public void ProbSolved() { soundManager.play(soundManager.right); solved = true; charged += 1; deckGlow.SetActive(true); AniManager.Correct(); }
public void ProbSolved() { AniManager.Correct(); ec.CreateProblem(); }
public void ProbSolved() { soundManager.play(soundManager.right); solved = true; charged += 1; deckGlow.SetActive(true); AniManager.Correct(); }
public void ProbSolved() { AniManager.Correct(); ec.CreateProblem(); }