Beispiel #1
0
        public ManiaPlayfield(List <StageDefinition> stageDefinitions)
            : base(ScrollingDirection.Up)
        {
            if (stageDefinitions == null)
            {
                throw new ArgumentNullException(nameof(stageDefinitions));
            }

            if (stageDefinitions.Count <= 0)
            {
                throw new ArgumentException("Can't have zero or fewer stages.");
            }

            Inverted.Value = true;

            GridContainer playfieldGrid;

            InternalChild = playfieldGrid = new GridContainer
            {
                RelativeSizeAxes = Axes.Both,
                Content          = new[] { new Drawable[stageDefinitions.Count] }
            };

            var normalColumnAction  = ManiaAction.Key1;
            var specialColumnAction = ManiaAction.Special1;
            int firstColumnIndex    = 0;

            for (int i = 0; i < stageDefinitions.Count; i++)
            {
                var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
                newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
                newStage.Inverted.BindTo(Inverted);

                playfieldGrid.Content[0][i] = newStage;

                stages.Add(newStage);
                AddNested(newStage);

                firstColumnIndex += newStage.Columns.Count;
            }
        }
Beispiel #2
0
        public ManiaPlayfield(List <StageDefinition> stageDefinitions)
        {
            if (stageDefinitions == null)
            {
                throw new ArgumentNullException(nameof(stageDefinitions));
            }

            if (stageDefinitions.Count <= 0)
            {
                throw new ArgumentException("Can't have zero or fewer stages.");
            }

            Size = new Vector2(1, 0.8f);

            GridContainer playfieldGrid;

            AddInternal(playfieldGrid = new GridContainer
            {
                RelativeSizeAxes = Axes.Both,
                Content          = new[] { new Drawable[stageDefinitions.Count] }
            });

            var normalColumnAction  = ManiaAction.Key1;
            var specialColumnAction = ManiaAction.Special1;
            int firstColumnIndex    = 0;

            for (int i = 0; i < stageDefinitions.Count; i++)
            {
                var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);

                playfieldGrid.Content[0][i] = newStage;

                stages.Add(newStage);
                AddNested(newStage);

                firstColumnIndex += newStage.Columns.Count;
            }
        }