private bool DidReceiveSystemTime(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("System Time data Error!!"); return(false); } CMD_SC_GF_TIME_SYNC systemTime = GameConvert.ByteToStruct <CMD_SC_GF_TIME_SYNC>(wByteBuffer, wByteBuffer.Length); if (onReceiveSystemTimeEvent != null) { onReceiveSystemTimeEvent(systemTime); } return(true); }
public void S_C_TimeSync(CMD_SC_GF_TIME_SYNC _timeSync) { TimeCtrl.Instance.serverTime = _timeSync.gsServerTime; }