public Blueprint(int width, int height)
        {
            this.Width  = width;
            this.Height = height;

            var numTiles = width * height;

            this.WallComp      = new WallComponent();
            WallComp.blueprint = this;
            this.WallsAt       = new List <int>();
            this.Walls         = new WallTile[numTiles];
            this.Ground        = new BlueprintGround[numTiles];
            this.Floor         = new FloorComponent[numTiles];
            this.Objects       = new BlueprintObjectList[numTiles];

            this.Rooms    = new RoomMap();
            this.RoomData = new BlueprintRoom[0];
        }
Beispiel #2
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        public Blueprint(int width, int height)
        {
            this.Width = width;
            this.Height = height;

            var numTiles = width * height;
            this.WallComp = new WallComponent();
            WallComp.blueprint = this;
            this.WallsAt = new List<int>();
            this.Walls = new WallTile[numTiles];
            this.Ground = new BlueprintGround[numTiles];
            this.Floor = new FloorComponent[numTiles];
            this.Objects = new BlueprintObjectList[numTiles];

            this.Rooms = new RoomMap();
            this.RoomData = new BlueprintRoom[0];
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="model"></param>
        public Blueprint LoadFromXML(XmlHouseData model)
        {
            this.Blueprint = new Blueprint(model.Size, model.Size);
            VM.Context.Blueprint = Blueprint;

            foreach (var floor in model.World.Floors.Where(x => x.Level == 0)){
                Blueprint.SetFloor(floor.X, floor.Y, new FloorComponent() { FloorID = (ushort)floor.Value });
            }

            foreach (var wall in model.World.Walls.Where(x => x.Level == 0))
            {
                Blueprint.SetWall((short)wall.X, (short)wall.Y, new WallTile()
                {
                    Segments = wall.Segments,
                    TopLeftPattern = (ushort)wall.TopLeftPattern,
                    TopRightPattern = (ushort)wall.TopRightPattern,
                    BottomLeftPattern = (ushort)wall.BottomLeftPattern,
                    BottomRightPattern = (ushort)wall.BottomRightPattern,
                    TopLeftStyle = (ushort)wall.LeftStyle,
                    TopRightStyle = (ushort)wall.RightStyle
                });
            }
            Blueprint.RegenRoomMap();
            VM.Context.RegeneratePortalInfo();

            foreach (var obj in model.Objects.Where(x => x.Level == 1))
            {
                if (obj.GUID == "0xE3ABB5F3") obj.GUID = "0x01A0FD79"; //replace onlinejobs door with a normal one
                if (obj.GUID == "0x346FE2BC") obj.GUID = "0x98E0F8BD"; //replace kitchen door with a normal one
                CreateObject(obj);
            }

            foreach (var obj in model.Sounds) {
                VM.Context.Ambience.SetAmbience(VM.Context.Ambience.GetAmbienceFromGUID(obj.ID), (obj.On == 1));
            }

            var testAquarium = new XmlHouseDataObject(); //used to create an aquarium to test with on the lot. remove this before final! (cant be giving out free aquariums!!)
            testAquarium.GUID = "0x98E0F8BD";
            testAquarium.X = 33;
            testAquarium.Y = 57;
            testAquarium.Level = 1;
            testAquarium.Dir = 4;
            CreateObject(testAquarium);

            testAquarium = new XmlHouseDataObject(); //test stove
            testAquarium.GUID = "0xE542C148";
            testAquarium.X = 46;
            testAquarium.Y = 35;
            testAquarium.Level = 1;
            testAquarium.Dir = 1;
            CreateObject(testAquarium);

            testAquarium = new XmlHouseDataObject(); //parrot
            testAquarium.GUID = "0x03BB9D8A";
            testAquarium.X = 33;
            testAquarium.Y = 59;
            testAquarium.Level = 1;
            testAquarium.Dir = 4;
            CreateObject(testAquarium);

            var testCounter = new XmlHouseDataObject(); //test fridge
            testCounter.GUID = "0x675C18AF";
            testCounter.X = 34;
            testCounter.Y = 53;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test hat rack
            testCounter.GUID = "0x01DACE5C";
            testCounter.X = 36;
            testCounter.Y = 53;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test tp1
            testCounter.GUID = "0x96a776ce";
            testCounter.X = 40;
            testCounter.Y = 53;
            testCounter.Level = 1;
            testCounter.Dir = 0;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test Pet Gym
            testCounter.GUID = "0x3360D50A";
            testCounter.X = 10;
            testCounter.Y = 53;
            testCounter.Level = 1;
            testCounter.Dir = 0;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test tp2
            testCounter.GUID = "0x96a776ce";
            testCounter.X = 20;
            testCounter.Y = 53;
            testCounter.Level = 1;
            testCounter.Dir = 0;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test piano
            testCounter.GUID = "0x379EE047";
            testCounter.X = 20;
            testCounter.Y = 20;
            testCounter.Level = 1;
            testCounter.Dir = 2;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test limo
            testCounter.GUID = "0x9750EA9D";
            testCounter.X = 30;
            testCounter.Y = 30;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test Fountain
            testCounter.GUID = "0x3565E02A";
            testCounter.X = 20;
            testCounter.Y = 30;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test Aqu2
            testCounter.GUID = "0x2FC9B87D";
            testCounter.X = 35;
            testCounter.Y = 36;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            //tv arrangement

            testCounter = new XmlHouseDataObject(); //test tv
            testCounter.GUID = "0x5FA381C1";
            testCounter.X = 15;
            testCounter.Y = 45;
            testCounter.Level = 1;
            testCounter.Dir = 0;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test tv
            testCounter.GUID = "0x5FA381C1";
            testCounter.X = 16;
            testCounter.Y = 46;
            testCounter.Level = 1;
            testCounter.Dir = 2;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test tv
            testCounter.GUID = "0x5FA381C1";
            testCounter.X = 15;
            testCounter.Y = 47;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test tv
            testCounter.GUID = "0x5FA381C1";
            testCounter.X = 14;
            testCounter.Y = 46;
            testCounter.Level = 1;
            testCounter.Dir = 6;
            CreateObject(testCounter);

            //sofa
            //0x87D00ADC

            testCounter = new XmlHouseDataObject(); //test tv
            testCounter.GUID = "0x87D00ADC";
            testCounter.X = 20;
            testCounter.Y = 47;
            testCounter.Level = 1;
            testCounter.Dir = 6;
            CreateObject(testCounter);

            //end tv arrangement

            testCounter = new XmlHouseDataObject(); //test bed
            testCounter.GUID = "0x17579980";
            testCounter.X = 35;
            testCounter.Y = 45;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test mech bull
            testCounter.GUID = "0x5E8B157A";
            testCounter.X = 25;
            testCounter.Y = 40;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test hot tub
            testCounter.GUID = "0x8FED54C2";
            testCounter.X = 15;
            testCounter.Y = 40;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test pinball
            testCounter.GUID = "0x481A74EC";
            testCounter.X = 25;
            testCounter.Y = 45;
            testCounter.Level = 1;
            testCounter.Dir = 4;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test npc control
            testCounter.GUID = "0x70F69082";
            testCounter.X = 0;
            testCounter.Y = 0;
            testCounter.Level = 1;
            testCounter.Dir = 0;
            CreateObject(testCounter);

            testCounter = new XmlHouseDataObject(); //test pet carrier
            testCounter.GUID = "0x3278BD34";
            testCounter.X = 26;
            testCounter.Y = 41;
            testCounter.Level = 1;
            testCounter.Dir = 0;
            var objPet = CreateObject(testCounter);
            objPet.SetAttribute(1, 1); //open container

            /*var fsc = HIT.HITVM.Get().PlayFSC(TSO.Content.Content.Get().GetPath("sounddata\\ambience\\daybirds\\daybirds.fsc"));
            fsc = HIT.HITVM.Get().PlayFSC(TSO.Content.Content.Get().GetPath("sounddata\\ambience\\explosions\\explosions.fsc"));
            fsc = HIT.HITVM.Get().PlayFSC(TSO.Content.Content.Get().GetPath("sounddata\\ambience\\dog\\dog.fsc"));*/

            Blueprint.Terrain = CreateTerrain(model);
            World.State.WorldSize = model.Size;

            var rooms = new RoomMap();
            rooms.GenerateMap(Blueprint.Walls, Blueprint.Width, Blueprint.Height, 1);
            //rooms.PrintRoomMap();

            return this.Blueprint;
        }