public void BeginProcess() { ClientDatabase = new Database(Program.serverDatabaseConnString); //log.InfoFormat("Player connected! @ {0}.", skt.RemoteEndPoint); handler = new NetworkHandler(this, skt); DataHandler = new DatabaseHandler(this); handler.BeginHandling(); }
public void BeginProcess() { log.InfoFormat($"Received client @ {Socket.RemoteEndPoint}."); handler = new NetworkHandler(this, Socket); handler.BeginHandling(); }
public void BeginProcess() { log.InfoFormat("Received client @ {0}.", skt.RemoteEndPoint); handler = new NetworkHandler(this, skt); handler.BeginHandling(); }
public void BeginProcess() { log.InfoFormat($"Received client @ {Socket.RemoteEndPoint}."); handler = new NetworkHandler(this, Socket); handler.BeginHandling(); }
public void BeginProcess() { handler = new NetworkHandler(this, skt); handler.BeginHandling(); }
public void BeginProcess() { log.InfoFormat("Received client @ {0}.", skt.RemoteEndPoint); handler = new NetworkHandler(this, skt); handler.BeginHandling(); }
public void BeginProcess() { Console.WriteLine($"Received client @ {Socket.RemoteEndPoint}."); _handler = new NetworkHandler(this, Socket); _handler.BeginHandling(); }
public void BeginProcess() { handler = new NetworkHandler(this, skt); handler.BeginHandling(); }