Beispiel #1
0
        /// <summary>
        /// Adds an event to an array. If the array is full it is posted to the parent and a new array is created
        /// </summary>
        /// <param name="e"></param>
        private void AddToCurrentArray(NodeLoggingEvent e)
        {
            eventArray[current] = e;
            current++;

            if (current == eventArrayChunkSize)
            {
                parentNode.PostLoggingMessagesToHost(eventArray);
                eventArray = new NodeLoggingEvent[eventArrayChunkSize];
                current    = 0;
            }
        }
Beispiel #2
0
        /// <summary>
        /// This function logs out all the messages currently posted to the queue. The active queue is swapped
        /// with the secondary queue to enable posting of messages while this function is running
        /// </summary>
        override internal bool ProcessPostedLoggingEvents()
        {
            bool processedEvents = false;

            lastFlushTime = DateTime.Now.Ticks;

            // Process all the events posted with a logger Id
            NodeLoggingEvent nodeLoggingEvent = null;

            // We may get a single event for multiple messages
            while ((nodeLoggingEvent = loggingQueueOfNodeEvents.Dequeue()) != null)
            {
                int loggerId = nodeLoggingEvent.LoggerId;
                if (loggerId != ALL_PRIVATE_EVENTSOURCES)
                {
                    ErrorUtilities.VerifyThrow(eventSources.ContainsKey(loggerId), "Logger Id should be registered");
                    ErrorUtilities.VerifyThrow(loggerId != LOCAL_FORWARDING_EVENTSOURCE, "Should not use FWD loggers");
                    eventSources[loggerId].RaiseStronglyTypedEvent(nodeLoggingEvent.BuildEvent);
                }
                else
                {
                    // Post event to all central loggers
                    foreach (KeyValuePair <int, EventSource> eventSource in eventSources)
                    {
                        if (eventSource.Key >= FIRST_AVAILABLE_LOGGERID)
                        {
                            eventSource.Value.RaiseStronglyTypedEvent(nodeLoggingEvent.BuildEvent);
                        }
                    }
                }
                processedEvents = true;
            }

            // Process all the events in that have been already posted
            BuildEventArgs buildEventArgs = null;

            // We may get a single event for multiple messages
            while ((buildEventArgs = loggingQueueOfBuildEvents.Dequeue()) != null)
            {
                ProcessBuildEvent(buildEventArgs);
                processedEvents = true;
            }

            requestedQueueFlush = false;
            return(processedEvents);
        }
Beispiel #3
0
        /// <summary>
        /// The out of proc logging service is concerned with flushing the events out to the node provider
        /// to be sent to the parent engine. Events which are not marked with a logger id end up being wrapped
        /// in a NodeLoggingEvent which was a default loggerId of 0. All events posted as BuildEventArgs fall
        /// into this category. Events with a loggerId need be posted as NodeLoggerEventWithLoggerId objects.
        /// This function is thread safe and is called both from the engine thread and communication threads to
        /// ensure that the events are delivered in coherent order.
        /// </summary>
        override internal bool ProcessPostedLoggingEvents()
        {
            lock (loggingQueueReadLock)
            {
                bool processedEvents = false;

                lastFlushTime = DateTime.Now.Ticks;

                // We use a local array to hold the items that will be dequeueed. We can't reuse the queues because
                // we give up the control of the data structure once we pass it to the node provider and we also need to maintain
                // order between buildEventArgs and nodeLoggingEvent.
                current = 0;

                // Process all the events in that have been already posted
                BuildEventArgs buildEventArgs = null;

                // Grab all the event args out of the queue
                while ((buildEventArgs = loggingQueueOfBuildEvents.Dequeue()) != null)
                {
                    AddToCurrentArray(new NodeLoggingEvent(buildEventArgs));
                    processedEvents = true;
                }

                // Grab all the forwarded events
                NodeLoggingEvent nodeLoggingEvent = null;
                while ((nodeLoggingEvent = loggingQueueOfNodeEvents.Dequeue()) != null)
                {
                    AddToCurrentArray(nodeLoggingEvent);
                    processedEvents = true;
                }

                // If there are event - post them to the parent
                if (current != 0)
                {
                    NodeLoggingEvent [] trimmedEventArray = new NodeLoggingEvent[current];
                    Array.Copy(eventArray, trimmedEventArray, current);
                    parentNode.PostLoggingMessagesToHost(trimmedEventArray);
                    current = 0;
                }
                requestedQueueFlush = false;

                return(processedEvents);
            }
        }
Beispiel #4
0
        /// <summary>
        /// Called to add a logging event to the posting queue.
        /// </summary>
        /// <param name="e"></param>
        internal void PostLoggingEvent(NodeLoggingEvent e)
        {
            ErrorUtilities.VerifyThrowArgumentNull(e, "e");

            if (paused)
            {
                // Throw out the event
                return;
            }

            // queue the event
            loggingQueueOfNodeEvents.Enqueue(e);

            if (!requestedQueueFlush && loggingQueueOfNodeEvents.WritingQueueCount > flushQueueSize)
            {
                requestedQueueFlush = true;
                flushRequestEvent.Set();
            }
        }
Beispiel #5
0
        internal void CreateFromStream(BinaryReader reader, Hashtable loggingTypeCache)
        {
            base.CreateFromStream(reader);

            int numberOfNodeEvents = reader.ReadInt32();

            buildEvents = new NodeLoggingEvent[numberOfNodeEvents];

            for (int i = 0; i < numberOfNodeEvents; i++)
            {
                NodeLoggingEvent e = null;
                if (reader.ReadByte() == 0)
                {
                    e = new NodeLoggingEvent();
                }
                else
                {
                    e = new NodeLoggingEventWithLoggerId();
                }
                e.CreateFromStream(reader, loggingTypeCache);
                buildEvents[i] = e;
            }
        }