Beispiel #1
0
        /// <summary>
        /// Find and remove any junction (ie valence>2) vertices of the graph.
        /// At a junction, the pair of best-aligned (ie straightest) edges are left
        /// connected, and all the other edges are disconnected
        ///
        /// [TODO] currently there is no DGraph2.SetEdge(), so the 'other' edges
        /// are deleted and new edges inserted. Hence, edge IDs are not preserved.
        /// </summary>
        public static int DisconnectJunctions(DGraph2 graph)
        {
            var junctions = new List <int>();

            // find all junctions
            foreach (int vid in graph.VertexIndices())
            {
                if (graph.IsJunctionVertex(vid))
                {
                    junctions.Add(vid);
                }
            }


            foreach (int vid in junctions)
            {
                Vector2d v         = graph.GetVertex(vid);
                int[]    nbr_verts = graph.VtxVerticesItr(vid).ToArray();

                // find best-aligned pair of edges connected to vid
                Index2i best_aligned = Index2i.Max; double max_angle = 0;
                for (int i = 0; i < nbr_verts.Length; ++i)
                {
                    for (int j = i + 1; j < nbr_verts.Length; ++j)
                    {
                        double angle = Vector2d.AngleD(
                            (graph.GetVertex(nbr_verts[i]) - v).Normalized,
                            (graph.GetVertex(nbr_verts[j]) - v).Normalized);
                        angle = Math.Abs(angle);
                        if (angle > max_angle)
                        {
                            max_angle    = angle;
                            best_aligned = new Index2i(nbr_verts[i], nbr_verts[j]);
                        }
                    }
                }

                // for nbr verts that are not part of the best_aligned edges,
                // we remove those edges and add a new one connected to a new vertex
                for (int k = 0; k < nbr_verts.Length; ++k)
                {
                    if (nbr_verts[k] == best_aligned.a || nbr_verts[k] == best_aligned.b)
                    {
                        continue;
                    }

                    int eid = graph.FindEdge(vid, nbr_verts[k]);
                    graph.RemoveEdge(eid, true);
                    if (graph.IsVertex(nbr_verts[k]))
                    {
                        var newpos = Vector2d.Lerp(graph.GetVertex(nbr_verts[k]), v, 0.99);
                        int newv   = graph.AppendVertex(newpos);
                        graph.AppendEdge(nbr_verts[k], newv);
                    }
                }
            }

            return(junctions.Count);
        }
        private static int MergeAppendVertex(DGraph2 graph, Vector2d vertex, double mergeThreshold)
        {
            for (int i = 0; i < graph.VertexCount; i++)
            {
                double d = vertex.Distance(graph.GetVertex(i));
                if (d < mergeThreshold)
                {
                    return(i);
                }
            }

            return(graph.AppendVertex(vertex));
        }
Beispiel #3
0
        /// <summary>
        /// foreach edge [vid,b] connected to junction vertex vid, remove, add new vertex c,
        /// and then add new edge [b,c]. Optionally move c a bit back along edge from vid.
        /// </summary>
        public static void DisconnectJunction(DGraph2 graph, int vid, double shrinkFactor = 1.0)
        {
            Vector2d v = graph.GetVertex(vid);

            int[] nbr_verts = graph.VtxVerticesItr(vid).ToArray();
            for (int k = 0; k < nbr_verts.Length; ++k)
            {
                int eid = graph.FindEdge(vid, nbr_verts[k]);
                graph.RemoveEdge(eid, true);
                if (graph.IsVertex(nbr_verts[k]))
                {
                    Vector2d newpos = Vector2d.Lerp(graph.GetVertex(nbr_verts[k]), v, shrinkFactor);
                    int      newv   = graph.AppendVertex(newpos);
                    graph.AppendEdge(nbr_verts[k], newv);
                }
            }
        }
        /// <summary>
        /// insert edge [a,b] into the arrangement, splitting existing edges as necessary
        /// </summary>
        protected bool insert_segment(ref Vector2d a, ref Vector2d b, int gid = -1, double tol = 0)
        {
            // handle degenerate edges
            int a_idx = find_existing_vertex(a);
            int b_idx = find_existing_vertex(b);

            if (a_idx == b_idx && a_idx >= 0)
            {
                return(false);
            }

            // ok find all intersections
            List <Intersection> hits = new List <Intersection>();

            find_intersecting_edges(ref a, ref b, hits, tol);
            int N = hits.Count;

            // we are going to construct a list of <t,vertex_id> values along segment AB
            List <SegmentPoint> points = new List <SegmentPoint>();
            Segment2d           segAB  = new Segment2d(a, b);

            // insert intersections into existing segments
            for (int i = 0; i < N; ++i)
            {
                Intersection intr = hits[i];
                int          eid = intr.eid;
                double       t0 = intr.intr.Parameter0, t1 = intr.intr.Parameter1;

                // insert first point at t0
                int new_eid = -1;
                if (intr.intr.Type == IntersectionType.Point || intr.intr.Type == IntersectionType.Segment)
                {
                    Index2i new_info = split_segment_at_t(eid, t0, VertexSnapTol);
                    new_eid = new_info.b;
                    Vector2d v = Graph.GetVertex(new_info.a);
                    points.Add(new SegmentPoint()
                    {
                        t = segAB.Project(v), vid = new_info.a
                    });
                }

                // if intersection was on-segment, then we have a second point at t1
                if (intr.intr.Type == IntersectionType.Segment)
                {
                    if (new_eid == -1)
                    {
                        // did not actually split edge for t0, so we can still use eid
                        Index2i  new_info = split_segment_at_t(eid, t1, VertexSnapTol);
                        Vector2d v        = Graph.GetVertex(new_info.a);
                        points.Add(new SegmentPoint()
                        {
                            t = segAB.Project(v), vid = new_info.a
                        });
                    }
                    else
                    {
                        // find t1 was in eid, rebuild in new_eid
                        Segment2d new_seg = Graph.GetEdgeSegment(new_eid);
                        Vector2d  p1      = intr.intr.Segment1.PointAt(t1);
                        double    new_t1  = new_seg.Project(p1);
                        Util.gDevAssert(new_t1 <= Math.Abs(new_seg.Extent));

                        Index2i  new_info = split_segment_at_t(new_eid, new_t1, VertexSnapTol);
                        Vector2d v        = Graph.GetVertex(new_info.a);
                        points.Add(new SegmentPoint()
                        {
                            t = segAB.Project(v), vid = new_info.a
                        });
                    }
                }
            }

            // find or create start and end points
            if (a_idx == -1)
            {
                a_idx = find_existing_vertex(a);
            }
            if (a_idx == -1)
            {
                a_idx = Graph.AppendVertex(a);
                PointHash.InsertPointUnsafe(a_idx, a);
            }
            if (b_idx == -1)
            {
                b_idx = find_existing_vertex(b);
            }
            if (b_idx == -1)
            {
                b_idx = Graph.AppendVertex(b);
                PointHash.InsertPointUnsafe(b_idx, b);
            }

            // add start/end to points list. These may be duplicates but we will sort that out after
            points.Add(new SegmentPoint()
            {
                t = segAB.Project(a), vid = a_idx
            });
            points.Add(new SegmentPoint()
            {
                t = segAB.Project(b), vid = b_idx
            });
            // sort by t
            points.Sort((pa, pb) => { return((pa.t < pb.t) ? -1 : ((pa.t > pb.t) ? 1 : 0)); });

            // connect sequential points, as long as they aren't the same point,
            // and the segment doesn't already exist
            for (int k = 0; k < points.Count - 1; ++k)
            {
                int v0 = points[k].vid;
                int v1 = points[k + 1].vid;
                if (v0 == v1)
                {
                    continue;
                }
                if (Math.Abs(points[k].t - points[k + 1].t) < MathUtil.Epsilonf)
                {
                    System.Console.WriteLine("insert_segment: different points with same t??");
                }

                if (Graph.FindEdge(v0, v1) == DGraph2.InvalidID)
                {
                    Graph.AppendEdge(v0, v1, gid);
                }
            }

            return(true);
        }