Ejemplo n.º 1
0
        private void SetControl()
        {
            // Check for disabled controlling ally
            if (Commanding != null)
            {
                if (Commanding.CannotAct || Commanding.Confusion)
                {
                    ClearControl();
                }
            }

            // Check turn timers and enqueue if up
            for (int i = 0; i < Party.PARTY_SIZE; i++)
            {
                Ally ally = Allies[i];

                bool isReady = ally != null &&           // they're not null
                               ally.TurnTimer.IsUp &&    // they're ready
                               !ally.WaitingToResolve && // they're not already acting
                               !ally.CannotAct;          // they can actually act

                if (isReady)
                {
                    if (ally.Confusion)
                    {
                        ally.RunAIConfu();
                    }
                    else if (ally.Berserk)
                    {
                        ally.RunAIBerserk();
                    }
                    else
                    {
                        if (!_turnQueue.Contains(ally) && ally != Commanding)
                        {
                            _turnQueue.Enqueue(ally);
                        }
                    }
                }
            }

            // Check turn queue and set control if none set
            if (Commanding == null)
            {
                if (_turnQueue.Count > 0)
                {
                    Commanding = _turnQueue.Dequeue();
                    Screen.PushControl(Commanding.BattleMenu);
                }
            }
        }