void StartGame(GameObject obj, object param) { abManager = new ABManager(); abManager.LoadAB(AppConfig.SearchUIABPath + "comm.tex"); luaState = new LuaState(); luaState.AddSearchPath(AppConfig.SearchGameLuaPath); LuaBinder.Bind(luaState); luaState.Start(); luaState.DoFile("Others/main.lua"); luaState.CheckTop(); //luaState.Dispose(); luaState = null; }