Beispiel #1
0
 /// <summary>
 /// creates ellipse on a board in Point and gives it number i
 /// </summary>
 public Cop(Board board, Point node, int i)
 {
     myNode = new Node(node);
     myNeighbors = new List<int>();
     myNode.number = i;
     board.pointCop(node, myNode);
     myNeighbors = board.findNeighbors(myNode.number);
 }
Beispiel #2
0
 /// <summary>
 /// creates ellipse on a board in Point and gives it number i
 /// </summary>
 public Cop(Board board, Point node, int i)
 {
     myNode        = new Node(node);
     myNeighbors   = new List <int>();
     myNode.number = i;
     board.pointCop(node, myNode);
     myNeighbors = board.findNeighbors(myNode.number);
 }
Beispiel #3
0
 /// <summary>
 /// robber for test uses
 /// </summary>
 public Robber(int startNode, Board board)
 {
     myPath       = new List <int>();
     ocpupiedNode = startNode;
     movesSoFar   = 0;
     myNeighbors  = new List <int>();
     myNeighbors  = board.findNeighbors(ocpupiedNode);
 }
Beispiel #4
0
 /// <summary>
 /// robber for test uses
 /// </summary>
 public Robber(int startNode, Board board)
 {
     myPath = new List<int>();
     ocpupiedNode = startNode;
     movesSoFar = 0;
     myNeighbors = new List<int>();
     myNeighbors = board.findNeighbors(ocpupiedNode);
 }
Beispiel #5
0
 /// <summary>
 /// creates ellipse on a board in Point and gives it number i
 /// </summary>
 public Robber(Board board, Point node, int i)
 {
     myNode        = new Node(node);
     myNeighbors   = new List <int>();
     myNode.number = i;
     movesSoFar    = 0;
     myPath        = new List <int>();
     board.pointRobber(node, myNode);
     myNeighbors = board.findNeighbors(myNode.number);
 }
Beispiel #6
0
 /// <summary>
 /// creates ellipse on a board in Point and gives it number i
 /// </summary>
 public Robber(Board board, Point node, int i)
 {
     myNode = new Node(node);
     myNeighbors = new List<int>();
     myNode.number = i;
     movesSoFar = 0;
     myPath = new List<int>();
     board.pointRobber(node, myNode);
     myNeighbors = board.findNeighbors(myNode.number);
 }
Beispiel #7
0
        public static List <List <int> > removePitfalls(Board board)
        {
            int  numberOfNodes = board.neighborForClass.Count();
            bool isEqual       = true;

            for (int i = 0; i < numberOfNodes; i++)
            {
                List <int> nodeList = board.neighborForClass[i];
                if (nodeList.Count != 0)
                {
                    for (int j = 0; j < nodeList.Count; j++)
                    {
                        isEqual = true;
                        int        node   = nodeList[j];
                        List <int> robPos = new List <int>(nodeList);
                        List <int> copPos = new List <int>(board.findNeighbors(node, true));
                        copPos.Add(node);
                        robPos.Add(i);
                        copPos.Sort();
                        robPos.Sort();

                        for (int k = 0; k < robPos.Count; k++)
                        {
                            if (!copPos.Contains(robPos[k]))
                            {
                                isEqual = false;
                                break;
                            }
                        }
                        if (isEqual)
                        {
                            // nodeList.Remove(i);
                            foreach (List <int> tmp in board.neighborForClass)
                            {
                                if (tmp.Contains(i))
                                {
                                    tmp.Remove(i);
                                }
                            }
                            nodeList.Clear();
                            board.neighborForClass = removePitfalls(board);
                            nodeList = board.neighborForClass[0];
                            i        = 0; j = 0;
                            break;
                        }
                    }
                }
            }
            return(board.neighborForClass);
        }
Beispiel #8
0
        private void plansza_MouseDown(object sender, MouseButtonEventArgs e)
        {
            string elem = findElement(sender, e);

            if (elem == null || elem == "")
            {
            }
            else if (elem != "" && elem.Substring(0, 3) == "nod")
            {
                clickedElement = Convert.ToInt32(elem.Substring(4, elem.Length - 4));
                if (copTurn)
                {
                    if (copPlaced)
                    {
                        if (cop.myNeighbors.Contains(clickedElement))
                        {
                            checkboard.Children.Remove(cop.myNode.elly);
                            cop.myNode.number = clickedElement;
                            cop.myNeighbors   = board.findNeighbors(cop.myNode.number);
                            board.pointCop(findPoint(elem), cop.myNode);
                            checkboard.Children.Add(cop.myNode.elly);
                            RobberMove();
                        }
                        else
                        {
                            cop.myNeighbors = board.findNeighbors(cop.myNode.number);
                            MessageBox.Show("tak daleko nie dobiegnę...");
                        }
                    }
                    else
                    {
                        int tmp;
                        cop = new Cop(board, findPoint(elem, out tmp), tmp);
                        checkboard.Children.Add(cop.myNode.elly);
                        copPlaced    = true;
                        copTurn      = false;
                        lblTura.Text = "Złodziej";
                    }
                }
                else
                {
                    if (!robberPlaced)
                    {
                        int tmp;
                        robber = new Robber(board, findPoint(elem, out tmp), tmp);
                        checkboard.Children.Add(robber.myNode.elly);
                        robberPlaced = true;
                        copTurn      = true;
                        lblTura.Text = "Gliniarz";
                    }
                }
            }
            else if (elem.Substring(0, 3) == "rob" || elem.Substring(0, 3) == "cop")
            {
                if (copTurn)
                {
                    if (cop.myNeighbors.Contains(robber.myNode.number))
                    {
                        gameEnd("cop");
                    }
                    else
                    {
                        MessageBox.Show("jeszcze za daleko");
                    }
                }
                else
                {
                    if (robber.myNeighbors.Contains(cop.myNode.number))
                    {
                        gameEnd("robber");
                    }
                    else
                    {
                        MessageBox.Show("no widze go i co?!");
                    }
                }
            }
        }
Beispiel #9
0
        internal static Node<Data> simulateGame(int searchWidth, int searchDepth, int copnumber, Node<Data> node, Board board)
        {
            if (searchDepth != 0)
            {
                Data nodeInfo = node.GetData();
                List<int> neighborList = new List<int>(board.findNeighbors(nodeInfo.RobberPos));
                List<int> path = new List<int>();
                int robberNodePosition;
                for (int i = 0; i < searchWidth; i++)
                {
                    node.AddChild(FindChildOnBoard(neighborList, nodeInfo, copnumber, out robberNodePosition, board));
                    if (neighborList.Contains(robberNodePosition))
                        neighborList.Remove(robberNodePosition);
                }
                //obliczanie prawdopodobieństw do ruchu na zaraz
                int sum = 0, iter = 0, maxNode = 0;
                double maxProbNode = 0;
                foreach (Node<Data> child in node.GetChildren())
                {
                    sum += child.GetData().RobberCopDistance;
                }
                foreach (Node<Data> child in node.GetChildren())
                {
                    child.GetData().Probability = (double)child.GetData().RobberCopDistance / sum;
                    if (child.GetData().Probability > maxProbNode)
                    {
                        maxProbNode = child.GetData().Probability;
                        maxNode = iter;
                    }
                    iter++;
                }
                simulateGame(searchWidth, searchDepth - 1, copnumber, node.GetChild(maxNode), board);
            }

            return node;
        }
Beispiel #10
0
        public static List<int> Dijkstra(int from, int startNode, int finalNode, Board board)
        {
            nodeNumber = board.neighbor.Count;
            List<int> path = new List<int>();
            List<List<int>> visited = new List<List<int>>(nodeNumber);
            for (int i = 0; i < nodeNumber; i++)
            {
                visited.Add(new List<int>());
            }
            List<int> neighbors = board.findNeighbors(startNode);
            Queue<int> q = new Queue<int>(nodeNumber);
            int tmpNode;
            visited[startNode].Add(from);
            foreach (int i in neighbors)
            {
                if (i == finalNode)
                {
                    path.Add(startNode);
                    path.Add(finalNode);
                    return path;
                }
                else
                {
                    q.Enqueue(i);
                    visited[i].Add(startNode);
                }
            }
            while (q.Count != 0)
            {
                tmpNode = q.Dequeue();
                neighbors = board.findNeighbors(tmpNode);
                foreach (int node in neighbors)
                {
                    if (node == finalNode)
                    {
                        q.Enqueue(node);
                        visited[node].Add(tmpNode);
                        createPathFromQueue(visited, out path, node, startNode);
                        return path;
                    }
                    else
                    {

                        if (visited[node].Count == 0)
                        {
                            q.Enqueue(node);
                            visited[node].Add(tmpNode);
                        }
                    }
                }
            }
            return path;
        }
Beispiel #11
0
        public static int alphabeta(int node, int depth, int alpha, int beta, bool player, int oponentNode, int startDepth, Board board)
        {
            int goNode = node;
            if (depth == 0 || node == oponentNode) //lub koniec gry
            {
                return getNodeValue(node, oponentNode, player, board);
            }

            if (player == true)
            {
                foreach (int neighbor in board.findNeighbors(node))
                {
                    int alpha2 = Math.Max(alpha, alphabeta(oponentNode, depth - 1, alpha, beta, !player, neighbor, startDepth, board));
                    if (alpha2 > alpha)
                    {
                        goNode = neighbor;
                        alpha = alpha2;
                    }

                    if (alpha>=beta)
                    {
                        return beta;

                    }
                }
                return alpha;
            }
            else
            {
                foreach (int neighbor in board.findNeighbors(oponentNode))
                {
                    beta = Math.Min(beta, alphabeta(oponentNode, depth - 1, alpha, beta, !player, neighbor, startDepth, board));
                    if (alpha>=beta)
                    {
                        return alpha;
                    }
                }
                return beta;
            }
        }
Beispiel #12
0
        public static List<List<int>> removePitfalls(Board board)
        {
            int numberOfNodes = board.neighborForClass.Count();
            bool isEqual=true;
            for (int i = 0; i < numberOfNodes; i++)
            {
                List<int> nodeList = board.neighborForClass[i];
                if (nodeList.Count != 0)
                    for (int j = 0; j < nodeList.Count; j++)
                    {
                        isEqual = true;
                        int node = nodeList[j];
                        List<int> robPos = new List<int>(nodeList);
                        List<int> copPos = new List<int>(board.findNeighbors(node, true));
                        copPos.Add(node);
                        robPos.Add(i);
                        copPos.Sort();
                        robPos.Sort();

                        for (int k = 0; k < robPos.Count; k++)
                        {
                            if (!copPos.Contains(robPos[k]))
                            {
                                isEqual = false;
                                break;
                            }
                        }
                        if (isEqual)
                        {
                            // nodeList.Remove(i);
                            foreach (List<int> tmp in board.neighborForClass)
                            {
                                if (tmp.Contains(i))
                                    tmp.Remove(i);
                            }
                            nodeList.Clear();
                            board.neighborForClass = removePitfalls(board);
                            nodeList = board.neighborForClass[0];
                            i = 0; j = 0;
                            break;
                        }

                    }
            }
            return board.neighborForClass;
        }
Beispiel #13
0
 /// <summary>
 /// move and find neighbor list
 /// </summary>
 /// <param name="node">node number to move to</param>
 /// <param name="board">board for witch we find neighborhood</param>
 public void move(int node, Board board)
 {
     ocupiedNode = node;
     myNeighbors = board.findNeighbors(ocupiedNode);
 }
Beispiel #14
0
 /// <summary>
 /// cop for test uses
 /// </summary>
 public Cop(int startNode, Board board)
 {
     ocupiedNode = startNode;
     myNeighbors = new List<int>();
     myNeighbors = board.findNeighbors(ocupiedNode);
 }
Beispiel #15
0
 /// <summary>
 /// move and find neighbor list
 /// </summary>
 /// <param name="node">node number to move to</param>
 /// <param name="board">board for witch we find neighborhood</param>
 public void move(int node, Board board)
 {
     ocupiedNode = node;
     myNeighbors = board.findNeighbors(ocupiedNode);
 }
Beispiel #16
0
 /// <summary>
 /// cop for test uses
 /// </summary>
 public Cop(int startNode, Board board)
 {
     ocupiedNode = startNode;
     myNeighbors = new List <int>();
     myNeighbors = board.findNeighbors(ocupiedNode);
 }