private void OnWorldRemoved(World world) { world.Manager = null; if (world is GameWorld) { Monitor.WorldRemoved(world); } log.Info($"World {world.Id} ({world.Name}) removed"); }
void OnWorldRemoved(World world) { world.Manager = null; if (world is GameWorld) { Monitor.WorldRemoved(world); } log.InfoFormat("World {0}({1}) removed.", world.Id, world.Name); }