Ejemplo n.º 1
0
        public SessionHandler(
            ILogger <SessionHandler> logger,
            IOptions <GameOptions> gameOptions,
            IOptions <DevelopmentOptions> devOptions,
            AccountService accountService,
            CharacterService characterService)
        {
            _accountService   = accountService;
            _characterService = characterService;
            _logger           = logger;
            _devOptions       = devOptions.Value;

            AltAsync.OnPlayerConnect    += (player, reason) => OnPlayerConnect(player as ServerPlayer, reason);
            AltAsync.OnPlayerDisconnect += (player, reason) => OnPlayerDisconnect(player as ServerPlayer, reason);
            Alt.OnPlayerDead            += (player, killer, weapon) => OnPlayerDead(player as ServerPlayer, killer, weapon);
            AltAsync.OnClient <ServerPlayer, string>("Login:Authenticate", OnLoginAuthenticateAsync);
            AltAsync.OnClient <ServerPlayer, int>("Session:RequestCharacterSpawn", OnRequestCharacterSpawnAsync);
            AltAsync.OnClient <ServerPlayer, string>("Session:CreateNewCharacter", OnCreateNewCharacterAsync);
            Alt.OnClient <ServerPlayer, Vector3>("RequestTeleport", OnRequestTeleport);

            SpawnPoint = new Vector3(
                gameOptions.Value.SpawnPointX,
                gameOptions.Value.SpawnPointY,
                gameOptions.Value.SpawnPointZ);
        }
Ejemplo n.º 2
0
        public VoiceManager()
        {
            var configFile = Path.Combine(Alt.Server.RootDirectory, "resources", Alt.Server.Resource.Name, "config.json");

            if (File.Exists(configFile))
            {
                try
                {
                    Configuration = JsonConvert.DeserializeObject <Configuration>(File.ReadAllText(configFile));
                    Alt.Log("[SaltyChat] Loaded configuration from config.json");
                    Alt.Log($"[SaltyChat] Server Identifier: {Configuration.ServerIdentifier}");
                }
                catch (Exception ex)
                {
                    Alt.Log("[SaltyChat] Failed loading configuration from config.json: " + ex);
                    Environment.FailFast("Failed loading configuration from config.json", ex);
                }
            }

            Instance = this;
            AltAsync.OnClient <IPlayer, string>("SaltyChat:CheckVersion", OnClientCheckVersion);
            AltAsync.OnClient <IPlayer, bool>("SaltyChat:IsUsingMegaphone", OnClientIsUsingMegaphone);
            AltAsync.OnClient <IPlayer, string, bool>("SaltyChat:PlayerIsSending", OnClientPlayerIsSending);
            AltAsync.OnClient <IPlayer, float>("SaltyChat:SetRange", OnClientSetRange);
            AltAsync.OnClient <IPlayer, bool>("SaltyChat:ToggleRadioSpeaker", OnClientToggleRadioSpeaker);
            AltAsync.OnPlayerDisconnect += OnServerPlayerDisconnect;
            AltAsync.OnServer <IPlayer, bool>("SaltyChat:SetPlayerAlive", OnServerSetPlayerAlive);
            AltAsync.OnServer <IPlayer>("SaltyChat:EnablePlayer", OnServerEnablePlayer);
            AltAsync.OnServer <string>("SaltyChat:UpdateRadioTowers", OnServerUpdateRadioTowers);
            AltAsync.OnServer <IPlayer, string, bool>("SaltyChat:JoinRadioChannel", OnServerJoinRadioChannel);
            AltAsync.OnServer <IPlayer, string>("SaltyChat:LeaveRadioChannel", OnServerLeaveRadioChannel);
            AltAsync.OnServer <IPlayer>("SaltyChat:LeaveAllRadioChannel", OnServerLeaveAllRadioChannel);
            AltAsync.OnServer <IPlayer, IPlayer>("SaltyChat:StartCall", OnServerStartCall);
            AltAsync.OnServer <IPlayer, IPlayer>("SaltyChat:EndCall", OnServerEndCall);
        }