/// <summary>
 /// Called upon block activation (left or right click on the block.). The three integers represent x,y,z of the
 /// block.
 /// </summary>
 public override bool BlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
 {
     if (par1World.IsRemote)
     {
         return(true);
     }
     else
     {
         par5EntityPlayer.DisplayGUIEnchantment(par2, par3, par4);
         return(true);
     }
 }