Ejemplo n.º 1
0
        private void DrawMenu(AC.Menu menu, int languageNumber)
        {
            Color tempColor = GUI.color;

            bool isACMenu = !menu.IsUnityUI ();

            if (menu.IsEnabled ())
            {
                if (!menu.HasTransition () && menu.IsFading ())
                {
                    // Stop until no longer "fading" so that it appears in right place
                    return;
                }

                if (isACMenu)
                {
                    if (menu.transitionType == MenuTransition.Fade || menu.transitionType == MenuTransition.FadeAndPan)
                    {
                        tempColor.a = 1f - menu.GetFadeProgress ();//menu.Get//menu.transitionProgress;
                        GUI.color = tempColor;
                    }
                    else
                    {
                        tempColor.a = 1f;
                        GUI.color = tempColor;
                    }

                    menu.StartDisplay ();
                }

                foreach (MenuElement element in menu.elements)
                {
                    if (element.isVisible)
                    {
                        if (isACMenu)
                        {
                            SetStyles (element);
                        }

                        for (int i=0; i<element.GetNumSlots (); i++)
                        {
                            if (menu.IsEnabled () && KickStarter.stateHandler.gameState != GameState.Cutscene && KickStarter.settingsManager.SelectInteractionMethod () == SelectInteractions.CyclingMenuAndClickingHotspot && menu.appearType == AppearType.OnInteraction)
                            {
                                if (element is MenuInteraction)
                                {
                                    MenuInteraction menuInteraction = (MenuInteraction) element;
                                    if (menuInteraction.iconID == KickStarter.playerInteraction.GetActiveUseButtonIconID ())
                                    {
                                        if (KickStarter.cursorManager.addHotspotPrefix)
                                        {
                                            if (KickStarter.runtimeInventory.hoverItem != null)
                                            {
                                                hotspotLabel = KickStarter.cursorManager.GetLabelFromID (menuInteraction.iconID, languageNumber) + KickStarter.runtimeInventory.hoverItem.GetLabel (languageNumber);
                                            }
                                            else
                                            {
                                                hotspotLabel = KickStarter.cursorManager.GetLabelFromID (menuInteraction.iconID, languageNumber) + KickStarter.playerInteraction.GetLabel (languageNumber);
                                            }
                                        }
                                        if (isACMenu)
                                        {
                                            element.Display (highlightedStyle, i, menu.GetZoom (), true);
                                        }
                                    }
                                    else
                                    {
                                        if (isACMenu)
                                        {
                                            element.Display (normalStyle, i, menu.GetZoom (), false);
                                        }
                                    }
                                }
                                else if (element is MenuInventoryBox)
                                {
                                    MenuInventoryBox menuInventoryBox = (MenuInventoryBox) element;
                                    if (menuInventoryBox.inventoryBoxType == AC_InventoryBoxType.HotspotBased && menuInventoryBox.items[i].id == KickStarter.playerInteraction.GetActiveInvButtonID ())
                                    {
                                        if (KickStarter.cursorManager.addHotspotPrefix)
                                        {
                                            hotspotLabel = KickStarter.runtimeInventory.GetHotspotPrefixLabel (menuInventoryBox.GetItem (i), menuInventoryBox.GetLabel (i, languageNumber), languageNumber);

                                            if (KickStarter.runtimeInventory.selectedItem != null)
                                            {
                                                hotspotLabel += KickStarter.runtimeInventory.selectedItem.GetLabel (languageNumber);
                                            }
                                            else
                                            {
                                                hotspotLabel += KickStarter.playerInteraction.GetLabel (languageNumber);
                                            }
                                        }
                                        if (isACMenu)
                                        {
                                            element.Display (highlightedStyle, i, menu.GetZoom (), true);
                                        }
                                    }
                                    else if (isACMenu)
                                    {
                                        element.Display (normalStyle, i, menu.GetZoom (), false);
                                    }
                                }
                                else if (isACMenu)
                                {
                                    element.Display (normalStyle, i, menu.GetZoom (), false);
                                }
                            }

                            else if (isACMenu && menu.IsVisible () && !menu.ignoreMouseClicks && element.isClickable && KickStarter.playerInput.IsCursorReadable () && KickStarter.stateHandler.gameState != GameState.Cutscene &&
                                     ((KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
                             (KickStarter.settingsManager.inputMethod == InputMethod.TouchScreen && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
                             (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState == GameState.Normal && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
                             ((KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState != GameState.Normal && menu.selected_element == element && menu.selected_slot == i))))
                            {
                                float zoom = 1;
                                if (menu.transitionType == MenuTransition.Zoom)
                                {
                                    zoom = menu.GetZoom ();
                                }

                                if ((!interactionMenuIsOn || menu.appearType == AppearType.OnInteraction)
                                    && (KickStarter.playerInput.GetDragState () == DragState.None || (KickStarter.playerInput.GetDragState () == DragState.Inventory && CanElementBeDroppedOnto (element))))
                                {
                                    element.Display (highlightedStyle, i, zoom, true);

                                    if (element.changeCursor)
                                    {
                                        elementOverCursorID = element.cursorID;
                                    }
                                }
                                else
                                {
                                    element.Display (normalStyle, i, zoom, false);
                                }
                            }

                            else if (isACMenu)
                            {
                                element.Display (normalStyle, i, menu.GetZoom (), false);
                            }
                        }

                        if (element is MenuInput)
                        {
                            if (selectedInputBox == null)
                            {
                                if (!menu.IsUnityUI ())
                                {
                                    MenuInput input = (MenuInput) element;
                                    SelectInputBox (input);
                                }

                                selectedInputBoxMenuName = menu.title;
                            }
                        }
                    }
                }

                if (isACMenu)
                {
                    menu.EndDisplay ();
                }
            }

            if (isACMenu)
            {
                tempColor.a = 1f;
                GUI.color = tempColor;
            }
        }