public override AdrHighwayParameters GetHighwayTypeData(string layoutName) { var result = new AdrHighwayParameters { hwIdentifier = "XXX" }; return(AdrFacade.GetHighwayTypeParameters(layoutName, out result.detachedStr, out result.shortCode, out result.longCode) ? result : null); }
public override AdrHighwayParameters GetHighwayData(ushort seedId) { var result = new AdrHighwayParameters(); if (AdrFacade.GetSeedHighwayParameters(seedId, out result.layoutName, out result.detachedStr, out result.hwIdentifier, out result.shortCode, out result.longCode, out result.hwColor)) { AdrFacade.GetMileageSeedConfig(seedId, out result.mileageOffset, out int src, out int axis); result.mileageSrc = (SegmentUtils.MileageStartSource)src; result.axis = (SegmentUtils.MileageStartSource)axis; return(result); } else { return(null); } }
private static IEnumerator <Texture2D> RenderHighwayShield(DynamicSpriteFont defaultFont, HighwayShieldDescriptor descriptor, AdrHighwayParameters parameters) { if (defaultFont is null) { defaultFont = FontServer.instance[WTSEtcData.Instance.FontSettings.GetTargetFont(FontClass.HighwayShields)]; } UITextureAtlas.SpriteInfo spriteInfo = descriptor.BackgroundImageParameter.GetCurrentSpriteInfo(null); if (spriteInfo is null) { LogUtils.DoWarnLog("HW: Background info is invalid for hw shield descriptor " + descriptor.SaveName); yield break; } else { int shieldHeight = WTSAtlasLoadingUtils.MAX_SIZE_IMAGE_IMPORT; int shieldWidth = WTSAtlasLoadingUtils.MAX_SIZE_IMAGE_IMPORT; var shieldTexture = new Texture2D(spriteInfo.texture.width, spriteInfo.texture.height); var targetColor = descriptor.BackgroundColorIsFromHighway && parameters.hwColor != default ? parameters.hwColor : descriptor.BackgroundColor; shieldTexture.SetPixels(spriteInfo.texture.GetPixels().Select(x => x.MultiplyChannelsButAlpha(targetColor)).ToArray()); TextureScaler.scale(shieldTexture, shieldWidth, shieldHeight); Color[] formTexturePixels = shieldTexture.GetPixels(); foreach (var textDescriptor in descriptor.TextDescriptors) { if (!textDescriptor.GetTargetText(parameters, out string text)) { continue; } Texture2D overlayTexture; if (text is null && textDescriptor.m_textType == TextType.GameSprite) { var spriteTexture = textDescriptor.m_spriteParam?.GetCurrentSpriteInfo(null)?.texture; if (spriteTexture is null) { continue; } overlayTexture = new Texture2D(spriteTexture.width, spriteTexture.height); overlayTexture.SetPixels(spriteTexture.GetPixels()); overlayTexture.Apply(); }