public void Draw(SpriteBatch spriteBatch, Vector2 position) { Texture2D texture = AnimData.GetTextureFromAnimationFrame(CurrentFrame); spriteBatch.Draw(texture, position, Color.White); }
public void Draw(SpriteBatch spriteBatch, Vector2 position) { Texture2D texture = AnimData.GetTextureFromAnimationFrame(CurrentFrame); spriteBatch.Draw(texture, position, Color.White); }