public static void Init() { Principal = MainMenu.AddMenu("Nami", "Nami"); Principal.AddLabel("Prediction:"); Principal.Add("QPred", new Slider("Q Hitchance: {0}%", 80, 20, 100)); Principal.Add("RPred", new Slider("R Hitchance: {0}%", 80, 20, 100)); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.Add("Q", new CheckBox("Use Q")); Combo.Add("R", new CheckBox("Use R")); Combo.Add("AutoR", new Slider("Auto R if hit {0} enemies", 3, 0, 5)); Ally = Principal.AddSubMenu("Ally", "Ally"); foreach (var x in EntityManager.Heroes.Allies) { Ally.Add(x.ChampionName + "/W", new CheckBox("Use W To Heal (" + x.ChampionName + ")")); Ally.Add(x.ChampionName + "/E", new CheckBox("Use E Before AA (" + x.ChampionName + ")")); } Ally.Add("Min", new Slider("Min Health: {0}% To Heal", 40, 10, 80)); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("SkinHack", new CheckBox("SkinHack?", false)); Misc.Add("SkinID", new Slider("Skin ID: {0}", 2, 0, 3)); Misc.Add("Reset", new KeyBind("Reset (Skin Bug):", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.AddSeparator(2); Misc.Add("Gapcloser", new CheckBox("Gapcloser?")); Misc.Add("Interrupter", new CheckBox("Interrupter?")); Draw = Principal.AddSubMenu("Draw", "Draw"); Draw.Add("Q", new CheckBox("Draw Q")); Draw.Add("W", new CheckBox("Draw W")); Draw.Add("E", new CheckBox("Draw E")); Draw.Add("R", new CheckBox("Draw R")); }
public void AddAlly(Unit unit) { Ally.Add(unit); AllUnits.Add(unit); }