Inheritance: OpenMetaverse.Rendering.IRendering
Beispiel #1
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 public DAEExport(RadegastInstance instance, Primitive requestedPrim)
 {
     Instance = instance;
     ImageFormat = "PNG";
     ConsolidateMaterials = true;
     SkipTransparentFaces = true;
     Mesher = new MeshmerizerR();
     Init(Client.Network.CurrentSim, requestedPrim);
 }
Beispiel #2
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        public SceneWindow(RadegastInstance instance)
            : base(instance)
        {
            InitializeComponent();

            this.Instance = instance;
            this.Client = instance.Client;

            UseMultiSampling = Instance.GlobalSettings["use_multi_sampling"];

            genericTaskThread = new Thread(new ThreadStart(GenericTaskRunner));
            genericTaskThread.IsBackground = true;
            genericTaskThread.Name = "Generic task queue";
            genericTaskThread.Start();

            renderer = new MeshmerizerR();
            renderTimer = new System.Diagnostics.Stopwatch();
            renderTimer.Start();

            // Camera initial setting
            Camera = new Camera();
            InitCamera();
            SetWaterPlanes();

            chatOverlay = new ChatOverlay(instance, this);
            cbChatType.SelectedIndex = 1;

            DrawDistance = Instance.GlobalSettings["draw_distance"];
            pnlDebug.Visible = Instance.GlobalSettings["scene_viewer_debug_panel"];

            Client.Objects.TerseObjectUpdate += new EventHandler<TerseObjectUpdateEventArgs>(Objects_TerseObjectUpdate);
            Client.Objects.ObjectUpdate += new EventHandler<PrimEventArgs>(Objects_ObjectUpdate);
            Client.Objects.AvatarUpdate += new EventHandler<AvatarUpdateEventArgs>(Objects_AvatarUpdate);

            Client.Network.RegisterCallback(PacketType.KillObject, KillObjectHandler);
            Client.Network.SimChanged += new EventHandler<SimChangedEventArgs>(Network_SimChanged);
            Client.Terrain.LandPatchReceived += new EventHandler<LandPatchReceivedEventArgs>(Terrain_LandPatchReceived);
            Client.Avatars.AvatarAnimation += new EventHandler<AvatarAnimationEventArgs>(AvatarAnimationChanged);
            Client.Avatars.AvatarAppearance += new EventHandler<AvatarAppearanceEventArgs>(Avatars_AvatarAppearance);
            Client.Appearance.AppearanceSet += new EventHandler<AppearanceSetEventArgs>(Appearance_AppearanceSet);
            Instance.Netcom.ClientDisconnected += new EventHandler<DisconnectedEventArgs>(Netcom_ClientDisconnected);
            Application.Idle += new EventHandler(Application_Idle);
        }
Beispiel #3
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 public RenderTerrain(RadegastInstance instance)
 {
     this.Instance = instance;
     renderer = new MeshmerizerR();
 }
Beispiel #4
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        public frmPrimWorkshop(RadegastInstance instance, uint rootLocalID)
            : base(instance)
        {
            this.RootPrimLocalID = rootLocalID;

            InitializeComponent();
            Disposed += new EventHandler(frmPrimWorkshop_Disposed);
            AutoSavePosition = true;
            UseMultiSampling = cbAA.Checked = instance.GlobalSettings["use_multi_sampling"];
            cbAA.CheckedChanged += cbAA_CheckedChanged;

            this.instance = instance;

            renderer = new MeshmerizerR();
            textRendering = new TextRendering(instance);

            Client.Objects.TerseObjectUpdate += new EventHandler<TerseObjectUpdateEventArgs>(Objects_TerseObjectUpdate);
            Client.Objects.ObjectUpdate += new EventHandler<PrimEventArgs>(Objects_ObjectUpdate);
            Client.Objects.ObjectDataBlockUpdate += new EventHandler<ObjectDataBlockUpdateEventArgs>(Objects_ObjectDataBlockUpdate);
        }
Beispiel #5
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        public META3D(METAboltInstance instance, ObjectsListItem obtectitem)
        {
            InitializeComponent();

            SetExceptionReporter();
            Application.ThreadException += new ThreadExceptionHandler().ApplicationThreadException;

            Disposed += new EventHandler(META3D_Disposed);

            this.RootPrimLocalID = obtectitem.Prim.LocalID;

            selitem = obtectitem.Prim;

            string msg1 = "Drag (left mouse down) to rotate object\n" +
                            "ALT+Drag to Zoom\n" +
                            "Ctrl+Drag to Pan\n" +
                            "Wheel in/out to Zoom in/out\n\n" +
                            "Click camera then object for snapshot";

            toolTip = new Popup(customToolTip = new CustomToolTip(instance, msg1));
            toolTip.AutoClose = false;
            toolTip.FocusOnOpen = false;
            toolTip.ShowingAnimation = toolTip.HidingAnimation = PopupAnimations.Blend;

            UseMultiSampling = false;

            this.instance = instance;
            client = this.instance.Client;
            //netcom = this.instance.Netcom;
            isobject = true;
            this.objectitem = obtectitem;

            TexturePointers[0] = 0;

            renderer = new MeshmerizerR();
            textRendering = new TextRendering(instance);

            client.Objects.TerseObjectUpdate += new EventHandler<TerseObjectUpdateEventArgs>(Objects_TerseObjectUpdate);
            client.Objects.ObjectUpdate += new EventHandler<PrimEventArgs>(Objects_ObjectUpdate);
            client.Objects.ObjectDataBlockUpdate += new EventHandler<ObjectDataBlockUpdateEventArgs>(Objects_ObjectDataBlockUpdate);
            client.Network.SimChanged += new EventHandler<SimChangedEventArgs>(SIM_OnSimChanged);
            client.Self.TeleportProgress += new EventHandler<TeleportEventArgs>(Self_TeleportProgress);
        }
Beispiel #6
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        public SceneWindow(RadegastInstance instance)
            : base(instance)
        {
            InitializeComponent();
            Disposed += new EventHandler(frmPrimWorkshop_Disposed);

            this.Instance = instance;
            this.Client = instance.Client;

            UseMultiSampling = cbAA.Checked = instance.GlobalSettings["use_multi_sampling"];
            cbAA.CheckedChanged += cbAA_CheckedChanged;

            this.instance = instance;

            genericTaskThread = new Thread(new ThreadStart(GenericTaskRunner));
            genericTaskThread.IsBackground = true;
            genericTaskThread.Name = "Generic task queue";
            genericTaskThread.Start();

            renderer = new MeshmerizerR();
            renderTimer = new System.Diagnostics.Stopwatch();
            renderTimer.Start();

            // Camera initial setting
            Camera = new Camera();
            InitCamera();

            tbDrawDistance.Value = (int)DrawDistance;
            lblDrawDistance.Text = string.Format("Draw distance: {0}", tbDrawDistance.Value);

            Client.Objects.TerseObjectUpdate += new EventHandler<TerseObjectUpdateEventArgs>(Objects_TerseObjectUpdate);
            Client.Objects.ObjectUpdate += new EventHandler<PrimEventArgs>(Objects_ObjectUpdate);
            Client.Objects.ObjectDataBlockUpdate += new EventHandler<ObjectDataBlockUpdateEventArgs>(Objects_ObjectDataBlockUpdate);
            Client.Objects.KillObject += new EventHandler<KillObjectEventArgs>(Objects_KillObject);
            Client.Network.SimChanged += new EventHandler<SimChangedEventArgs>(Network_SimChanged);
            Client.Terrain.LandPatchReceived += new EventHandler<LandPatchReceivedEventArgs>(Terrain_LandPatchReceived);
            Client.Avatars.AvatarAnimation += new EventHandler<AvatarAnimationEventArgs>(AvatarAnimationChanged);
            Client.Avatars.AvatarAppearance += new EventHandler<AvatarAppearanceEventArgs>(Avatars_AvatarAppearance);
            Client.Appearance.AppearanceSet += new EventHandler<AppearanceSetEventArgs>(Appearance_AppearanceSet);
            Instance.Netcom.ClientDisconnected += new EventHandler<DisconnectedEventArgs>(Netcom_ClientDisconnected);
            Application.Idle += new EventHandler(Application_Idle);
        }
Beispiel #7
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 public PrimToMesh()
 {
     _mesher = new OMVR.MeshmerizerR();
 }