Beispiel #1
0
        /// <summary>
        /// 新服务器加入
        /// </summary>
        /// <param name="packet"></param>
        public void HandleAppServerAdd(PacketBase packet)
        {
            inner.AppServerAdd add_msg = packet as inner.AppServerAdd;
            Log.Info("收到新服务器 type:" + add_msg.app_info.srv_type + " sid:" + add_msg.app_info.srv_uid);
            AppServerItem item = add_msg.app_info;

            if (item.srv_type == eServerType.GATE || item.srv_type == eServerType.FIGHT)
            {
                string ip = SocketUtils.IntToIp(item.srv_ip);
                ServerNetManager.Instance.Connect2Server(ip, item.srv_port, item.srv_type, item.srv_uid);
            }
        }
Beispiel #2
0
 /// <summary>
 /// 新服务器加入
 /// </summary>
 public void HandleAppServerAdd(PacketBase packet)
 {
     inner.AppServerAdd add_msg = packet as inner.AppServerAdd;
     Log.Info("收到新服务器 type:" + add_msg.app_info.srv_type + " sid:" + add_msg.app_info.srv_uid);
     AppServerItem item = add_msg.app_info;
 }
Beispiel #3
0
        private void OnMessageReveived(long conn_idx, ushort header, ByteArray data)
        {
            PacketBase packet = PacketPools.Get(header);

            packet.Read(data);
            do
            {
                ConnAppProc app_server = null;
                if (!m_app_servers.TryGetValue(conn_idx, out app_server))
                {
                    if (packet.header == inner.msg.REQ_LOGIN)
                    {
                        if (!m_app_servers.ContainsKey(conn_idx))
                        {
                            inner.ReqLogin msg = packet as inner.ReqLogin;

                            //检测是否相同id的服务器以及连接
                            if (m_srv_servers.ContainsKey(msg.srv_info.srv_uid))
                            {
                                Log.Warning("相同服务器以及连接 sid:" + msg.srv_info.srv_uid);
                                m_net_socket.CloseConn(conn_idx);
                                break;
                            }
                            Log.Info("收到内部服务器连接请求:" + msg.srv_info.srv_type);
                            //创建新连接
                            app_server                            = CreateConnApp(msg.srv_info.srv_type);
                            app_server.conn_idx                   = conn_idx;
                            app_server.srv_info.srv_type          = msg.srv_info.srv_type;
                            app_server.srv_info.srv_status        = eConnAppStatus.CONNECTED;
                            app_server.srv_info.srv_realm_idx     = ServerConfig.net_info.server_realm;
                            app_server.srv_info.srv_uid           = msg.srv_info.srv_uid;
                            app_server.srv_info.srv_endpoint.ip   = msg.srv_info.srv_endpoint.ip;
                            app_server.srv_info.srv_endpoint.port = msg.srv_info.srv_endpoint.port;
                            m_app_servers.Add(conn_idx, app_server);
                            OnConnAppEnter(app_server);

                            //响应
                            inner.RepLogin rep_msg = PacketPools.Get(inner.msg.REP_LOGIN) as inner.RepLogin;
                            rep_msg.result                 = inner.RepLogin.eResult.SUCCESS;
                            rep_msg.srv_info.srv_type      = eServerType.WORLD;
                            rep_msg.srv_info.srv_realm_idx = ServerConfig.net_info.server_realm;
                            rep_msg.srv_info.srv_uid       = ServerConfig.net_info.server_uid;
                            rep_msg.ws_time                = GameTimeManager.Instance.server_time;
                            this.Send(conn_idx, rep_msg);

                            //告诉启动次数
                            IdSharedManager.Instance.SendStartCount(conn_idx);

                            //告诉当前存在的服务器
                            List <ConnAppProc> list_app = new List <ConnAppProc>();
                            GetConnAppList(list_app, eServerType.GATE);
                            GetConnAppList(list_app, eServerType.SERVER);
                            GetConnAppList(list_app, eServerType.FIGHT);

                            //发送当前存在的服务器列表
                            while (list_app.Count > 0)
                            {
                                inner.AppServerList list_msg = PacketPools.Get(inner.msg.APPSERVER_LIST) as inner.AppServerList;
                                for (int i = 0; i < 10 && list_app.Count > 0; ++i)
                                {
                                    ConnAppProc tmp_app = list_app[list_app.Count - 1];
                                    if (tmp_app.srv_info.srv_uid == app_server.srv_info.srv_uid)
                                    {//不发送自己
                                        list_app.RemoveAt(list_app.Count - 1);
                                        continue;
                                    }

                                    AppServerItem item = new AppServerItem();
                                    item.srv_uid  = tmp_app.srv_info.srv_uid;
                                    item.srv_type = tmp_app.srv_info.srv_type;
                                    item.srv_ip   = tmp_app.srv_info.srv_endpoint.ip;
                                    item.srv_port = tmp_app.srv_info.srv_endpoint.port;
                                    list_msg.list.Add(item);

                                    list_app.RemoveAt(list_app.Count - 1);
                                }
                                if (list_msg.list.Count > 0)
                                {
                                    app_server.Send(list_msg);
                                }
                                else
                                {
                                    PacketPools.Recover(list_msg);
                                }
                            }

                            //广播新服务器加入
                            inner.AppServerAdd add_msg = PacketPools.Get(inner.msg.APPSERVER_ADD) as inner.AppServerAdd;
                            add_msg.app_info.srv_uid  = app_server.srv_info.srv_uid;
                            add_msg.app_info.srv_type = app_server.srv_info.srv_type;
                            add_msg.app_info.srv_ip   = app_server.srv_info.srv_endpoint.ip;
                            add_msg.app_info.srv_port = app_server.srv_info.srv_endpoint.port;
                            this.BroadcastMsgWithout(add_msg, app_server.conn_idx);
                        }
                    }
                }
                if (app_server != null)
                {
                    if (!app_server.HandleMsg(conn_idx, packet))
                    {
                        switch (packet.header)
                        {
                        case inner.msg.APPSERVER_SHUTDOWN:
                            break;
                        }
                    }
                }
            } while (false);
            PacketPools.Recover(packet);
        }