Beispiel #1
0
 public override bool vmethod_3(Enum4 enum4_0, Class80 class80_0, Class80 class80_1)
 {
     if (this.int_2 != 0 && enum4_0 != Enum4.const_2)
     {
         float float_ = (this.float_4 * this.float_5 + this.float_6) * this.float_3;
         class80_0.method_2(float_, this.int_0);
     }
     return(true);
 }
Beispiel #2
0
            public override bool vmethod_3(Enum4 enum4_0, Class80 class80_0, Class80 class80_1)
            {
                if (this.int_2 != 0)
                {
                    this.float_4 = this.float_4 * this.float_5 + this.float_6;
                    switch (enum4_0)
                    {
                    case Enum4.const_0:
                        class80_0.method_2(this.float_4 * this.float_3, this.int_0);
                        class80_1.method_2(this.float_4 * this.float_7, this.int_0);
                        break;

                    case Enum4.const_1:
                        class80_0.method_2(this.float_4 * this.float_3, this.int_0);
                        break;

                    default:
                        class80_0.method_2(this.float_4 * this.float_7, this.int_0);
                        break;
                    }
                }
                return(true);
            }
Beispiel #3
0
 public override bool vmethod_3(Enum4 enum4_0, Class80 class80_0, Class80 class80_1)
 {
     base.vmethod_3(enum4_0, class80_0, class80_1);
     if (this.int_4 != 0 && enum4_0 != Enum4.const_1)
     {
         float num = (this.float_8 * this.float_9 + this.float_10) * this.float_7;
         if (enum4_0 == Enum4.const_0)
         {
             class80_1.method_2(num, this.int_0);
         }
         else
         {
             class80_0.method_2(num, this.int_0);
         }
     }
     return(true);
 }
Beispiel #4
0
 public override bool vmethod_3(Enum4 enum4_0, Class80 class80_0, Class80 class80_1)
 {
     base.vmethod_3(enum4_0, class80_0, class80_1);
     if (this.int_4 != 0 && enum4_0 != Enum4.const_1)
     {
         float num = (this.float_8 * this.float_9 + this.float_10) * this.float_7;
         if (enum4_0 == Enum4.const_0)
         {
             class80_1.method_2(num, this.int_0);
         }
         else
         {
             class80_0.method_2(num, this.int_0);
         }
     }
     return true;
 }
Beispiel #5
0
 public override bool vmethod_3(Enum4 enum4_0, Class80 class80_0, Class80 class80_1)
 {
     if (this.int_2 != 0)
     {
         this.float_4 = this.float_4 * this.float_5 + this.float_6;
         switch (enum4_0)
         {
         case Enum4.const_0:
             class80_0.method_2(this.float_4 * this.float_3, this.int_0);
             class80_1.method_2(this.float_4 * this.float_7, this.int_0);
             break;
         case Enum4.const_1:
             class80_0.method_2(this.float_4 * this.float_3, this.int_0);
             break;
         default:
             class80_0.method_2(this.float_4 * this.float_7, this.int_0);
             break;
         }
     }
     return true;
 }
Beispiel #6
0
 public override bool vmethod_3(Enum4 enum4_0, Class80 class80_0, Class80 class80_1)
 {
     if (this.int_2 != 0 && enum4_0 != Enum4.const_2)
     {
         float float_ = (this.float_4 * this.float_5 + this.float_6) * this.float_3;
         class80_0.method_2(float_, this.int_0);
     }
     return true;
 }
Beispiel #7
0
 public override bool vmethod_3(Enum4 enum4_0, Class80 class80_0, Class80 class80_1)
 {
     if (this.int_6 != 0)
     {
         float num = this.float_27[this.int_10];
         if (this.float_25[0] == null)
         {
             num = (num + this.float_29[0]) * this.float_28[0];
         }
         if (enum4_0 == Enum4.const_0)
         {
             float num2 = num;
             if (this.int_9 <= 4)
             {
                 num *= this.float_22;
                 num2 *= this.float_30;
             }
             else if (this.int_9 <= 8)
             {
                 num *= this.float_23;
                 num2 *= this.float_31;
             }
             else
             {
                 num *= this.float_24;
                 num2 *= this.float_32;
             }
             class80_0.method_2(num, this.int_5);
             class80_1.method_2(num2, this.int_5);
         }
         else if (enum4_0 == Enum4.const_1)
         {
             if (this.int_9 <= 4)
             {
                 num *= this.float_22;
             }
             else if (this.int_9 <= 8)
             {
                 num *= this.float_23;
             }
             else
             {
                 num *= this.float_24;
             }
             class80_0.method_2(num, this.int_5);
         }
         else
         {
             if (this.int_9 <= 4)
             {
                 num *= this.float_30;
             }
             else if (this.int_9 <= 8)
             {
                 num *= this.float_31;
             }
             else
             {
                 num *= this.float_32;
             }
             class80_0.method_2(num, this.int_5);
         }
     }
     return ++this.int_10 == 3;
 }
Beispiel #8
0
 public override bool vmethod_3(Enum4 enum4_0, Class80 class80_0, Class80 class80_1)
 {
     bool result = base.vmethod_3(enum4_0, class80_0, class80_1);
     if (this.int_11 != 0 && enum4_0 != Enum4.const_1)
     {
         float num = this.float_34[this.int_10 - 1];
         if (this.float_25[1] == null)
         {
             num = (num + this.float_36[0]) * this.float_35[0];
         }
         if (this.int_9 <= 4)
         {
             num *= this.float_30;
         }
         else if (this.int_9 <= 8)
         {
             num *= this.float_31;
         }
         else
         {
             num *= this.float_32;
         }
         if (enum4_0 == Enum4.const_0)
         {
             class80_1.method_2(num, this.int_5);
         }
         else
         {
             class80_0.method_2(num, this.int_5);
         }
     }
     return result;
 }