Ejemplo n.º 1
0
        protected void SharedGUIOne(AC.Char _target)
        {
            if (_target.animEngine == null || !_target.animEngine.ToString ().Contains (_target.animationEngine.ToString ()))
            {
                _target.ResetAnimationEngine ();
            }

            EditorGUILayout.BeginVertical ("Button");
                EditorGUILayout.LabelField ("Animation settings:", EditorStyles.boldLabel);
                _target.animationEngine = (AnimationEngine) EditorGUILayout.EnumPopup ("Animation engine:", _target.animationEngine);
                if (_target.animationEngine == AnimationEngine.Sprites2DToolkit && !tk2DIntegration.IsDefinePresent ())
                {
                    EditorGUILayout.HelpBox ("The 'tk2DIsPresent' preprocessor define must be declared in the\ntk2DIntegration.cs script. Please open it and follow instructions.", MessageType.Warning);
                }
                if (_target.animationEngine == AnimationEngine.Custom)
                {
                    _target.customAnimationClass = EditorGUILayout.TextField ("Script name:", _target.customAnimationClass);
                    _target.motionControl = (MotionControl) EditorGUILayout.EnumPopup ("Motion control:", _target.motionControl);
                }
            EditorGUILayout.EndVertical ();

            _target.animEngine.CharSettingsGUI ();

            EditorGUILayout.BeginVertical ("Button");
            EditorGUILayout.LabelField ("Movement settings:", EditorStyles.boldLabel);

            if (_target.GetMotionControl () == MotionControl.Automatic)
            {
             			_target.walkSpeedScale = EditorGUILayout.FloatField ("Walk speed scale:", _target.walkSpeedScale);
                _target.runSpeedScale = EditorGUILayout.FloatField ("Run speed scale:", _target.runSpeedScale);
                _target.acceleration = EditorGUILayout.FloatField ("Acceleration:", _target.acceleration);
                _target.deceleration = EditorGUILayout.FloatField ("Deceleration:", _target.deceleration);
            }
            if (_target.GetMotionControl () != MotionControl.Manual)
            {
                _target.turnSpeed = EditorGUILayout.FloatField ("Turn speed:", _target.turnSpeed);
            }
            _target.turnBeforeWalking = EditorGUILayout.Toggle ("Turn before walking?", _target.turnBeforeWalking);
            EditorGUILayout.EndVertical ();
        }