Beispiel #1
0
        public static GameAccountSessionNotification DeserializeLengthDelimited(Stream stream)
        {
            GameAccountSessionNotification gameAccountSessionNotification = new GameAccountSessionNotification();

            GameAccountSessionNotification.DeserializeLengthDelimited(stream, gameAccountSessionNotification);
            return(gameAccountSessionNotification);
        }
Beispiel #2
0
        public static GameAccountSessionNotification DeserializeLengthDelimited(Stream stream, GameAccountSessionNotification instance)
        {
            long num = (long)((ulong)ProtocolParser.ReadUInt32(stream));

            num += stream.Position;
            return(GameAccountSessionNotification.Deserialize(stream, instance, num));
        }
Beispiel #3
0
 public static GameAccountSessionNotification Deserialize(Stream stream, GameAccountSessionNotification instance, long limit)
 {
     while (true)
     {
         if (limit < (long)0 || stream.Position < limit)
         {
             int num = stream.ReadByte();
             if (num == -1)
             {
                 if (limit >= (long)0)
                 {
                     throw new EndOfStreamException();
                 }
                 break;
             }
             else if (num == 10)
             {
                 if (instance.GameAccount != null)
                 {
                     GameAccountHandle.DeserializeLengthDelimited(stream, instance.GameAccount);
                 }
                 else
                 {
                     instance.GameAccount = GameAccountHandle.DeserializeLengthDelimited(stream);
                 }
             }
             else if (num != 18)
             {
                 Key key = ProtocolParser.ReadKey((byte)num, stream);
                 if (key.Field == 0)
                 {
                     throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream");
                 }
                 ProtocolParser.SkipKey(stream, key);
             }
             else if (instance.SessionInfo != null)
             {
                 GameSessionUpdateInfo.DeserializeLengthDelimited(stream, instance.SessionInfo);
             }
             else
             {
                 instance.SessionInfo = GameSessionUpdateInfo.DeserializeLengthDelimited(stream);
             }
         }
         else
         {
             if (stream.Position != limit)
             {
                 throw new ProtocolBufferException("Read past max limit");
             }
             break;
         }
     }
     return(instance);
 }
 public static GameAccountSessionNotification Deserialize(Stream stream, GameAccountSessionNotification instance, long limit)
 {
     while (limit < 0L || stream.get_Position() < limit)
     {
         int num = stream.ReadByte();
         if (num == -1)
         {
             if (limit >= 0L)
             {
                 throw new EndOfStreamException();
             }
             return(instance);
         }
         else
         {
             int num2 = num;
             if (num2 != 10)
             {
                 if (num2 != 18)
                 {
                     Key  key   = ProtocolParser.ReadKey((byte)num, stream);
                     uint field = key.Field;
                     if (field == 0u)
                     {
                         throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream");
                     }
                     ProtocolParser.SkipKey(stream, key);
                 }
                 else if (instance.SessionInfo == null)
                 {
                     instance.SessionInfo = GameSessionUpdateInfo.DeserializeLengthDelimited(stream);
                 }
                 else
                 {
                     GameSessionUpdateInfo.DeserializeLengthDelimited(stream, instance.SessionInfo);
                 }
             }
             else if (instance.GameAccount == null)
             {
                 instance.GameAccount = GameAccountHandle.DeserializeLengthDelimited(stream);
             }
             else
             {
                 GameAccountHandle.DeserializeLengthDelimited(stream, instance.GameAccount);
             }
         }
     }
     if (stream.get_Position() == limit)
     {
         return(instance);
     }
     throw new ProtocolBufferException("Read past max limit");
 }
Beispiel #5
0
 public static void Serialize(Stream stream, GameAccountSessionNotification instance)
 {
     if (instance.HasGameAccount)
     {
         stream.WriteByte(10);
         ProtocolParser.WriteUInt32(stream, instance.GameAccount.GetSerializedSize());
         GameAccountHandle.Serialize(stream, instance.GameAccount);
     }
     if (instance.HasSessionInfo)
     {
         stream.WriteByte(18);
         ProtocolParser.WriteUInt32(stream, instance.SessionInfo.GetSerializedSize());
         GameSessionUpdateInfo.Serialize(stream, instance.SessionInfo);
     }
 }
Beispiel #6
0
        public override bool Equals(object obj)
        {
            GameAccountSessionNotification gameAccountSessionNotification = obj as GameAccountSessionNotification;

            if (gameAccountSessionNotification == null)
            {
                return(false);
            }
            if (this.HasGameAccount != gameAccountSessionNotification.HasGameAccount || this.HasGameAccount && !this.GameAccount.Equals(gameAccountSessionNotification.GameAccount))
            {
                return(false);
            }
            if (this.HasSessionInfo == gameAccountSessionNotification.HasSessionInfo && (!this.HasSessionInfo || this.SessionInfo.Equals(gameAccountSessionNotification.SessionInfo)))
            {
                return(true);
            }
            return(false);
        }
Beispiel #7
0
 public static GameAccountSessionNotification Deserialize(Stream stream, GameAccountSessionNotification instance)
 {
     return(GameAccountSessionNotification.Deserialize(stream, instance, -1L));
 }
Beispiel #8
0
 public void Deserialize(Stream stream)
 {
     GameAccountSessionNotification.Deserialize(stream, this);
 }
Beispiel #9
0
        public override bool Equals(object obj)
        {
            GameAccountSessionNotification gameAccountSessionNotification = obj as GameAccountSessionNotification;

            return(gameAccountSessionNotification != null && this.HasGameAccount == gameAccountSessionNotification.HasGameAccount && (!this.HasGameAccount || this.GameAccount.Equals(gameAccountSessionNotification.GameAccount)) && this.HasSessionInfo == gameAccountSessionNotification.HasSessionInfo && (!this.HasSessionInfo || this.SessionInfo.Equals(gameAccountSessionNotification.SessionInfo)));
        }