Beispiel #1
0
        public async Task ConnectAsync(ushort maxConnectAttempts = 1)
        {
            System.Diagnostics.Debug.WriteLine("BluetoothDeviceTransport::Connect() called");

            var deviceService = await RfcommDeviceService.FromIdAsync(_deviceInfo.Device.Id);

            if (deviceService == null)
            {
                throw new Exception("Failed to create RfcommDeviceService with id: " + _deviceInfo.Id.ToString());
            }

            var streamSocket = new StreamSocket();

            await streamSocket.ConnectAsync(deviceService.ConnectionHostName, deviceService.ConnectionServiceName);

            CargoStream = new BluetoothStreamWrapper(streamSocket);

            // we could have used streamSocket.Input/OutputStream.AsStreamForRead/Write but they don't support timeouts
            // and it turns out those are super important if you don't want to lock up constantly on random calls (like
            // trying to get the background when there isn't one :( ).

            CargoReader = new CargoStreamReader(CargoStream, BufferServer.GetPoolInternal(8152));
            CargoWriter = new CargoStreamWriter(CargoStream, BufferServer.GetPoolInternal(8152));
        }
        public async Task ConnectAsync(ushort maxConnectAttempts = 1)
        {
            System.Diagnostics.Debug.WriteLine("BluetoothDeviceTransport::Connect() called");

            var deviceService = await RfcommDeviceService.FromIdAsync(_deviceInfo.Device.Id);

            if (deviceService == null)
            {
                throw new Exception("Failed to create RfcommDeviceService with id: " + _deviceInfo.Id.ToString());
            }

            var streamSocket = new StreamSocket();

            await streamSocket.ConnectAsync(deviceService.ConnectionHostName, deviceService.ConnectionServiceName);

            CargoStream = new BluetoothStreamWrapper(streamSocket);

            // we could have used streamSocket.Input/OutputStream.AsStreamForRead/Write but they don't support timeouts
            // and it turns out those are super important if you don't want to lock up constantly on random calls (like
            // trying to get the background when there isn't one :( ).
            
            CargoReader = new CargoStreamReader(CargoStream, BufferServer.GetPoolInternal(8152));
            CargoWriter = new CargoStreamWriter(CargoStream, BufferServer.GetPoolInternal(8152));
        }