internal void FireUpdatedEvent(Connection sender, EventArgs e)
 {
     if (ChannelListUpdated != null)
         ChannelListUpdated(sender, e);
 }
 internal void FireProgressEvent(Connection sender, ChannelListUpdateProgress e)
 {
     if (ChannelListUpdateProgress != null)
         ChannelListUpdateProgress(sender, e);
 }
Beispiel #3
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 internal ServerInfo(ServerConnection creatorsServerConnection, Connection parent)
     : base(creatorsServerConnection)
 {
     cmc = new ChannelModesContainer(creatorsServerConnection);
     ct = new ChannelTypes(creatorsServerConnection, parent);
 }
Beispiel #4
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 internal ChannelTypes(ServerConnection creatorsServerConnection, Connection parent)
     : base(creatorsServerConnection)
 {
     _parent = parent;
 }
Beispiel #5
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 internal void FireMessageOfTheDayUpdated(Connection sender)
 {
     if (MessageOfTheDayUpdated != null)
         MessageOfTheDayUpdated(sender, new EventArgs());
 }