public void SetBlur(bool state) { ActorInstance actorInstance = Game.Instance.ClientCharacter.GetComponent <ActorInstance>(); GameCamera.Instance.SetBlurMode(state); if (state) { currentNPC.SetLayerInChildren(13); actorInstance.SetRenderingLayer(13); } else { currentNPC.SetLayerInChildren(0); actorInstance.SetRenderingLayer(8); } }