Ejemplo n.º 1
0
    // Update is called once per frame
    public void Update()
    {
        for (int i = 0; i < animList.Count; i++)
        {
            //执行Update
            animList[i].executeUpdate();

            if (animList[i].m_isDone == true)
            {
                AnimData animTmp = animList[i];

                //执行回调
                animTmp.ExecuteCallBack();

                if (!animTmp.AnimReplayLogic())
                {
                    removeList.Add(animTmp);
                }
            }
        }

        for (int i = 0; i < removeList.Count; i++)
        {
            animList.Remove(removeList[i]);
        }

        removeList.Clear();
    }
Ejemplo n.º 2
0
    /// <summary>
    /// 立即完成一个动画
    /// </summary>
    /// <param name="animGameObject">要完成的</param>
    public static void FinishAnim(AnimData animData)
    {
        animData.m_currentTime = animData.m_totalTime;
        animData.executeUpdate();
        animData.ExecuteCallBack();

        GetInstance().animList.Remove(animData);
    }
Ejemplo n.º 3
0
    /// <summary>
    /// 停止一个动画
    /// </summary>
    /// <param name="animGameObject">要停止的动画</param>
    /// <param name="isCallBack">是否触发回调</param>
    public static void StopAnim(AnimData animData, bool isCallBack = false)
    {
        if (isCallBack)
        {
            animData.ExecuteCallBack();
        }

        GetInstance().animList.Remove(animData);
    }
Ejemplo n.º 4
0
    public static void ClearAllAnim(bool isCallBack = false)
    {
        for (int i = 0; i < GetInstance().animList.Count; i++)
        {
            AnimData animTmp = GetInstance().animList[i];
            if (isCallBack)
            {
                animTmp.ExecuteCallBack();
            }
        }

        GetInstance().animList.Clear();
    }
Ejemplo n.º 5
0
    /// <summary>
    /// 停止一个对象身上的所有动画
    /// </summary>
    /// <param name="animGameObject">要停止动画的对象</param>
    /// <param name="isCallBack">是否触发回调</param>
    public static void StopAnim(GameObject animGameObject, bool isCallBack = false)
    {
        for (int i = 0; i < GetInstance().animList.Count; i++)
        {
            if (GetInstance().animList[i].m_animGameObejct == animGameObject)
            {
                AnimData animData = GetInstance().animList[i];

                if (isCallBack)
                {
                    animData.ExecuteCallBack();
                }

                GetInstance().removeList.Add(animData);
            }
        }

        for (int i = 0; i < GetInstance().removeList.Count; i++)
        {
            GetInstance().animList.Remove(GetInstance().removeList[i]);
        }
    }