Ejemplo n.º 1
0
    void FindComponent()
    {
        m_chapterList = transform.Find("ChapterList").GetComponent <ChapterList>();
        m_OADList     = transform.Find("OADList").GetComponent <LoopVerticalScrollRect>();

        btn_back        = transform.Find("BackBtn").GetComponent <Button>();
        btn_chapter     = transform.Find("ChapterBtn").GetComponent <Button>();
        btn_OAD         = transform.Find("OADBtn").GetComponent <Button>();
        text_chapterBtn = transform.Find("ChapterBtn/Title").GetComponent <Text>();
        text_OADBtn     = transform.Find("OADBtn/Title").GetComponent <Text>();
        //动画
        btn_chapter_canvasGroup = btn_chapter.GetComponent <CanvasGroup>();
        btn_OAD_canvasGroup     = btn_OAD.GetComponent <CanvasGroup>();
        diamondBtn_canvasGroup  = transform.Find("UIDiamondNav").GetComponent <CanvasGroup>();
        ZjbBtn_canvasGroup      = transform.Find("UIZjbNav").GetComponent <CanvasGroup>();
        btn_zjb  = ZjbBtn_canvasGroup.GetComponent <Button>();//点击打开快捷购买
        text_zjb = ZjbBtn_canvasGroup.transform.Find("Num").GetComponent <Text>();
        Mask     = transform.Find("Mask").gameObject;

        chapterText    = btn_chapter.transform.Find("Title").GetComponent <Text>();
        OADText        = btn_OAD.transform.Find("Title").GetComponent <Text>();
        chapterShadow  = chapterText.GetComponent <Shadow>();
        OADShadow      = OADText.GetComponent <Shadow>();
        chapterOutLine = chapterText.GetComponent <Outline>();
        OADOutLine     = OADText.GetComponent <Outline>();

        chapterRedDot = btn_chapter.transform.Find("redDot").GetComponent <Image>();
        oadRedDot     = btn_OAD.transform.Find("redDot").GetComponent <Image>();


        //获取资源
        selectBtn_sprite   = ABManager.GetAsset <Sprite>("ty_qp_tabbtn_1");
        noSelectBtn_sprite = ABManager.GetAsset <Sprite>("ty_qp_tabbtn_2");
    }
Ejemplo n.º 2
0
 private long lastNumber;//之前的数量
 //设置属性
 public void Play(string rewardSpriteName, Vector3 startScreenPoint, Vector3 endScreenPoint, long lastNumber, long changeNumber)
 {
     this.endPoint   = endScreenPoint;
     this.sprite     = ABManager.GetAsset <Sprite>(rewardSpriteName);
     this.lastNumber = lastNumber;
     PlayAnim(startScreenPoint, changeNumber);
 }
Ejemplo n.º 3
0
 // Start is called before the first frame update
 public Config Init()
 {
     config = new Config();
     bytes  = ABManager.GetAsset <TextAsset>("tabtoyData").bytes;
     InitData();
     return(config);
 }
Ejemplo n.º 4
0
    /// <summary>
    /// 播放拾取物品效果
    /// </summary>
    /// <param name="isLoadIcon"> 是否加载图片</param>
    public void PlayPickupItemEffect(bool isLoadIcon = false)
    {
        //没有物品可以拾取
        if (GridInfo.BasicReward == null)
        {
            return;
        }

        Vector3 targetPos = Vector3.zero;
        Sprite  icon      = IconSprite.sprite;
        bool    isEvent   = false;

        if (GridInfo.IsEvent || IsActiveEvent)
        {
            var item = StaticData.configExcel.GetGameItemByID(GridInfo.BasicReward.ID);
            icon    = ABManager.GetAsset <Sprite>(item.Icon);
            isEvent = true;
        }

        if (GridInfo.BasicReward.ID == StaticData.configExcel.GetVertical().GoldGoodsId ||
            GridInfo.BasicReward.ID == StaticData.configExcel.GetVertical().JewelGoodsId)
        {
            targetPos = GetItemEffectTargetPos();
        }
        if (icon == null)
        {
            return;
        }


        StaticData.OpenPickupItemEffect(icon, ItemTransformget.localScale.x, GetItemEffectStartPos(), targetPos, GridInfo.BasicReward.ID, isEvent);
    }
Ejemplo n.º 5
0
    /// <summary>
    /// 设置抓取的物品图片
    /// </summary>
    /// <param name="itemID"></param>
    private void SetBrizeIcon(int itemID)
    {
        var    item = StaticData.configExcel.GetGameItemByID(itemID);
        Sprite icon = ABManager.GetAsset <Sprite>(item.Icon);

        _brizeIcon.sprite = icon;
        _brizeIcon.SetNativeSize();
    }
Ejemplo n.º 6
0
    public void ScrollCellIndex(int idx)
    {
        //获取配置文件
        awardIdsCurrManorRegion = Root2dSceneManager._instance.awardIdsCurrManorRegion;
        var gameItemDefine = StaticData.configExcel.GetGameItemByID(awardIdsCurrManorRegion[idx].GoodId);

        icon.sprite  = ABManager.GetAsset <Sprite>(gameItemDefine.Icon);
        textNum.text = $"x{awardIdsCurrManorRegion[idx].GoodNum}";
    }
Ejemplo n.º 7
0
    public void InitValue(Action <int, int> callbakc, Action cancelBuy)
    {
        BuyCallback = callbakc;
        CancelBuy   = cancelBuy;
        _buyItemNum = 1;

        Init();

        int itemID   = StaticData.configExcel.GetVertical().PhysicalPower;
        var itemInfo = StaticData.configExcel.GetGameItemByID(itemID);

        _tits.text       = LocalizationDefineHelper.GetStringNameById(120014);//体力已经用完啦是否需要补充体力?
        _itemIcon.sprite = ABManager.GetAsset <Sprite>(itemInfo.Icon);
        _itemName.text   = LocalizationDefineHelper.GetStringNameById(itemInfo.ItemName);

        _itemObtain.text = _itemName.text + LocalizationDefineHelper.GetStringNameById(120139); //:

        StoreDefine buyInfo = ZillionaireGameMapManager._instance.GetBuyPowerInfo();

        _baseItemObtainNum    = buyInfo.GoodNum;
        _itemObtainValue.text = "+" + _baseItemObtainNum;

        _buyRemaining       = ZillionaireGameMapManager._instance.GetBuyPowerTime();
        _itemRemaining.text = LocalizationDefineHelper.GetStringNameById(120135) + (_buyRemaining - _buyItemNum);//

        _itemNum.text = _buyItemNum.ToString();

        _butLess.onClick.RemoveAllListeners();
        _butLess.onClick.AddListener(OnClickLessBuyNum);

        _butPlus.onClick.RemoveAllListeners();
        _butPlus.onClick.AddListener(OnClickPlusBuyNum);

        //add 策划需求购买体力界面点击黑背景不关闭 ws 2021/1/11
        //_butClose.onClick.RemoveAllListeners();
        //_butClose.onClick.AddListener(() => {
        //    UniversalTool.CancelPopAnim(_bgTra, OnClickClose); });

        _butCancel.onClick.RemoveAllListeners();
        _butCancel.onClick.AddListener(() => {
            UniversalTool.CancelPopAnim(_bgTra, OnClickCancel);
        });

        _butBuy.onClick.RemoveAllListeners();
        _butBuy.onClick.AddListener(() => {
            UniversalTool.CancelPopAnim(_bgTra, OnClickBuy);
        });

        _baseBuyCurrencyNum = (int)buyInfo.OriginalPrice[0].Count;
        string path = StaticData.configExcel.GetGameItemByID(buyInfo.OriginalPrice[0].ID).Icon;

        _butBuyCurrencyIcon.sprite = ABManager.GetAsset <Sprite>(path);
        _butBuyCurrencyIcon.SetNativeSize();
        _butBuyCurrencyNum.text = _baseBuyCurrencyNum.ToString();
    }
Ejemplo n.º 8
0
    //设置使用哪张mask图,用fva代表,上右下左4个字符
    public void SetMask(string maskmode, float tileSize, string spriteName)
    {
        modeName = maskmode;
        //创建mask
        var        prefab = ABManager.GetAsset <GameObject>($"Mask-{modeName}");
        GameObject go     = Instantiate(prefab);

        go.name = "Mask";
        go.transform.SetParent(this.transform);
        go.transform.localPosition = Vector3.zero;
        go.transform.localScale    = Vector3.one;
        SetSize(tileSize, spriteName);//初始化图块的大小
    }
Ejemplo n.º 9
0
 private void SetLocalName()
 {
     if (image != null)
     {
         string imageName = LocalizationDefineHelper.GetImageNameById(idDefineLocalize);
         image.sprite = ABManager.GetAsset <Sprite>(imageName);
     }
     else
     {
         text = GetComponent <Text>();
         string textString = LocalizationDefineHelper.GetStringNameById(idDefineLocalize);
         text.text = textString;
     }
 }
Ejemplo n.º 10
0
    /// <summary>
    /// 播放动画完成
    /// </summary>
    private void PlayAnimEnd()
    {
        //开启没在抽奖状态
        _isLotteryState = false;

        //获得物品展示
        var    item = StaticData.configExcel.GetGameItemByID(_lotteryItem.ID);
        string name = LocalizationDefineHelper.GetStringNameById(item.ItemName);
        Sprite icon = ABManager.GetAsset <Sprite>(item.Icon);

        StaticData.OpenEarnRewards(icon, name, (int)_lotteryItem.Count);

        //还原爪子
        _usePaw.sprite = beforePaw;
    }
Ejemplo n.º 11
0
    /// <summary>
    /// 获取奖励并且显示奖励
    /// </summary>
    private void GetRewards()
    {
        GetSeedAward();

        string path = string.Empty;
        Sprite icon = null;

        for (int i = 0; i < _gridRewards.Count; i++)
        {
            path = StaticData.configExcel.GetGameItemByID(_gridRewards[i].ID).Icon;
            icon = ABManager.GetAsset <Sprite>(path);
            _animElements[i]._itemIcon.sprite = icon;
            _animElements[i]._itemNum.text    = _gridRewards[i].Count.ToString();
        }
    }
Ejemplo n.º 12
0
    /// <summary>
    /// 设置item信息
    /// </summary>
    /// <param name="itemObj"></param>
    /// <param name="id"></param>
    /// <param name="num"></param>
    private void SetItemInfo(GameObject itemObj, int id, int num)
    {
        GameItemDefine itemData = StaticData.configExcel.GetGameItemByID(id);

        //name
        itemObj.transform.Find("BG/Name").GetComponent <Text>().text = LocalizationDefineHelper.GetStringNameById(itemData.ItemName);
        //icon
        Sprite    icon    = ABManager.GetAsset <Sprite>(itemData.Icon);
        Transform iconTra = itemObj.transform.Find("BG/Icon");

        iconTra.GetComponent <Image>().sprite = icon;
        iconTra.GetComponent <Image>().SetNativeSize();
        //num
        itemObj.transform.Find("BG/Num").GetComponent <Text>().text = num.ToString();
    }
Ejemplo n.º 13
0
    void SetLeftGo(string content)
    {
        goLeft.SetActive(true);
        goRight.SetActive(false);
        var    dataDefine = StaticData.configExcel.GetManorRegionWordsByDialogId(currDialogId);
        string NameText   = StaticData.configExcel.GetChapterFunctionTextByID(dataDefine.Name).SimplifiedChinese;

        if (dataDefine.Name == 10000007)
        {
            NameText = StaticData.playerInfoData.userInfo.Name;
        }
        NameText               = string.Format(NameText, StaticData.playerInfoData.userInfo.Name);
        TextLeftName.text      = NameText;
        imageLeftPerson.sprite = ABManager.GetAsset <Sprite>(dataDefine.HalfPhoto);
        TextContentLeft.word   = $"{content}";
        TextContentLeft.Play();
    }
Ejemplo n.º 14
0
    public void SetRegionComponent(ManorRegionComponent manorRegionComponent, DecorateBoardComponent decorateBoardComponent)
    {
        this.manorRegionComponent   = manorRegionComponent;
        this.decorateBoardComponent = decorateBoardComponent;
        //设置货币加速的图标和数量
        AreaUnlockDefine areaUnlockDefine = StaticData.configExcel.GetAreaUnlockByID(this.manorRegionComponent.regionId);
        var       dealClass    = areaUnlockDefine.UseGoods;
        DealClass willCost     = dealClass[0];
        var       iconCurrency = StaticData.configExcel.GetGameItemByID(willCost.IdGameItem).Icon;

        ImageCurrency.sprite = ABManager.GetAsset <Sprite>(iconCurrency);
        TextCurrencyNum.text = $"{willCost.Price}";
        int adAddMinute      = areaUnlockDefine.SpeedTime / 60;
        int diamondAddMinute = areaUnlockDefine.GoodsSpeedTime / 60;

        TextAdIncrease.text      = string.Format(TextAdIncrease.text, adAddMinute);
        TextDiamondIncrease.text = string.Format(TextDiamondIncrease.text, diamondAddMinute);
    }
Ejemplo n.º 15
0
    //显示女主讲话
    void ShowLecture_Image(int index)
    {
        switch (index)
        {
        case 1:
            //生成特效
            var        ParticleParfab = ABManager.GetAsset <GameObject>(ParticleName);
            GameObject parParfab      = GameObject.Instantiate(ParticleParfab);
            particle = parParfab.GetComponent <ParticleSystem>();
            ChapterHelper.SetParent(parParfab, UIRoot.instance.GetUIRootCanvas().transform);
            (parParfab.transform as RectTransform).anchoredPosition = Vector2.zero;
            particle.Play();
            ChapterHelper.SetActive(lecture_image.gameObject, true, () =>
            {
                ChapterHelper.SetActive(appearOnTheStage0_image.gameObject, false);
            });
            dialogueBox.SetStartDialogueId(10000004);
            dialogueBox.Initial(() =>
            {
                dialogueBox.Close();
                //OpenClickBtn(true);
                ClickBtn();
            });
            dialogueBox.Show();
            break;

        case 2:
            particle.Play();    //开启特效
            ChapterHelper.SetActive(lecture_image.gameObject, true, () =>
            {
                ChapterHelper.SetActive(passerby_image.gameObject, false);
            });
            dialogueBox.SetStartDialogueId(10000006);
            dialogueBox.Initial(() =>
            {
                dialogueBox.Close();
                //OpenClickBtn(true);
                ClickBtn();
            });
            dialogueBox.Show();
            break;
        }
    }
Ejemplo n.º 16
0
    void SetSize(float tileSize, string spriteName)
    {
        _mask   = transform.Find("Mask").transform.GetComponent <Image>();
        _jigsaw = transform.Find("Mask/Image").transform.GetComponent <Image>();
        //设置mask大小
        (transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, tileSize);
        (transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, tileSize);
        float maskSize = 150 * tileSize / 100;

        (_mask.transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, maskSize);
        (_mask.transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, maskSize);
        //设置大图的大小
        float jigmapSize = (this.transform.parent as RectTransform).rect.width;

        (this._jigsaw.transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, jigmapSize);
        (this._jigsaw.transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, jigmapSize);
        //设置图片
        this._jigsaw.sprite = ABManager.GetAsset <Sprite>(spriteName);
    }
Ejemplo n.º 17
0
    /// <summary>
    /// 根据头像id 获取头像图片资源
    /// </summary>
    /// <param name="id"></param>
    /// <returns></returns>
    public static Sprite GetIcon(int iconId)
    {
        Sprite icon = null;

        PlayerAvatarDefine playerAvatarDefine = StaticData.configExcel.GetPlayerAvatarByID(iconId);

        if (playerAvatarDefine != null)
        {
            string path = StaticData.configExcel.GetPlayerAvatarByID(iconId).Icon;
            try
            {
                icon = ABManager.GetAsset <Sprite>(path);
            }
            catch (Exception er)
            {
                Debug.Log("找不到头像:" + path);
            }
        }

        return(icon);
    }
Ejemplo n.º 18
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    /// <summary>
    /// 创建除草奖励
    /// </summary>
    /// <param name="tagePoin"></param>
    void CreationAwardItem(Vector3 tagePoin)
    {
        GameObject  obj  = GameObject.Instantiate(_awardItem.gameObject, transform);
        UIPanelDrag item = obj.GetComponent <UIPanelDrag>();

        item.localPos = tagePoin;
        item.transform.localPosition = tagePoin;
        int   index     = Random.Range(0, _awardItemSprites.Count);
        Image awardIcon = item.GetComponent <Image>();

        awardIcon.sprite = _awardItemSprites[index];
        awardIcon.SetNativeSize();
        Transform trashCanTage = _trashCan[index];

        item.actionOnPointerUp = DragUp;
        if (_showAwardItemDic.ContainsKey(trashCanTage))
        {
            _showAwardItemDic[trashCanTage].Add(item);
        }
        else
        {
            List <UIPanelDrag> uIPanelDrags = new List <UIPanelDrag>();
            uIPanelDrags.Add(item);
            _showAwardItemDic.Add(trashCanTage, uIPanelDrags);
        }
        _allAwards.Add(item);
        item.gameObject.SetActive(true);
        //item.enabled = false;
        if (onece)
        {//创建引导
            createGuidance = () =>
            {
                var        parfab   = ABManager.GetAsset <GameObject>("ChapterGuidance");
                GameObject guidance = GameObject.Instantiate(parfab, transform);
                chapterGuidance = guidance.GetComponent <ChapterGuidance>();
                chapterGuidance.PlayGuidanceAnima(item.transform.localPosition, trashCanTage.transform.localPosition);
            };
            onece = false;
        }
    }
Ejemplo n.º 19
0
    public static GameObject CreateUI(string UIName, bool isTopCanvas = false, bool isBGCanvas = false, bool isGuideCanvas = false)
    {
        GameObject go = null;

        if (IsHaveUI(UIName))
        {
            go = GetExistUI(UIName);
            if (!go.activeInHierarchy)
            {
                go.SetActive(true);
            }
        }
        else
        {
            var       prefab = ABManager.GetAsset <GameObject>(UIName);
            Transform parent = null;
            if (isTopCanvas)
            {
                parent = UIRoot.instance.GetUIRootCanvasTop().transform;
            }
            else if (isBGCanvas)
            {
                parent = UIRoot.instance.GetUIRootCanvasBG().transform;
            }
            else if (isGuideCanvas)
            {
                parent = UIRoot.instance.GetUIRootCanvasGuide().transform;
            }
            else
            {
                parent = UIRoot.instance.GetUIRootCanvas().transform;
            }
            go = ResourcesHelper.InstantiatePrefabFromABSetDefault(prefab, parent);
            AddListUI(UIName, go);
        }
        //层级设置到最高
        go.transform.SetAsLastSibling();
        return(go);
    }
Ejemplo n.º 20
0
    public void ScrollCellIndex(int idx)
    {
        //获取配置文件
        listDecorateMyHave = StaticData.GetWareHouseDecorate();
        listDecorateNotTile.Clear();
        for (int i = 0; i < listDecorateMyHave.Count; i++)
        {
            listDecorateNotTile.Add(StaticData.configExcel.GetDecorateByDecorateId(listDecorateMyHave[i].GoodId));
        }

        var gameItemDefine = StaticData.configExcel.GetGameItemByID(listDecorateNotTile[idx].idGameItem);

        StaticData.DebugGreen($"listDecorateNotTile[idx].idGameItem:{listDecorateNotTile[idx].idGameItem}");
        ImageDecorate.sprite = ABManager.GetAsset <Sprite>(gameItemDefine.Icon);
        NameModel            = listDecorateNotTile[idx].Model[0];
        textDes.text         = listDecorateNotTile[idx].notes;
        currDecorateDefine   = listDecorateNotTile[idx];
        haveNum = StaticData.GetWareHouseItem(gameItemDefine.ID).GoodNum;
        if (haveNum > 0)
        {
            textNum.gameObject.SetActive(true);
            textNum.text = $"{haveNum}";
        }
    }
Ejemplo n.º 21
0
    /// <summary>
    /// 更新奖励显示
    /// </summary>
    public void UpdateRewardsShow(int id, int num)
    {
        if (!_earnItemObj.transform.parent.gameObject.activeInHierarchy)
        {
            _earnItemObj.transform.parent.gameObject.SetActive(true);
        }

        if (_curEarnRewards.ContainsKey(id))
        {
            int itemNum = int.Parse(_curEarnRewards[id].text);
            DOTween.To(() => itemNum, rewardNum => { itemNum = rewardNum; _curEarnRewards[id].text = itemNum.ToString(); }, num, 0.6f);
        }
        else
        {
            var obj = Instantiate(_earnItemObj, _earnContent);
            obj.SetActive(true);
            var text = obj.transform.Find("Num").GetComponent <Text>();
            var icon = obj.transform.Find("Icon").GetComponent <Image>();
            var path = StaticData.configExcel.GetGameItemByID(id).Icon;
            icon.sprite = ABManager.GetAsset <Sprite>(path);
            //text.text = num.ToString();
            _curEarnRewards.Add(id, text);

            text.text = "0";
            int itemNum = 0;
            if (num > 2)
            {
                DOTween.To(() => itemNum, rewardNum => { itemNum = rewardNum; text.text = itemNum.ToString(); }, num, 0.3f);
            }
            else
            {
                text.text = num.ToString();
            }
        }
        //
    }
Ejemplo n.º 22
0
    //信息更新
    void ShwoData()
    {
        if (_currShowData == null)
        {
            return;
        }
        bool isShowRedDot;

        //红点逻辑
        if (ChapterHelper.localOADList.Contains(_currShowData.ExtraStoryId))
        {
            isShowRedDot = false;
        }
        else
        {
            isShowRedDot = true;
        }

        //上新逻辑
        UpNow = PlayerPrefs.GetInt($"OAD+{_currShowData.ExtraStoryId}");
        if (UpNow == 2)
        {//上新逻辑关闭
            New_image.gameObject.SetActive(false);
        }
        else
        {
            New_image.gameObject.SetActive(true);
        }


        try
        {
            ItemPicture_image.sprite = ABManager.GetAsset <Sprite>(_currShowData.picture);
        }
        catch
        {
            Debug.LogError("番外icon没找到");
        }

        bool isUnlock = UIChapterComponent.Instance.OADID.Contains(_currShowData.ExtraStoryId.ToString()) ? true : false;//在列表里则解锁

        if (!isUnlock)
        {
            if (_currShowData.Price.Count != 0)//紫星币
            {
                type = OADItemType.Money;
            }
            else//AD
            {
                type = OADItemType.AD;
                if (UIChapterComponent.Instance.ADList != null)//没看过广告的用户 请求回返空
                {
                    foreach (var item in UIChapterComponent.Instance.ADList)
                    {
                        if (item.GoodsId != _currShowData.ExtraStoryId)
                        {
                            continue;
                        }
                        ADcount = item.AdvNum;
                    }
                }
            }
        }
        else
        {
            type = OADItemType.Unlock;
        }

        string OADName = ChapterHelper.GetOADDialogueString(ChapterHelper.GetOADData(_currShowData.ExtraStoryName));

        this.OADName_Text.text = OADName;

        if (type == OADItemType.AD && this.ADcount >= _currShowData.AdvertisingNum)
        {
            type = OADItemType.Unlock;
        }

        switch (type)
        {
        case OADItemType.AD:
            ChapterHelper.SetActive(unlock.gameObject, true);
            ChapterHelper.SetActive(start.gameObject, false);

            //unlockIcon.sprite = ABManager.GetAsset<Sprite>("");//广告Icon图片
            watchCount.text = $"{this.ADcount}/{_currShowData.AdvertisingNum}";

            NoUnlockRedDot.gameObject.SetActive(isShowRedDot);
            break;

        case OADItemType.Money:
            ChapterHelper.SetActive(unlock.gameObject, true);
            ChapterHelper.SetActive(start.gameObject, false);

            unlockIcon.sprite = ABManager.GetAsset <Sprite>("dj_zjb");   //紫星币Icon图片
            watchCount.text   = _currShowData.Price[0].Count.ToString();
            //颜色变化(不足为红够了变白)

            NoUnlockRedDot.gameObject.SetActive(isShowRedDot);
            break;

        case OADItemType.Unlock:
            ChapterHelper.SetActive(start.gameObject, true);
            ChapterHelper.SetActive(unlock.gameObject, false);

            UnlockRedDot.gameObject.SetActive(isShowRedDot);

            startWatch_text.text = StaticData.GetMultilingual(120292);    //国际化获取
            break;
        }
    }
Ejemplo n.º 23
0
    /// <summary>
    /// 初始化入场券的icon
    /// </summary>
    private void InitAdmissionTickeIcon()
    {
        string path = StaticData.configExcel.GetGameItemByID(StaticData.configExcel.GetVertical().AdmissionGoodsId).Icon;

        _admissionTickeIcon.sprite = ABManager.GetAsset <Sprite>(path);
    }