Ejemplo n.º 1
0
 /// <summary>
 /// Loads the dungeons table and initializes all cached information
 /// </summary>
 public void LoadTable()
 {
     logger.Info("Loading Dungeons Table");
     try
     {
         this.DungeonsTable = DungeonsTable.LoadTable();
     }
     catch (Exception ex)
     {
         logger.Error(ex);
         logger.Info("Error loading Dungeons Table, re-creating table");
         DungeonsTable.CreateTable();
         this.DungeonsTable = DungeonsTable.LoadTable();
     }
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Loads the world events time table file
        /// </summary>
        /// <returns>The loaded event time table data</returns>
        public static DungeonsTable LoadTable()
        {
            DungeonsTable loadedData   = null;
            XmlSerializer deserializer = new XmlSerializer(typeof(DungeonsTable));
            TextReader    reader       = new StreamReader(FileName);

            try
            {
                object obj = deserializer.Deserialize(reader);
                loadedData = (DungeonsTable)obj;
            }
            finally
            {
                reader.Close();
            }

            return(loadedData);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Loads the world events time table file
        /// </summary>
        /// <returns>The loaded event time table data</returns>
        public static void CreateTable()
        {
            DungeonsTable dTable = new DungeonsTable();

            dTable.Dungeons.Add(new Dungeon()
            {
                Name         = "Ascalonian Catacombs",
                ID           = Guid.NewGuid(),
                Location     = "Plains of Ashford",
                MinimumLevel = 30,
                WaypointCode = "[TBD]",
                WikiUrl      = "http://wiki.guildwars2.com/wiki/Ascalonian_Catacombs",
                Paths        = new List <DungeonPath>()
                {
                    new DungeonPath()
                    {
                        PathNumber      = 0,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "S",
                        Nickname        = "Story",
                        GoldReward      = 0.5
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 1,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P1",
                        Nickname        = "Hodgins",
                        GoldReward      = 1.55
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 2,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P2",
                        Nickname        = "Detha",
                        GoldReward      = 1.55
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 3,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P3",
                        Nickname        = "Tzark",
                        GoldReward      = 1.55
                    }
                }
            });
            dTable.Dungeons.Add(new Dungeon()
            {
                Name         = "Caudecus's Manor",
                ID           = Guid.NewGuid(),
                Location     = "Queensdale",
                MinimumLevel = 40,
                WaypointCode = "[TBD]",
                WikiUrl      = "http://wiki.guildwars2.com/wiki/Caudecus%27s_Manor",
                Paths        = new List <DungeonPath>()
                {
                    new DungeonPath()
                    {
                        PathNumber      = 0,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "S",
                        Nickname        = "Story",
                        GoldReward      = 0.5
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 1,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P1",
                        Nickname        = "Asura",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 2,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P2",
                        Nickname        = "Seraph",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 3,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P3",
                        Nickname        = "Butler",
                        GoldReward      = 1.05
                    }
                }
            });
            dTable.Dungeons.Add(new Dungeon()
            {
                Name         = "Twilight Arbor",
                ID           = Guid.NewGuid(),
                Location     = "Caledon Forest",
                MinimumLevel = 50,
                WaypointCode = "[TBD]",
                WikiUrl      = "http://wiki.guildwars2.com/wiki/Twilight_Arbor",
                Paths        = new List <DungeonPath>()
                {
                    new DungeonPath()
                    {
                        PathNumber      = 0,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "S",
                        Nickname        = "Story",
                        GoldReward      = 0.5
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 1,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P1",
                        Nickname        = "Leurent (Up)",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 2,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P2",
                        Nickname        = "Aetherpath",
                        GoldReward      = 2.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 3,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P3",
                        Nickname        = "Vevina (Forward)",
                        GoldReward      = 1.05
                    }
                }
            });
            dTable.Dungeons.Add(new Dungeon()
            {
                Name         = "Sorrow's Embrace",
                ID           = Guid.NewGuid(),
                Location     = "Dredgehaunt Cliffs",
                MinimumLevel = 60,
                WaypointCode = "[TBD]",
                WikiUrl      = "http://wiki.guildwars2.com/wiki/Sorrow%27s_Embrace",
                Paths        = new List <DungeonPath>()
                {
                    new DungeonPath()
                    {
                        PathNumber      = 0,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "S",
                        Nickname        = "Story",
                        GoldReward      = 0.5
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 1,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P1",
                        Nickname        = "Fergg",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 2,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P2",
                        Nickname        = "Rasolov",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 3,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P3",
                        Nickname        = "Koptev",
                        GoldReward      = 1.05
                    }
                }
            });
            dTable.Dungeons.Add(new Dungeon()
            {
                Name         = "Citadel of Flame",
                ID           = Guid.NewGuid(),
                Location     = "Fireheart Rise",
                MinimumLevel = 70,
                WaypointCode = "[TBD]",
                WikiUrl      = "http://wiki.guildwars2.com/wiki/Citadel_of_Flame",
                Paths        = new List <DungeonPath>()
                {
                    new DungeonPath()
                    {
                        PathNumber      = 0,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "S",
                        Nickname        = "Story",
                        GoldReward      = 0.5
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 1,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P1",
                        Nickname        = "Ferrah",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 2,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P2",
                        Nickname        = "Magg",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 3,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P3",
                        Nickname        = "Rhiannon",
                        GoldReward      = 1.05
                    }
                }
            });
            dTable.Dungeons.Add(new Dungeon()
            {
                Name         = "Honor of the Waves",
                ID           = Guid.NewGuid(),
                Location     = "Frostgorge Sound",
                MinimumLevel = 76,
                WaypointCode = "[TBD]",
                WikiUrl      = "http://wiki.guildwars2.com/wiki/Honor_of_the_Waves",
                Paths        = new List <DungeonPath>()
                {
                    new DungeonPath()
                    {
                        PathNumber      = 0,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "S",
                        Nickname        = "Story",
                        GoldReward      = 0.5
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 1,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P1",
                        Nickname        = "Butcher",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 2,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P2",
                        Nickname        = "Plunderer",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 3,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P3",
                        Nickname        = "Zealot",
                        GoldReward      = 1.05
                    }
                }
            });
            dTable.Dungeons.Add(new Dungeon()
            {
                Name         = "Crucible of Eternity",
                ID           = Guid.NewGuid(),
                Location     = "Mount Maelstrom",
                MinimumLevel = 78,
                WaypointCode = "[TBD]",
                WikiUrl      = "http://wiki.guildwars2.com/wiki/Crucible_of_Eternity",
                Paths        = new List <DungeonPath>()
                {
                    new DungeonPath()
                    {
                        PathNumber      = 0,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "S",
                        Nickname        = "Story",
                        GoldReward      = 0.5
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 1,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P1",
                        Nickname        = "Submarine",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 2,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P2",
                        Nickname        = "Teleporter",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 3,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P3",
                        Nickname        = "Front door",
                        GoldReward      = 1.05
                    }
                }
            });
            dTable.Dungeons.Add(new Dungeon()
            {
                Name         = "Ruined City of Arah",
                ID           = Guid.NewGuid(),
                Location     = "Cursed Shore",
                MinimumLevel = 80,
                WaypointCode = "[TBD]",
                WikiUrl      = "http://wiki.guildwars2.com/wiki/The_Ruined_City_of_Arah",
                Paths        = new List <DungeonPath>()
                {
                    new DungeonPath()
                    {
                        PathNumber      = 0,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "S",
                        Nickname        = "Story",
                        GoldReward      = 0.5
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 1,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P1",
                        Nickname        = "Jotun",
                        GoldReward      = 3.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 2,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P2",
                        Nickname        = "Mursaat",
                        GoldReward      = 3.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 3,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P3",
                        Nickname        = "Forgotten",
                        GoldReward      = 1.05
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 4,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "P4",
                        Nickname        = "Seer",
                        GoldReward      = 3.05
                    }
                }
            });
            dTable.Dungeons.Add(new Dungeon()
            {
                Name         = "Fractals of the Mists",
                ID           = Guid.NewGuid(),
                Location     = "Lion's Arch",
                MinimumLevel = 1,
                WaypointCode = "[TBD]",
                WikiUrl      = "http://wiki.guildwars2.com/wiki/Fractals_of_the_Mists",
                Paths        = new List <DungeonPath>()
                {
                    new DungeonPath()
                    {
                        PathNumber      = 0,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "10",
                        Nickname        = "Tier 0 (1-10)",
                        GoldReward      = 0
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 1,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "20",
                        Nickname        = "Tier 1 (11-20)",
                        GoldReward      = 0
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 2,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "30",
                        Nickname        = "Tier 2 (21-30)",
                        GoldReward      = 0
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 3,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "40",
                        Nickname        = "Tier 3 (31-40)",
                        GoldReward      = 0
                    },
                    new DungeonPath()
                    {
                        PathNumber      = 4,
                        ID              = Guid.NewGuid(),
                        PathDisplayText = "50",
                        Nickname        = "Tier 4 (41-50)",
                        GoldReward      = 0
                    },
                }
            });

            XmlSerializer serializer = new XmlSerializer(typeof(DungeonsTable));
            TextWriter    textWriter = new StreamWriter(FileName);

            try
            {
                serializer.Serialize(textWriter, dTable);
            }
            finally
            {
                textWriter.Close();
            }
        }