public static void Main(string[] args)
        {
            string action = string.Empty;
            char[,] playField = CreateGameField();
            char[,] mines = PlaceMines();
            int score = 0;
            bool gameStart = true;
            bool gameOver = false;
            bool gameWon = false;
            List<PlayerScore> leaderboard = new List<PlayerScore>(6);
            int row = 0;
            int col = 0;

            do
            {
                if (gameStart)
                {
                    Console.WriteLine("Lets play “Mines”. Try not to step on the mine fields." +
                    " The command 'top' shows the leaderboard, 'restart' starts new game, 'exit' quits the game!");
                    DrawPlayfield(playField);
                    gameStart = false;
                }

                Console.Write("Enter row and column: ");
                action = Console.ReadLine().Trim();
                if (action.Length >= 3)
                {
                    if (int.TryParse(action[0].ToString(), out row) &&
                        int.TryParse(action[2].ToString(), out col) &&
                        row <= playField.GetLength(0) &&
                        col <= playField.GetLength(1))
                    {
                        action = "turn";
                    }
                }

                switch (action)
                {
                    case "top":
                        ShowLeaderboard(leaderboard);
                        break;
                    case "restart":
                        playField = CreateGameField();
                        mines = PlaceMines();
                        DrawPlayfield(playField);
                        gameOver = false;
                        gameStart = true;
                        break;
                    case "exit":
                        Console.WriteLine("Bye, bye, bye!");
                        break;
                    case "turn":
                        if (mines[row, col] != MineField)
                        {
                            if (mines[row, col] == EmptyField)
                            {
                                NextTurn(playField, mines, row, col);
                                score++;
                            }

                            if (ScoreLimit == score)
                            {
                                gameWon = true;
                            }
                            else
                            {
                                DrawPlayfield(playField);
                            }
                        }
                        else
                        {
                            gameOver = true;
                        }

                        break;
                    default:
                        Console.WriteLine(Environment.NewLine + "Error! Invalid Command." + Environment.NewLine);
                        break;
                }

                if (gameOver)
                {
                    DrawPlayfield(mines);
                    Console.Write(
                        Environment.NewLine +
                        "Hrrrrrr! You played valiantly and your score is {0}. " +
                        "Please enter a nickname: ",
                        score);
                    string name = Console.ReadLine();
                    PlayerScore player = new PlayerScore(name, score);

                    if (leaderboard.Count < 5)
                    {
                        leaderboard.Add(player);
                    }
                    else
                    {
                        for (int i = 0; i < leaderboard.Count; i++)
                        {
                            if (leaderboard[i].Points < player.Points)
                            {
                                leaderboard.Insert(i, player);
                                leaderboard.RemoveAt(leaderboard.Count - 1);
                                break;
                            }
                        }
                    }

                    leaderboard.Sort((PlayerScore r1, PlayerScore r2) => r2.Name.CompareTo(r1.Name));
                    leaderboard.Sort((PlayerScore r1, PlayerScore r2) => r2.Points.CompareTo(r1.Points));
                    ShowLeaderboard(leaderboard);

                    playField = CreateGameField();
                    mines = PlaceMines();
                    score = 0;
                    gameOver = false;
                    gameStart = true;
                }

                if (gameWon)
                {
                    Console.WriteLine(Environment.NewLine + "BRAVOOO! You managed to clear all the {0} mines.", ScoreLimit);
                    DrawPlayfield(mines);
                    Console.WriteLine("Enter your name champ: ");
                    string name = Console.ReadLine();
                    PlayerScore player = new PlayerScore(name, score);
                    leaderboard.Add(player);
                    ShowLeaderboard(leaderboard);
                    playField = CreateGameField();
                    mines = PlaceMines();
                    score = 0;
                    gameWon = false;
                    gameStart = true;
                }
            }
            while (action != "exit");

            Console.WriteLine("Made in Bulgaria - Uauahahahahaha!");
            Console.WriteLine("Cyaaaaaaaa.");
            Console.Read();
        }
Beispiel #2
0
        public static void Main(string[] args)
        {
            string action = string.Empty;

            char[,] playField = CreateGameField();
            char[,] mines     = PlaceMines();
            int  score     = 0;
            bool gameStart = true;
            bool gameOver  = false;
            bool gameWon   = false;
            List <PlayerScore> leaderboard = new List <PlayerScore>(6);
            int row = 0;
            int col = 0;

            do
            {
                if (gameStart)
                {
                    Console.WriteLine("Lets play “Mines”. Try not to step on the mine fields." +
                                      " The command 'top' shows the leaderboard, 'restart' starts new game, 'exit' quits the game!");
                    DrawPlayfield(playField);
                    gameStart = false;
                }

                Console.Write("Enter row and column: ");
                action = Console.ReadLine().Trim();
                if (action.Length >= 3)
                {
                    if (int.TryParse(action[0].ToString(), out row) &&
                        int.TryParse(action[2].ToString(), out col) &&
                        row <= playField.GetLength(0) &&
                        col <= playField.GetLength(1))
                    {
                        action = "turn";
                    }
                }

                switch (action)
                {
                case "top":
                    ShowLeaderboard(leaderboard);
                    break;

                case "restart":
                    playField = CreateGameField();
                    mines     = PlaceMines();
                    DrawPlayfield(playField);
                    gameOver  = false;
                    gameStart = true;
                    break;

                case "exit":
                    Console.WriteLine("Bye, bye, bye!");
                    break;

                case "turn":
                    if (mines[row, col] != MineField)
                    {
                        if (mines[row, col] == EmptyField)
                        {
                            NextTurn(playField, mines, row, col);
                            score++;
                        }

                        if (ScoreLimit == score)
                        {
                            gameWon = true;
                        }
                        else
                        {
                            DrawPlayfield(playField);
                        }
                    }
                    else
                    {
                        gameOver = true;
                    }

                    break;

                default:
                    Console.WriteLine(Environment.NewLine + "Error! Invalid Command." + Environment.NewLine);
                    break;
                }

                if (gameOver)
                {
                    DrawPlayfield(mines);
                    Console.Write(
                        Environment.NewLine +
                        "Hrrrrrr! You played valiantly and your score is {0}. " +
                        "Please enter a nickname: ",
                        score);
                    string      name   = Console.ReadLine();
                    PlayerScore player = new PlayerScore(name, score);

                    if (leaderboard.Count < 5)
                    {
                        leaderboard.Add(player);
                    }
                    else
                    {
                        for (int i = 0; i < leaderboard.Count; i++)
                        {
                            if (leaderboard[i].Points < player.Points)
                            {
                                leaderboard.Insert(i, player);
                                leaderboard.RemoveAt(leaderboard.Count - 1);
                                break;
                            }
                        }
                    }

                    leaderboard.Sort((PlayerScore r1, PlayerScore r2) => r2.Name.CompareTo(r1.Name));
                    leaderboard.Sort((PlayerScore r1, PlayerScore r2) => r2.Points.CompareTo(r1.Points));
                    ShowLeaderboard(leaderboard);

                    playField = CreateGameField();
                    mines     = PlaceMines();
                    score     = 0;
                    gameOver  = false;
                    gameStart = true;
                }

                if (gameWon)
                {
                    Console.WriteLine(Environment.NewLine + "BRAVOOO! You managed to clear all the {0} mines.", ScoreLimit);
                    DrawPlayfield(mines);
                    Console.WriteLine("Enter your name champ: ");
                    string      name   = Console.ReadLine();
                    PlayerScore player = new PlayerScore(name, score);
                    leaderboard.Add(player);
                    ShowLeaderboard(leaderboard);
                    playField = CreateGameField();
                    mines     = PlaceMines();
                    score     = 0;
                    gameWon   = false;
                    gameStart = true;
                }
            }while (action != "exit");

            Console.WriteLine("Made in Bulgaria - Uauahahahahaha!");
            Console.WriteLine("Cyaaaaaaaa.");
            Console.Read();
        }