);
                float endAngle   = ConvertToGdiAngle(obj.EndAngle);
                ArcF  arcF;
                if (startAngle < endAngle)
                {
                    arcF = new ArcF(ConvertToGdiX(obj.Center.X - obj.Radius), ConvertToGdiY(obj.Center.Y + obj.Radius), 2 * (float)obj.Radius, 2 * (float)obj.Radius, startAngle, (startAngle - endAngle), IsDotted(obj));
                }
                else
                {
                    arcF = new ArcF(ConvertToGdiX(obj.Center.X - obj.Radius), ConvertToGdiY(obj.Center.Y + obj.Radius), 2 * (float)obj.Radius, 2 * (float)obj.Radius, startAngle, (-startAngle + endAngle), IsDotted(obj));
                }
                arcList.Add(arcF);

                List <PointF> pts = new List <PointF>();

                PointF startPoint = new PointF(ConvertToGdiX(Math.Cos(arcF.StartAngle) * arcF.Radius), (float)(Math.Sin(arcF.StartAngle) * arcF.Radius));
                PointF endPoint   = new PointF(ConvertToGdiX(Math.Cos(arcF.StartAngle + arcF.SweepAngle) * arcF.Radius), (float)(Math.Sin(arcF.StartAngle + arcF.SweepAngle) * arcF.Radius));
                pts.Add(startPoint);
                pts.Add(endPoint);

                PointF point0   = new PointF(arcF.Rectangle.Right, arcF.Center.Y);
                PointF point90  = new PointF(arcF.Center.X, arcF.Rectangle.Bottom);
                PointF point180 = new PointF(arcF.Rectangle.Left, arcF.Center.Y);
                PointF point270 = new PointF(arcF.Center.X, arcF.Rectangle.Top);

                if ((arcF.StartAngle <= 0 && arcF.StartAngle + arcF.SweepAngle > 0) ||
                    (arcF.StartAngle >= 0 && arcF.StartAngle + arcF.SweepAngle < 0) ||
                    (arcF.StartAngle <= 360 && arcF.StartAngle + arcF.SweepAngle > 360) ||
                    (arcF.StartAngle >= 360 && arcF.StartAngle + arcF.SweepAngle < 360))
                {
                    pts.Add(point0);
                }
                if ((arcF.StartAngle <= 90 && arcF.StartAngle + arcF.SweepAngle > 90) ||
                    (arcF.StartAngle >= 90 && arcF.StartAngle + arcF.SweepAngle < 90))
                {
                    pts.Add(point90);
                }
                if ((arcF.StartAngle <= 180 && arcF.StartAngle + arcF.SweepAngle > 180) ||
                    (arcF.StartAngle >= 180 && arcF.StartAngle + arcF.SweepAngle < 180))
                {
                    pts.Add(point180);
                }
                if ((arcF.StartAngle <= 270 && arcF.StartAngle + arcF.SweepAngle > 270) ||
                    (arcF.StartAngle >= 270 && arcF.StartAngle + arcF.SweepAngle < 270))
                {
                    pts.Add(point270);
                }

                foreach (var point in pts)
                {
                    if (dxfMinX > point.X)
                    {
                        dxfMinX = point.X;
                    }
                    if (dxfMinY > point.Y)
                    {
                        dxfMinY = point.Y;
                    }
                    if (dxfMaxX < point.X)
                    {
                        dxfMaxX = point.X;
                    }
                    if (dxfMaxY < point.Y)
                    {
                        dxfMaxY = point.Y;
                    }
                }
            }
        }
Ejemplo n.º 2
0
        void GenArcFromThreePoint(float x1, float y1, float x2, float y2, float x3, float y3)
        {
            double a   = x1 - x2;
            double b   = y1 - y2;
            double c   = x1 - x3;
            double d   = y1 - y3;
            double e   = ((x1 * x1 - x2 * x2) + (y1 * y1 - y2 * y2)) / 2.0;
            double f   = ((x1 * x1 - x3 * x3) + (y1 * y1 - y3 * y3)) / 2.0;
            double det = b * c - a * d;

            if (Math.Abs(det) > 0.001)
            {
                //x0,y0为计算得到的原点
                double x0 = -(d * e - b * f) / det;
                double y0 = -(a * f - c * e) / det;

                double radius = Math.Sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0));

                double angle1;
                double angle2;
                double angle3;

                double sinValue1;
                double cosValue1;
                double sinValue2;
                double cosValue2;
                double sinValue3;
                double cosValue3;

                sinValue1 = (y1 - y0) / radius;
                cosValue1 = (x1 - x0) / radius;
                if (cosValue1 >= 0.99999)
                {
                    cosValue1 = 0.99999;
                }
                if (cosValue1 <= -0.99999)
                {
                    cosValue1 = -0.99999;
                }
                angle1 = Math.Acos(cosValue1);
                angle1 = angle1 / 3.14 * 180;
                if (sinValue1 < -0.05)
                {
                    angle1 = 360 - angle1;
                }

                sinValue2 = (y2 - y0) / radius;
                cosValue2 = (x2 - x0) / radius;
                if (cosValue2 >= 0.99999)
                {
                    cosValue2 = 0.99999;
                }
                if (cosValue2 <= -0.99999)
                {
                    cosValue2 = -0.99999;
                }
                angle2 = Math.Acos(cosValue2);
                angle2 = angle2 / 3.14 * 180;
                if (sinValue2 < -0.05)
                {
                    angle2 = 360 - angle2;
                }

                sinValue3 = (y3 - y0) / radius;
                cosValue3 = (x3 - x0) / radius;
                if (cosValue3 >= 0.99999)
                {
                    cosValue3 = 0.99999;
                }
                if (cosValue3 <= -0.99999)
                {
                    cosValue3 = -0.99999;
                }
                angle3 = Math.Acos(cosValue3);
                angle3 = angle3 / 3.14 * 180;

                if (sinValue3 < -0.05)
                {
                    angle3 = 360 - angle3;
                }

                bool   PosDown = false;
                double Delta13;
                if (angle1 < angle3)
                {
                    Delta13 = angle3 - angle1;
                }
                else
                {
                    Delta13 = angle3 - angle1 + 360;
                }

                double Delta12;
                if (angle1 < angle2)
                {
                    Delta12 = angle2 - angle1;
                }
                else
                {
                    Delta12 = angle2 - angle1 + 360;
                }

                if (Delta13 > Delta12)
                {
                    PosDown = true;
                }
                else
                {
                    PosDown = false;
                }

                ArcF arcF;
                if (PosDown)
                {
                    if (angle3 > angle1)
                    {
                        arcF = new ArcF(new PointF((float)(x0 - radius), (float)(y0 - radius)), new SizeF((float)(2 * radius), (float)(2 * radius)), (float)(angle3), -(float)(angle3 - angle1), false);
                        //arcF.SetScale(scaleSize);
                    }
                    else
                    {
                        arcF = new ArcF(new PointF((float)(x0 - radius), (float)(y0 - radius)), new SizeF((float)(2 * radius), (float)(2 * radius)), (float)(angle3), -(float)(angle3 - angle1 + 360), false);
                        //arcF.SetScale(scaleSize);
                    }
                }
                else
                {
                    if (angle1 > angle3)
                    {
                        arcF = new ArcF(new PointF((float)(x0 - radius), (float)(y0 - radius)), new SizeF((float)(2 * radius), (float)(2 * radius)), (float)(angle1), -(float)(angle1 - angle3), false);
                        //arcF.SetScale(scaleSize);
                    }
                    else
                    {
                        arcF = new ArcF(new PointF((float)(x0 - radius), (float)(y0 - radius)), new SizeF((float)(2 * radius), (float)(2 * radius)), (float)(angle1), -(float)(angle1 - angle3 + 360), false);
                        //arcF.SetScale(scaleSize);
                    }
                }
                if (arcF != null)
                {
                    arcList.Add(arcF);
                }
            }
        }