Clean() public method

public Clean ( ) : void
return void
        public void MinGamesRecord()
        {
            PlayerHistory history;

            GameSessionHistory game = new GameSessionHistory ();
            game.GamesPlayed = Preferences.Get <int> (Preferences.MinPlayedGamesKey);

            history = new PlayerHistory ();
            history.ConfigPath = ".";
            history.Clean ();

            for (int i = 0; i < PlayerPersonalRecord.MIN_GAMES_RECORD - 2; i++)
            {
                history.SaveGameSession (game);
            }

            game.LogicScore = 10;
            history.SaveGameSession (game);

            Assert.AreEqual (0, history.GetLastGameRecords ().Count,
                "Did not reach MinPlayedGamesKey, the game should not be a person record yet");

            game.LogicScore = 30;
            history.SaveGameSession (game);

            Assert.AreEqual (1, history.GetLastGameRecords ().Count,
                "We have just recorded a personal record");

            game.LogicScore = 20;
            history.SaveGameSession (game);

            Assert.AreEqual (0, history.GetLastGameRecords ().Count,
                "Score saved was lower than previous, no record");
        }
        public void MinGamesNotReached()
        {
            PlayerHistory history = new PlayerHistory () { ConfigPath = "." };
            GameSessionHistory game = new GameSessionHistory () { GamesPlayed = Preferences.Get <int> (Preferences.MinPlayedGamesKey) };

            history.Clean ();
            for (int i = 0; i < PlayerPersonalRecord.MIN_GAMES_RECORD - 2; i++)
            {
                history.SaveGameSession (game);
            }

            game.LogicScore = 10;
            history.SaveGameSession (game);

            Assert.AreEqual (0, history.GetLastGameRecords ().Count,
                "Did not reach MinPlayedGamesKey, the game should not be a personal record yet");
        }
        public void PersonalRecordDone()
        {
            PlayerHistory history = new PlayerHistory () { ConfigPath = "." };
            GameSessionHistory game = new GameSessionHistory () { GamesPlayed = Preferences.Get <int> (Preferences.MinPlayedGamesKey) };

            history.Clean ();
            for (int i = 0; i < PlayerPersonalRecord.MIN_GAMES_RECORD - 1; i++)
            {
                history.SaveGameSession (game);
            }

            game.LogicScore = 20;
            history.SaveGameSession (game);

            game.LogicScore = 30;
            history.SaveGameSession (game);

            Assert.AreEqual (1, history.GetLastGameRecords ().Count, "We have just recorded a personal record");
        }
        public void PersonalRecordDoneButPreviousWas0()
        {
            PlayerHistory history = new PlayerHistory () { ConfigPath = "." };
            GameSessionHistory game = new GameSessionHistory () { GamesPlayed = Preferences.Get <int> (Preferences.MinPlayedGamesKey) };

            history.Clean ();
            for (int i = 0; i < PlayerPersonalRecord.MIN_GAMES_RECORD; i++)
            {
                history.SaveGameSession (game);
            }

            game.LogicScore = 30;
            history.SaveGameSession (game);

            Assert.AreEqual (0, history.GetLastGameRecords ().Count, "No record since previous was 0");
        }
        public void ScoreLowerThanPrevious()
        {
            PlayerHistory history = new PlayerHistory () { ConfigPath = "." };
            GameSessionHistory game = new GameSessionHistory () { GamesPlayed = Preferences.Get <int> (Preferences.MinPlayedGamesKey) };

            history.Clean ();
            for (int i = 0; i < PlayerPersonalRecord.MIN_GAMES_RECORD - 1; i++)
            {
                history.SaveGameSession (game);
            }

            game.LogicScore = 30;
            history.SaveGameSession (game);

            game.LogicScore = 20;
            history.SaveGameSession (game);

            Assert.AreEqual (0, history.GetLastGameRecords ().Count, "Score saved was lower than previous, no record");
        }