Beispiel #1
0
    public void SetBlur(bool state)
    {
        ActorInstance actorInstance = Game.Instance.ClientCharacter.GetComponent <ActorInstance>();

        GameCamera.Instance.SetBlurMode(state);
        if (state)
        {
            currentNPC.SetLayerInChildren(13);
            actorInstance.SetRenderingLayer(13);
        }
        else
        {
            currentNPC.SetLayerInChildren(0);
            actorInstance.SetRenderingLayer(8);
        }
    }